Loyalty: Difference between revisions
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Revision as of 13:28, 29 October 2018
Related topics: Skills
Introduced: | Release |
Loyalty | |
---|---|
Description | Affects experience given to your patron in an allegiance. |
Formula | None |
Base Status | Trained |
Cost to Train | 0 |
Cost to Specialize | 2 |
Buffs | Fealty (Spell) |
Debuffs | Faithlessness (Spell) |
General
Notes
- Originally had the formula of ??
- During the ?? event, the formula was changed to None.
- Until the Master of Arms event, it was specialized for free on Viamontians, and on Gear Knights with changed innate abilities.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |