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== Section Two - Weenie Tables ==
== Section Two - Weenie Tables ==
:Overall description goes here.
: Data tables that contain raw data, or event condition actions.


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{|class="wikitable"
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!Description
!Description
|-
|-
| [[BODYPARTSTABLE]] || ???
| [[BODYPARTSTABLE]] || Body part armor/protection levels, damage values, and targeting data.
|-
|-
| [[CREATE LIST]] || Create list entries are used for creature trophy drops, wielded gear, vendor sell lists. Essentially all static inventory.
| [[CREATE LIST]] || Create list entries are used for creature trophy drops, wielded gear, vendor sell lists. Essentially all static inventory.
|-
|-
| [[EMOTE CATEGORIES]] || ???
| [[EMOTE CATEGORIES]] || Condition: If one of these occurs call Emote Type.
|-
|-
| [[EMOTE TYPES]] || ???
| [[EMOTE TYPES]] || Action: Called when a Condition is met.
|-
|-
| [[EVENT FILTER]] || ???
| [[EVENT FILTER]] || Event conditions to perform an action.
|-
|-
| [[GENERATOR TABLE]] || ???
| [[GENERATOR TABLE]] || Conditions for the Generator table.
|-
|-
| [[SKILLS (Weenie Property)|SKILLS]] || ???
| [[SKILLS (Weenie Property)|SKILLS]] || used in formula to raise skills based on use / skillchecks.
|-
|-
| [[SPELLBOOK]] || ???
| [[SPELLBOOK]] || Spell ID, and Chance to cast for creatures.
|-
|-
|}
|}
* In depth Information goes here.
* ???
* ???
[[Category:Weenie Properties]]
[[Category:Weenie Properties]]

Revision as of 13:02, 23 June 2019

Note: Still under construction.

Introduction

What is a weenie?

Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc.

What are weenie properties?

Weenie properties are the keys, values, and emote actions found in each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest.
Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts.
You can find former turbine developer Srand's description from an in house turbine interview here.

Section One - Keys and Values

A listing of available groups of keys
Group Description
ATTRIBUTE A list of keys related to primary attributes
ATTRIBUTE2ND A list of keys related to secondary attributes
BOOL Keys that take Boolean values (True/False, 1/0)
DID Data ID's reference "files" in the portal.dat that contain all related info
FLOAT Keys that take floating-point numbers as values (a number with a decimal place)
IID Instance ID's - active relationships
INT Keys that take whole integers as values (whole numbers, 1, 2, 3, etc)
INT64 Keys that take 64-bit integers as values
POSITION Position entries contain a position id, frame, and objectcellID
STRING Keys that take a string of text as values
  • Each weenie contains keys from the subsections listed above.
  • Keys that take specific value sets have their own pages.

Section Two - Weenie Tables

Data tables that contain raw data, or event condition actions.
Group Description
BODYPARTSTABLE Body part armor/protection levels, damage values, and targeting data.
CREATE LIST Create list entries are used for creature trophy drops, wielded gear, vendor sell lists. Essentially all static inventory.
EMOTE CATEGORIES Condition: If one of these occurs call Emote Type.
EMOTE TYPES Action: Called when a Condition is met.
EVENT FILTER Event conditions to perform an action.
GENERATOR TABLE Conditions for the Generator table.
SKILLS used in formula to raise skills based on use / skillchecks.
SPELLBOOK Spell ID, and Chance to cast for creatures.