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>Arkalor's Bot
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{{RightToC}}
{{Related|Skills|Crafting|Tinkering|Salvage}}
{{Related|Salvaging (Skill)|Tinkering}}
{{Intro
| Patch Introduced = [[All That They Survey]]
Related Quests =
|         Updated = [[Friend and Foe]]
}}
{{Exemplar ToC|Crafting}}
{|{{Format|Panel}}
!bgcolor=#B1CCA3 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
|-
|bgcolor=#d0d0d0 width=150px| Description
| Lets you salvage materials from loot items.
|-
|bgcolor=#d0d0d0| Formula
| None
|-
|bgcolor=#d0d0d0| Base Status
| Trained
|-
|bgcolor=#d0d0d0| Cost to Train
| 0
|-
|bgcolor=#d0d0d0| Cost to Specialize
| 0 - specialized via [[Ciandra's Essence]] augment.
|-
|bgcolor=#d0d0d0| Buffs
| [[Salvaging (Spell)]]
|-
|bgcolor=#d0d0d0| Debuffs
| None
|-
|}
 
'''Salvaging''' is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each loot item has a ''material'' and a ''workmanship'', which determine the material and amount of salvage that will be returned by salvaging it.  Salvaging an item converts it into a partial bag of salvage with a specific number of units.  Partial bags can then be combined until a complete bag of 100 units is made.  Full bags of salvage can be used in [[Tinkering]].


== General ==
==Materials==
Salvaging is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each item has a ''workmanship'', which defines the ''quality'' of that item.  In conjunction with your salvaging skill, the higher the workmanship, the more salvage you will return per item salvaged. It is good practice to salvage items of similar workmanship together in separate bags. Once you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create itIn general, high workmanship salvage is highly sought after because of its value in [[Tinkering]]. Bag value caps at 400,000p, any value over 400k is permanently lost (in practice about the only time you'll go over this limit is by combining partial bags or a LOT of items).
The material of an item is the first word in its name.  For example: iron, steel, leather, ivory, and sunstone are all types of materials.  Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tierCertain [[Creatures|enemy creatures]] drop higher percentages of specific materials and not all materials appear in each loot tier (for example [[Sandstone Salvage|Sandstone]] is known to only drop in lower loot tiers).  The exact mechanics of material generation are unknown.


There are currently 72 different types of materials which can be salvaged.  See [[Salvage]] for a full listing of materials and their uses.


==Workmanship==
The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's [[Loot|loot tier]].  In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged.  Each partial bag of salvage will have a workmanship which matches the item it was salvaged from. 
It is generally good practice to salvage items of similar workmanship together in separate bags.  When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags.  Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag.  In general, high workmanship salvage is highly sought after because of its value in [[Tinkering]]. 
A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10).  This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations.  In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items.  Otherwise, the average workmanship of the bag will be less than 10.  Work 10 salvage is particularly sought after for high difficulty tinkering.
== Salvaging an Item ==
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.  
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.  
# Double-click the ust to bring up the salvaging panel at the bottom of your screen.   
# Double-click the ust to bring up the salvaging panel.   
# Now, drag items from your pack into the salvaging panel.
# Now, drag items from your pack into the salvaging panel.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.  Use [[Leather Salvage]] on items to make them retained so you don't accidentally blow them up.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.


You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.


* '''Tip:''' You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentation.  This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
* '''Tip:''' By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.
* '''Tip:''' You can significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentation.  This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
* '''Tip:''' You can specialize your [[Salvaging (Skill)|Salvaging Skill]] by training the [[Ciandra's Essence]] augmentation.


== Items ==
== Items ==
* {{Icon|Ust}} [[Ust]] - the tool used to salvage.
* {{Icon Link|Ust}} - the tool used to salvage.
* {{Icon|Salvaging Forge}} [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Icon|Salvaging Forge}} [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Icon|Salvager's Helm}} [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* {{Icon|Salvager's Helm}} [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).


