Weenie Properties: Difference between revisions
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== Section One == | == Section One == | ||
:Overall description goes here. | |||
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| [[ATTRIBUTE2ND]] || | |||
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| [[BOOL]] || | |||
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| [[DID]] || | |||
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| [[FLOAT]] || | |||
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| [[IID]] || | |||
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| [[INT]] || | |||
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== Section Two == | == Section Two == |
Revision as of 14:23, 18 June 2019
To be created fully soon, temporary link page to all related pages.
Introduction
What is a weenie?
- Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc.
What are weenie properties?
- Weenie properties are the keys, values, and emote actions found in each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest.
- Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts.
Section One
- Overall description goes here.
Group | Description |
---|---|
ATTRIBUTE | |
ATTRIBUTE2ND | |
BOOL | |
DID | |
FLOAT | |
IID | |
INT | |
INT64 | |
POSITION | |
STRING |