User:Taomagicdragon/Guides/Society Guide/Chapter 9: Mastering the Societies: Difference between revisions

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Becoming a Master entitles you to a few bonuses being:
Becoming a Master entitles you to a few bonuses being:


The ability to wear a full society suit
*The ability to wear a full society suit
The ability to use the transport statues at the stronghold drop for easy access to Freebooter Isle and Moarsman City
*The ability to use the transport statues at the stronghold drop for easy access to Freebooter Isle and Moarsman City
Being able to turn in 50 Society Ribbons for 1 Society Token
*Being able to turn in 50 Society Ribbons for 1 Society Token
To Play the Tactical Game accessed via the NPC in the West Wing across the room from the armour NPC's. This game requires 5 Society Ribbons to start.
*To Play the Tactical Game accessed via the NPC in the West Wing across the room from the armour NPC's. This game requires 5 Society Ribbons to start.


===Tactical Game===
===Tactical Game===
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The aim of the game is to kill off the little creatures that march through the mini-landscape and if 30 creatures make it through, you lose.  Give 5 ribbons to the Tactical Training Officer to start.
The aim of the game is to kill off the little creatures that march through the mini-landscape and if 30 creatures make it through, you lose.  Give 5 ribbons to the Tactical Training Officer to start.


You will receive a few tokens that are used to buy towers from the Tower Distributor vendor.  
*You will receive a few tokens that are used to buy towers from the Tower Distributor vendor.  
You will keep on receiving tokens throughout the game by talking to the now=spawned Game Master every 30 seconds (but not towards the end).   
*You will keep on receiving tokens throughout the game by talking to the now=spawned Game Master every 30 seconds (but not towards the end).   
In order to place a tower after you buy it, give the token to the corresponding tower (will appear semi-clear) and it'll spawn a real one below it on the mini-landscape that can kill creatures.  
*In order to place a tower after you buy it, give the token to the corresponding tower (will appear semi-clear) and it'll spawn a real one below it on the mini-landscape that can kill creatures.  
The final spawn is a Mini Bael'Zharon
*The final spawn is a Mini Bael'Zharon


As far as tips are concerned, get the tokens every chance you get and to upgrade your towers as soon as possible meaning upgrade them all 1 level as broadly as possible instead of just upgrading them fully 1 at a time. Corners are a great spot to kill creatures. Trap Towers and Uber Towers (high damage) toward the mid/late game tend to be the most appealing.  
As far as tips are concerned, get the tokens every chance you get and to upgrade your towers as soon as possible meaning upgrade them all 1 level as broadly as possible instead of just upgrading them fully 1 at a time. Corners are a great spot to kill creatures. Trap Towers and Uber Towers (high damage) toward the mid/late game tend to be the most appealing.  

Revision as of 16:44, 1 February 2010

Previous: Chapter 8: Forts Next: Chapter 10: Version Information + Legal Information + Special Thanks

Chapter 9 - Mastering the Societies

Becoming a Master entitles you to a few bonuses being:

  • The ability to wear a full society suit
  • The ability to use the transport statues at the stronghold drop for easy access to Freebooter Isle and Moarsman City
  • Being able to turn in 50 Society Ribbons for 1 Society Token
  • To Play the Tactical Game accessed via the NPC in the West Wing across the room from the armour NPC's. This game requires 5 Society Ribbons to start.

Tactical Game

Timer - None (Society Key is on a 6 day timer) Rewards - Society Key, Title, and a Society Token Reqs - Must be a Master in a society

The aim of the game is to kill off the little creatures that march through the mini-landscape and if 30 creatures make it through, you lose. Give 5 ribbons to the Tactical Training Officer to start.

  • You will receive a few tokens that are used to buy towers from the Tower Distributor vendor.
  • You will keep on receiving tokens throughout the game by talking to the now=spawned Game Master every 30 seconds (but not towards the end).
  • In order to place a tower after you buy it, give the token to the corresponding tower (will appear semi-clear) and it'll spawn a real one below it on the mini-landscape that can kill creatures.
  • The final spawn is a Mini Bael'Zharon

As far as tips are concerned, get the tokens every chance you get and to upgrade your towers as soon as possible meaning upgrade them all 1 level as broadly as possible instead of just upgrading them fully 1 at a time. Corners are a great spot to kill creatures. Trap Towers and Uber Towers (high damage) toward the mid/late game tend to be the most appealing.

If after the mini BZ has either died or made it through and you still win, a Supreme Tactical Officer will spawn and give you your rewards. This takes a lot of practice.


Previous: Chapter 8: Forts Next: Chapter 10: Version Information + Legal Information + Special Thanks