{{Exemplar ToC|Crafting}}
== Foolproof Salvage ==
 
Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the [[Charmed Smith]] augmentation). However, there are bags of [[Foolproof Salvage]] that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as [[Rares]] or purchased from alternate currency [[NPCs|vendors]] such as the [[Colosseum Coin Collector]]. Foolproof salvage cannot be created using the salvaging skill.
{{Related|Crafting|Tinkering|Salvaging|Salvage|:Category:Salvage|User:Joeblow8579/Guides/Guide To Weapon Imbues{{!}}Guide to Weapon Imbues}}
 
Salvage material is used to enhance the attributes and/or modifier % of armor, weapons, casting items and jewelry in various ways. There are three general types of salvage - imbuing salvage (e.g. Salvaged Jet), tinkering salvage (e.g. Salvaged Steel) and restriction-changing salvage (e.g. Salvaged Teak).
 
There are a number of methods of acquiring salvage available in Asheron's Call.
 
* Player crafted bags of salvage which can be created from consuming non-quest loot generated items using an [[Ust]], a utensil every new player receives upon each character creation {See [[Salvaging]] page for more details on how to salvage).
 
Types of Salvage that can be acquired using [[Alternative Currency]]:
* Sealed bags of tinkering material are also available from the [[Alternative Currency]] vendors.
* There are certain quests that include salvage as part of their rewards e.g. [[Clutch of Kings]] quests.
* [[Foolproof Salvage]] ([[Foolproof Salvage|FP]]) bags of imbuing material are available from [[Alternative Currency]] vendors. The benefit of this type of salvage is that it has a success rate of 100% and is guaranteed to succeed.
* For players that have received a [[Writ of Apology]] over the years, they can exchange the writs for [[Foolproof Salvage]] from a [[Royal Guard]] in [[Samsur]].
 
