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# Combine the Crystallized Essences with 4 [[Decanter of Essence]]
# Combine the Crystallized Essences with 4 [[Decanter of Essence]]
# Hand the 4 Decanter of Essence of Artifice, Strife, Verdancy and Enchantment to [[Ciandra]] to receive [[Prismatic Oil]]
# Hand the 4 Decanter of Essence of Artifice, Strife, Verdancy and Enchantment to [[Ciandra]] to receive [[Prismatic Oil]]
# You can apply the Oil to a [[Diamond Shield]], a [[Helm of the Elements]], or use it in the [[Prismatic Shadow Armor Quest]] to upgrade [[Shadow Armor]]
# <font color=red>'''IMPORTANT NOTE'''</font> All Harbinger quests SHARE a Timer.
# <font color=red>'''IMPORTANT NOTE'''</font> All Harbinger quests SHARE a Timer.


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== Lore & Dialog ==
== Lore & Dialog ==
<font color=green>You apply the oil to the surface of the shield. The oil hardens into a hard prismatic crystalline shell. A soft glow surrounds the shield and storms become visible in the prismatic coating.</font>


== Notes ==
* ??




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'''Note:''' There is currently no item for the [[Salvaging (Skill)|Salvaging]] skill.
'''Note:''' There is currently no item for the [[Salvaging (Skill)|Salvaging]] skill.


=== Lore & Dialog ===
<font color=green>You apply the oil to the surface of the shield. The oil hardens into a hard prismatic crystalline shell. A soft glow surrounds the shield and storms become visible in the prismatic coating.</font>


[[Category:Quest]]
[[Category:Quest]]
[[Category:Title Reward]]
[[Category:Title Reward]]
[[Category:In Progress]]
[[Category:In Progress]]

Revision as of 22:11, 28 July 2009


Hard Version

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Harbinger Quest
Level: ??
Type: Group
Starts At: ??
Repeat: ??

Walk Through

  • Make sure everyone from your fellow has a Harbinger Item (see below) before starting. You must have

Step 1: The Tunnels

  1. From Yanshi, run to either Issk @ 12.9S, 46.5E or Vincadi @ 12.6S 46.7E.
    • Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
    • Tip: Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly.
  2. When your group is ready, everyone should hand their Harbinger Item to the NPC (either Issk or Vincadi) and then use the nearby Tunnels to the Harbinger portal to begin.
    • Note: If you are already flagged to enter the dungeon you do not need to turn in an item before doing the quest. You can do the quest then find the item for the skill you want afterward. Also even if you have never done the quest before and you are not flagged to enter you may hand in any Harbinger item (a common one like a Wood Heart) then after the quest is done find the item for the skill you really want and hand that in then talk to the NPC. You will be rewarded based on the last item you turn in to the NPC before talking to them.
  3. Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made.
    • Jump 1: Acid Pit - Full jump ahead (land on invisible platform)
    • Jump 2: Lava Pit - Jump into the pit and take the hallway to the North
    • Jump 3: Ice Shelf - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
    • Jump 4: Ice/Acid Pit Combo - Dispell, then shift Jump down onto the ice shelf and quicky run to the edge and full jump across the acid pit (land on invisible platform). The ice hurts, so be quick.
    • Jump 5: Staging Area - Shift jump down and quickly move to the south (near the portals).
  4. At this point, everyone should rebuff, and when ready, use the Harbinger's Lair portal to begin the fight.

Step 2: Harbinger

  1. When you get inside, someone should debuff Harbinger fully. Start with UA/Strength and then Imperil, Slash Vuln, Fester, etc...
    • Tip: If you have low level players in your group, it is a good idea to designate them as fellowship healers.
  2. Throughout the fight, Hands will spawn. Stop attacking Harbinger and team up on each Hand one at a time. Some hands can smite, so the order of attack should be:
    1. GREEN - Hand of Verdancy
    2. BLUE - Hand of Enchantment
    3. PURPLE - Hand of Artifice
    4. RED - Hand of Strife
  3. Once Harbinger's health gets below 50%, Essences will spawn. Stop attacking Harbinger and team up on each Wisp one at a time. Some essences can smite, so the order of attack should be:
    1. GREEN - Essence of Verdancy
    2. BLUE - Essence of Enchantment
    3. PURPLE - Essence of Artifice
    4. RED - Essence of Strife
  4. When harbinger dies, loot a Harbinger Arm Token from the ground and then take the surface portal that spawns.

Note: If you die, portal recall and run back to the Tunnels to the Harbinger, near Issk or Vincadi. When you click to enter the portal it will ask you if you want to return to Harbinger's Lair. Click YES.

Items

Title Rewards

Lore & Dialog

You give Vincadi Bloodthirsty Monouga Idol.
Vincadi tells you, "You have chosen to enhance your understanding of Weapon Tinkering."
Vincadi tells you, "If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal."


