Weenie Properties: Difference between revisions
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:You can find former turbine developer [[Dev_Bio:_Sandra_"srand"_Powers|Srand]]'s description from an in house turbine interview [[Programmer_Extraordinaire:_Technical_Aspects_of_the_Game|here]]. | :You can find former turbine developer [[Dev_Bio:_Sandra_"srand"_Powers|Srand]]'s description from an in house turbine interview [[Programmer_Extraordinaire:_Technical_Aspects_of_the_Game|here]]. | ||
== Section One == | == Section One - Keys and Values== | ||
: | :A listing of available keys | ||
{|class="wikitable" | {|class="wikitable" | ||
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|} | |} | ||
* Each subsection above contains a list of related keys that are used in weenie creation. | |||
* Keys that take specific value sets have their own pages. | |||
* Many of the keys listed will not be used for content creation. | |||
== Section Two == | == Section Two == |
Revision as of 15:51, 18 June 2019
Note: Still under construction.
Introduction
What is a weenie?
- Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc.
What are weenie properties?
- Weenie properties are the keys, values, and emote actions found in each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest.
- Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts.
Section One - Keys and Values
- A listing of available keys
Group | Description |
---|---|
ATTRIBUTE | |
ATTRIBUTE2ND | |
BOOL | |
DID | |
FLOAT | |
IID | |
INT | |
INT64 | |
POSITION | |
STRING |
- Each subsection above contains a list of related keys that are used in weenie creation.
- Keys that take specific value sets have their own pages.
- Many of the keys listed will not be used for content creation.
Section Two
- Overall description goes here.
Group | Description |
---|---|
CREATE LIST | |
EMOTE CATEGORIES | |
EMOTE TYPES | |
EVENT FILTER | |
GENERATOR TABLE | |
SKILLS | |
SPELLBOOK |
In depth description goes here.