{|class="wikitable sortable"
|-
!width=240| Name
!Tinkering Type
!Description
!Max % Success
|-
| {{Icon|Agate Salvage}} [[Agate Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Focus]]
| 38%
|-
| {{Icon|Alabaster Salvage}} [[Alabaster Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Piercing Protection by 0.2
| 100%
|-
| {{Icon|Amber Salvage}} [[Amber Salvage]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| {{Icon|Amethyst Salvage}} [[Amethyst Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Aquamarine Salvage}} [[Aquamarine Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Cold Rending]]
| 38%
|-
| {{Icon|Armoredillo Hide Salvage}} [[Armoredillo Hide Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Acid Protection by 0.4
| 100%
|-
| {{Icon|Azurite Salvage}} [[Azurite Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Wizard's Intellect]]
| 38%
|-
| {{Icon|Black Garnet Salvage}} [[Black Garnet Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Pierce Rending]]
| 38%
|-
| {{Icon|Black Opal Salvage}} [[Black Opal Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Critical Strike]]
| 38%
|-
| {{Icon|Bloodstone Salvage}} [[Bloodstone Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Endurance]]
| 38%
|-
| {{Icon|Brass Salvage}} [[Brass Salvage]]
| [[Weapon Tinkering|Weapon]]
| Increases melee defense bonus by 1%
| 100%
|-
| {{Icon|Bronze Salvage}} [[Bronze Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Slashing Protection by 0.2
| 100%
|-
| {{Icon|Carnelian Salvage}} [[Carnelian Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Strength]]
| 38%
|-
| {{Icon|Ceramic Salvage}} [[Ceramic Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Fire Protection by 0.4
| 100%
|-
| {{Icon|Citrine Salvage}} [[Citrine Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Stamina Gain]]
| 38%
|-
| {{Icon|Copper Salvage}} [[Copper Salvage]]
| [[Item Tinkering|Item]]
| Changes [[Missile Defense]] requirement to [[Melee Defense]] requirement
| 100%
|-
| {{Icon|Diamond Salvage}} [[Diamond Salvage]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| {{Icon|Ebony Salvage}} [[Ebony Salvage]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to  [[Gharu'ndim]]
| 100%
|-
| {{Icon|Emerald Salvage}} [[Emerald Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Acid Rending]]
| 38%
|-
| {{Icon|Fire Opal Salvage}} [[Fire Opal Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Crippling Blow]]
| 38%
|-
| {{Icon|Gold Salvage}} [[Gold Salvage]]
| [[Item Tinkering|Item]]
| Apply this material to a treasure-generated item to raise the item's value by 25%
| 100%
|-
| {{Icon|Granite Salvage}} [[Granite Salvage]]
| [[Weapon Tinkering|Weapon]]
| Improves a melee weapon's variance by 20%
| 100%
|-
| {{Icon|Green Garnet Salvage}} [[Green Garnet Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Improves a wand's PvM and PvP damage modifier by 1%
| 100%
|-
| {{Icon|Green Jade Salvage}} [[Green Jade Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Gromnie Hide Salvage}} [[Gromnie Hide Salvage]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| {{Icon|Hematite Salvage}} [[Hematite Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Warrior's Vitality]]
| 38%
|-
| {{Icon|Imperial Topaz Salvage}} [[Imperial Topaz Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Slash Rending]].
| 38%
|-
| {{Icon|Iron Salvage}} [[Iron Salvage]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's maximum damage by 1
| 100%
|-
| {{Icon|Ivory Salvage}} [[Ivory Salvage]]
| [[Special Tinkering|Special]]
| Unattunes certain quest items from your soul
| 100%
|-
| {{Icon|Jet Salvage}} [[Jet Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Lightning Rending]]
| 38%
|-
| {{Icon|Lapis Lazuli Salvage}} [[Lapis Lazuli Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Willpower]]
| 38%
|-
| {{Icon|Lavender Jade Salvage}} [[Lavender Jade Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Mana Gain]]
| 38%
|-
| {{Icon|Leather Salvage}} [[Leather Salvage]]
| [[Special Tinkering|Special]]
| Renders an item [[Retained]]
| 100%
|-
| {{Icon|Linen Salvage}} [[Linen Salvage]]
| [[Item Tinkering|Item]]
| Reduces the item's burden by 25%
| 100%
|-
| {{Icon|Mahogany Salvage}} [[Mahogany Salvage]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's damage modifier by 4%
| 100%
|-
| {{Icon|Malachite Salvage}} [[Malachite Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Warrior's Vigor]]
| 38%
|-
| {{Icon|Marble Salvage}} [[Marble Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Bludgeon Protection by 0.2
| 100%
|-
| {{Icon|Moonstone Salvage}} [[Moonstone Salvage]]
| [[Item Tinkering|Item]]
| Increases the item's Maximum Mana by 250
| 100%
|-
| {{Icon|Oak Salvage}} [[Oak Salvage]]
| [[Weapon Tinkering|Weapon]]
| Decreases the weapon's speed by 50
| 100%
|-
| {{Icon|Obsidian Salvage}} [[Obsidian Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Onyx Salvage}} [[Onyx Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Opal Salvage}} [[Opal Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Increases the item's [[Mana Conversion (Skill)|Mana Conversion]] bonus by 1%
| 100%
|-
| {{Icon|Peridot Salvage}} [[Peridot Salvage]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Melee Defense]]
| 38%
|-
| {{Icon|Pine Salvage}} [[Pine Salvage]]
| [[Item Tinkering|Item]]
| Reduces the item's value by 25%
| 100%
|-
| {{Icon|Porcelain Salvage}} [[Porcelain Salvage]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to [[Sho]]
| 100%
|-
| {{Icon|Pyreal Salvage}} [[Pyreal Salvage]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| {{Icon|Red Garnet Salvage}} [[Red Garnet Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbue the target with [[Fire Rending]]
| 38%
|-
| {{Icon|Red Jade Salvage}} [[Red Jade Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Health Gain]]
| 38%
|-
| {{Icon|Reedshark Hide Salvage}} [[Reedshark Hide Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Lightning Protection by 0.4
| 100%
|-
| {{Icon|Rose Quartz Salvage}} [[Rose Quartz Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Quickness]]
| 38%
|-
| {{Icon|Ruby Salvage}} [[Ruby Salvage]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| {{Icon|Sandstone Salvage}} [[Sandstone Salvage]]
| [[Special Tinkering|Special]]
| Apply this material to a treasure-generated item in order to remove that item's "Retained" status
| --
|-
| {{Icon|Sapphire Salvage}} [[Sapphire Salvage]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| {{Icon|Satin Salvage}} [[Satin Salvage]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to [[Viamontian]]
| 100%
|-
| {{Icon|Serpentine Salvage}} [[Serpentine Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Silk Salvage}} [[Silk Salvage]]
| [[Special Tinkering|Special]]
| Removes the rank activation requirement
| 100%
|-
| {{Icon|Silver Salvage}} [[Silver Salvage]]
| [[Item Tinkering|Item]]
| Changes [[Melee Defense]] requirement to [[Missile Defense]] requirement
| 100%
|-
| {{Icon|Smokey Quartz Salvage}} [[Smokey Quartz Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Coordination]]
| 38%
|-
| {{Icon|Steel Salvage}} [[Steel Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Armor Level by +20
| 100%
|-
| {{Icon|Sunstone Salvage}} [[Sunstone Salvage]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Armor Rending]]
| 38%
|-
| {{Icon|Teak Salvage}} [[Teak Salvage]]
| [[Item Tinkering|Item]]
| Changes heritage requirement to [[Aluvian]]
| 100%
|-
| {{Icon|Tiger Eye Salvage}} [[Tiger Eye Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Tourmaline Salvage}} [[Tourmaline Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Turquoise Salvage}} [[Turquoise Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Velvet Salvage}} [[Velvet Salvage]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's attack skill bonus by 1%
| 100%
|-
| {{Icon|White Jade Salvage}} [[White Jade Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|White Quartz Salvage}} [[White Quartz Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|White Sapphire Salvage}} [[White Sapphire Salvage]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Bludgeon Rending]]
| 38%
|-
| {{Icon|Wool Salvage}} [[Wool Salvage]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Cold Protection by 0.4
| 100%
|-
| {{Icon|Yellow Garnet Salvage}} [[Yellow Garnet Salvage]]
| --
| No Apparent Use
| --
|-
| {{Icon|Yellow Topaz Salvage}} [[Yellow Topaz Salvage]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Missile Defense]]
| 38%
|-
| {{Icon|Zircon Salvage}} [[Zircon Salvage]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Magic Defense]]
| 38%
|-
|}
 