"It cannot be. I am the well of world blood given consciousness, your blades should not matter. They will not stop me. I will not fall to darkness. I will not listen to her sweet song. They both mean to imprison me for their own purposes. No! I shall return, I have tasted freedom, I shall rise again!"


Vincadi tells you, "You have done well to earn your reward."
Your base Weapon Tinkering skill is now 526 and has reached its upper limit!


You give Ciandra, Arcanum Alchemist Harbinger Arm Token.
Ciandra, Arcanum Alchemist tells you, "Ah, excellent, an arm from the Harbinger! Oh, just look at the glow it has! That's thaumic residue from the absorbtion of the Essences! This is so exciting, I can't wait to begin testing this! Here take this as a reward for helping to keep the Harbinger in check. Return it to me if you would prefer a different reward."
Ciandra, Arcanum Alchemist gives you Harbinger Arm Guard.

Notes

  • ??



Medium Version

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Harbinger Quest
Level: ??
Type: Group
Starts At: ??
Repeat: ??

Quest Overview

The medium one is where you first kill the Essences to weaken the Harbinger.
Introduced in Shining Runes and Shadowed Hands, the Essences were outdoor creature spawns, located near the Essences which were used to obtain level 7 Spells.
The Essences were moved into a separate dungeon, the Essence Chamber, during the Price of Loyalty event. Also, the Reflection of the Harbinger became part of the Easy version (See below), rather than the Medium one.

Walk Through

  • Make sure everyone from your fellow has a Harbinger Item (see below) before starting.

Step 1: The Tunnels

  1. From Yanshi, run to either Issk @ 12.9S, 46.5E or Vincadi @ 12.6S 46.7E.
    • Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
    • Tip: Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly.
  2. When your group is ready, everyone should hand their Harbinger Item to the NPC (either Issk or Vincadi) and then use the nearby Tunnels to the Harbinger portal to begin.
  3. Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made.
    • Jump 1: Acid Pit - Full jump ahead (land on invisible platform)
    • Jump 2: Lava Pit - Jump into the pit and take the hallway to the North
    • Jump 3: Ice Shelf - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
    • Jump 4: Ice/Acid Pit Combo - Dispell, then shift Jump down onto the ice shelf and quicky run to the edge and full jump across the acid pit (land on invisible platform). The ice hurts, so be quick.
    • Jump 5: Staging Area - Shift jump down and quickly move to the south (near the portals).
  4. Take the Essence Chamber Portal
  5. Kill each of the 4 Essences, the Essence of Strife, Essence of Enchantment, Essence of Artifice and the Essence of Verdancy
  6. Each will drop multiple Crystallized Essences
  7. After all 4 are killed, a portal will spawn to the Harbinger
  8. Kill the Harbinger, loot a Harbinger Arm Token, and take portal which spawns after he dies
  9. Talk to Issk or Vincadi for 1 point in the skill
  10. Hand the Harbinger Arm Token to the Emissary of Asheron for the title "Harbinger's Bane"
  11. Combine the Crystallized Essences with 4 Decanter of Essence
  12. Hand the 4 Decanter of Essence of Artifice, Strife, Verdancy and Enchantment to Ciandra to receive Prismatic Oil
  13. You can apply the Oil to a Diamond Shield, a Helm of the Elements, or use it in the Prismatic Shadow Armor Quest to upgrade Shadow Armor
  14. IMPORTANT NOTE All Harbinger quests SHARE a Timer.

Maps

Dungeon Coordinates Wiki Map ACmaps
Tunnels to the Harbinger (Issk) 12.9S 46.5E -- --
Tunnels to the Harbinger (Vincadi) 12.6S 46.7E -- --

Items

Quest Items

Crystallized Essence of Artifice Crystallized Essence of Enchantment Crystallized Essence of Strife Crystallized Essence of Verdancy Harbinger Arm Token Decanter of Essence of Artifice Decanter of Essence of Enchantment Decanter of Essence of Strife Decanter of Essence of Verdancy Prismatic Oil

Rewards

File:Greater Helm Of The Elements Icon.png Greater Helm Of The Elements Prismatic Diamond Shield

Experience Rewards

Title Rewards

Images

Lore & Dialog

You apply the oil to the surface of the shield. The oil hardens into a hard prismatic crystalline shell. A soft glow surrounds the shield and storms become visible in the prismatic coating.

Notes

  • ??



Easy Version

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Harbinger Quest
Level: ??
Type: Group
Starts At: ??
Repeat: ??

Quest Overview

The easy one is where you hand the Decanter of Nullified Essence to the Stone of Yanshi to do the original version of the quest, which was introduced during the The Iron Coast event.

