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What is a weenie?
What is a weenie?
:Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc. Inside each weenie, you find the building blocks that create it. Each weenie contains keys, and values to set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest.
:Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc.  
 
What are weenie properties?
:Weenie properties are the keys, values, and emote actions found in each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest.
 
:Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts.


:You can find former turbine developer [[Dev_Bio:_Sandra_"srand"_Powers|Srand]]'s description from an in house turbine interview [[Programmer_Extraordinaire:_Technical_Aspects_of_the_Game|here]].
:You can find former turbine developer [[Dev_Bio:_Sandra_"srand"_Powers|Srand]]'s description from an in house turbine interview [[Programmer_Extraordinaire:_Technical_Aspects_of_the_Game|here]].

Revision as of 13:47, 18 June 2019

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Introduction

What is a weenie?

Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc.

What are weenie properties?

Weenie properties are the keys, values, and emote actions found in each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest.
Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts.
You can find former turbine developer Srand's description from an in house turbine interview here.

Section One

Section Two