 
 
== Returns ==
External links:
* http://www.vtrii.com/ac/salvage/index.htm
* http://www.thejackcat.com/AC/Shopping/Crafts/Salvage.htm
* http://www.asheronstoybox.com/salvaging_skill_levels.htm


== Sell Value ==
== Sell Value ==
The value of the salvage that results depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value returned is greater than the original's and is in effect a bonus. In other words, selling a salvage bag gives more pyreals than if you were to sell the item as is. This is a very effective way of earning pyreals because it allows you to condense items in the field into high value bags to sell later (keep in mind the 400,000p value limit though). This means that you can earn nearly 150% of the face value of items you sell.
The value of the salvage bags depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases.  During the [[Shattered Masks]] event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75kIn most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.
 
[[File:Salvage Value Example.gif]]
 
<pre>
FORMULA
  (skill) / 387 * (1.0 + (augmentations))
 
WHERE
skill = Salvaging Skill
augmentations = 0.0 for no augmentations, 0.25 for one, 0.5 for two,
                0.75 for three, 1.0 for four
</pre>


:{|border=0 cellpadding=4
== Salvage Worth Keeping ==
|+'''Example Returns'''
!Skill
!Zero Augs
!One Aug
!Two Augs
!Three Augs
!Four Augs
|-
!150
!38.8%
!48.4%
!58.1%
!67.8%
!77.5%
|-
!175
!45.2%
!56.5%
!67.8%
!79.1%
!90.4%
|-
!200
!51.7%
!64.6%
!77.5%
!90.4%
!103.4%
|-
!225
!58.1%
!72.7%
!87.2%
!101.7%
!116.3%
|-
!250
!64.6%
!80.7%
!96.9%
!113.0%
!129.2%
|-
!275
!71.1%
!88.8%
!106.6%
!124.4%
!142.1%
|-
!300
!77.5%
!96.9%
!116.3%
!135.7%
!155.0%
|-
!325
!84.0%
!105.0%
!126.0%
!147.0%
!168.0%
|-
|}


== Notes ==
<youtube>v5AkwF0ELo4</youtube>
* By default the maximum % chance to succeed on an imbue is 33%.  You must train the [[Charmed Smith]] augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find [[Rares]] that are bags of foolproof salvage or purchase them from the [[Colosseum Coin Collector]] for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).