Walk Through

  1. Buy a Decanter of Nullified Essence from Beldin the Gem Dealer for 27p
  2. Everyone hand their Decanter to the Stone of Yanshi
  3. Different creatures will spawn, first a wave of Elementals, next Child of Acid, Child of Fire, Child of Frost and Child of Lightning, then Caustic Knight, Galvanic Knights, Incendiary Knights and Glacial Knights
  4. Then the Reflection of the Harbinger will spawn
  5. Kill it, it drops a Reflective Shard
  6. Hand your item to Issk or Vincadi.
  7. Take the portal, you will find yourself in the original dungeon
  8. Creatures in here are slightly less difficult
  9. Jumps are slightly different
  10. There is NO portal to the Harbinger, if you die, you have to start over
  11. Best is to keep a few healers on top
  12. With the Harbinger, a few Elementals will spawn
  13. No Essences, or Children
  14. Kill the Harbinger, loot a Harbinger Arm Token, and take portal which spawns after he dies
  15. Talk to Issk or Vincadi for 1 point in the skill
  16. Hand the Harbinger Arm Token to the Emissary of Asheron for the title "Champion of Dereth" and the Royal Coat of Arms Stamp
  17. [OPTIONAL] Hand the Reflective Shard to Ciandra for 7,500,000xps
  18. IMPORTANT NOTE Both Harbinger quests SHARE a Timer.

Maps

Dungeon Coordinates Wiki Map ACmaps
Tunnels to the Harbinger (Issk) 12.9S 46.5E -- 6447
Tunnels to the Harbinger (Vincadi) 12.6S 46.7E -- 6446

Items

Quest Items

Decanter of Nullified Essence Reflective Shard Harbinger Arm Token

Rewards

Royal Coat of Arms Stamp

Experience Rewards

Title Rewards

Images

Lore & Dialog

Beldin the Gem Dealer tells you, "Greetings, the Arcanum has arranged for me to remain in this burnt husk of a town in order to provide a faster means of travel for the people keeping the Harbinger under control. I don't know what I did wrong to get assigned here. Oh well, did you need anything?"

Beldin the Gem Dealer tells you, "Thank you. All sales are final. Any problems that you may have with our products should be directed to the Arcanum's Magical Rites and Incantations Department."

You give Stone of Yanshi Decanter of Nullified Essence.
Stone of Yanshi tells you, "You pour the Nullified Essence onto the Stone of Yanshi. It crackles and sparks on contact. Steam rises from the rock as it seeps into the stone."
The ground shakes and you hear a howl of rage from far beneath.

< Player Name> lands a killing blow on the Reflection of the Harbinger. It shrieks as it bleeds out. A deep purple field flickers into existence around the Stone of Yanshi. The Nullification Barrier extends deep into the ground.

You give Emissary of Asheron Harbinger Arm Token.
Emissary of Asheron tells you, "I award you the title Champion of Dereth. The stamp is a gift from the High Queen. We are indebted to you for your efforts, Champion."
Emissary of Asheron gives you Royal Coat of Arms Stamp.


You give Ciandra, Arcanum Alchemist Reflective Shard.
Ciandra takes the shard and examines its reflective surface with a satisfied look.
Ciandra, Arcanum Alchemist tells you, "I take it the Nullification Barrier held. I knew it would! The Harbinger should be severely weakened as long as the field holds. I would suggest attacking him soon if you haven't already."
Ciandra, Arcanum Alchemist tells you, "Here's a small token of my gratitude. You've really come through for the Arcanum."
You've earned 7,500,000 experience.

Notes


Harbinger Items

Skill Item Skill Item
Alchemy Slasher Reedshark Hide Life Magic Drudge Cabalist Charm
Arcane Lore Skull of a Skeletal Hero Lockpick Merciless Monouga Idol
Armor Tinkering Sage Drudge Charm Loyalty Obsidian Heart
Assess Creature Wood Heart Mace Primeval Skeleton Shin Bone
Assess Person Ash Gromnie Tooth Magic Defense Peerless Drudge Charm
Axe Rendeath Shreth Hide Magic Item Tinkering Mystic Drudge Charm
Bow Drudge Bloodletter Charm Mana Conversion Essence of a Phantasm
Cooking Banderling Antagonist Scalp Melee Defense Telumiat Hollow Minion Essence
Creature Enchantment Murk Drudge Charm Missile Defense Banderling Savage Arm
Crossbow Banderling Predator Scalp Run Iron Heart
Dagger Banderling Bone Ring (Trophy) Spear Gauloth Shreth Hide
Deception Granite Heart Staff Gloom Drudge Charm
Fletching Banderling Slayer Scalp Sword Mutilator Head
Healing Olthoi Head Thrown Weapons Skull of a Dark Master
Item Enchantment Insidious Monouga Idol Unarmed Combat Reedshark Reaper Hide
Item Tinkering Plate Armoredillo Hide War Magic Banderling Aggressor Scalp
Jump Copper Heart Weapon Tinkering Bloodthirsty Monouga Idol
Leadership Ravener Guts

Note: There is currently no item for the Salvaging skill.