* In [[Atonement]], Salvaged Black Opal, Fire Opal and Sunstone were added.
== Update History ==
* In [[Festivus]], Salvaged Ivory, Moonstone and Opal were added.
[[Friend and Foe]]
* In [[A Swelling Tide]], Resistance Rending Imbues, Jewelry Cantrip Imbues, and Armor Defense Imbues were added, see the [[Announcements - 2003/07 - A Swelling Tide#Letter to the Players|July 2003 Letter to the Players]] for details.
* Maximum salvage cap increased to take into account specialized Salvaging.
* In [[Old Ghosts]], Salvaged Silk was updated and is now a free tinker with no chance to fail.
[[Shattered Masks]]
* In [[Dead of Winter]], Salvaged Sandstone was added.
* Value return formula adjusted to greatly reduce return value on salvaged items.
* In [[Master of Design]] the names were changed from "Salvaged Type" to "Type Salvage" for technical reasons.
* Salvage bag maximum value reduced from 400k to 75k.


{{Skills}}
[[Category:Skills]]
[[Category:Tinkering Skill]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Salvage]]
[[Category:Crafting]]
[[Category:Game Concept]]

Revision as of 15:00, 12 April 2014

Related topics: Skills, Crafting, Tinkering, Salvage

Introduced:  All That They Survey Updated:  Friend and Foe
Salvaging
Description Lets you salvage materials from loot items.
Formula None
Base Status Trained
Cost to Train 0
Cost to Specialize 0 - specialized via Ciandra's Essence augment.
Buffs Salvaging (Spell)
Debuffs None

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each loot item has a material and a workmanship, which determine the material and amount of salvage that will be returned by salvaging it. Salvaging an item converts it into a partial bag of salvage with a specific number of units. Partial bags can then be combined until a complete bag of 100 units is made. Full bags of salvage can be used in Tinkering.

Materials

The material of an item is the first word in its name. For example: iron, steel, leather, ivory, and sunstone are all types of materials. Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier. Certain enemy creatures drop higher percentages of specific materials and not all materials appear in each loot tier (for example Sandstone is known to only drop in lower loot tiers). The exact mechanics of material generation are unknown.

There are currently 72 different types of materials which can be salvaged. See Salvage for a full listing of materials and their uses.

Workmanship

The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's loot tier. In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged. Each partial bag of salvage will have a workmanship which matches the item it was salvaged from.

It is generally good practice to salvage items of similar workmanship together in separate bags. When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags. Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag. In general, high workmanship salvage is highly sought after because of its value in Tinkering.

A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10). This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations. In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items. Otherwise, the average workmanship of the bag will be less than 10. Work 10 salvage is particularly sought after for high difficulty tinkering.

Salvaging an Item

In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold. Use Leather Salvage on items to make them retained so you don't accidentally blow them up.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.

You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.

By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.

Items

  • Ust - the tool used to salvage.
  • Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
  • Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
  • Loot items can be found with Salvage Cantrips.
  • Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).

Foolproof Salvage

Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the Charmed Smith augmentation). However, there are bags of Foolproof Salvage that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as Rares or purchased from alternate currency vendors such as the Colosseum Coin Collector. Foolproof salvage cannot be created using the salvaging skill.

Sell Value

The value of the salvage bags depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the Shattered Masks event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75k. In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.

Salvage Worth Keeping

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Update History

Friend and Foe

  • Maximum salvage cap increased to take into account specialized Salvaging.

Shattered Masks

  • Value return formula adjusted to greatly reduce return value on salvaged items.
  • Salvage bag maximum value reduced from 400k to 75k.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat