Invulnerability (Spell)

Revision as of 20:29, 6 June 2013 by 127.0.0.1 (talk) (→‎Group III)
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Related topics: Spells, Spell Research, Vulnerability (Spell), Lure Blade (Spell), Defender (Spell)

 
  • Spell Words: Malar Ozael
  • Spells within a group will override spells in the same group with the same or lower difficulty.
  • Spells in different groups will stack with each other.
  • Type refers to whether a spell is player castable ( ), player castable but retired ( ), player usable but only on items ( ), only used by creatures ( ), or unknown/not in game ( This spell needs classification or is not yet available in game. ).


Group I

Type Spell Links Duration Range Mana Difficulty Description Base Components
Invulnerability Other I 30 min 5.0 10 1 Increases the target's Melee Defense skill by 10 points.
Invulnerability Self I 30 min 0.0 15 1 Increases the caster's Melee Defense skill by 10 points.
Invulnerability Other II 30 min 5.0 20 50 Increases the target's Melee Defense skill by 15 points.
Invulnerability Self II 30 min 0.0 30 50 Increases the caster's Melee Defense skill by 15 points.
Invulnerability Other III 30 min 5.0 30 100 Increases the target's Melee Defense skill by 20 points.
Invulnerability Self III 30 min 0.0 40 100 Increases the caster's Melee Defense skill by 20 points.
Invulnerability Other IV 30 min 5.0 40 150 Increases the target's Melee Defense skill by 25 points.
Invulnerability Self IV 30 min 0.0 50 150 Increases the caster's Melee Defense skill by 25 points.
Lesser Guardian of the Clutch 30 min 5.0 40 175 Enhances the Melee Defense of all Fellowship members by 25 points for 30 minutes.
Invulnerability Other V 30 min 5.0 50 200 Increases the target's Melee Defense skill by 30 points.
Invulnerability Self V 30 min 0.0 60 200 Increases the caster's Melee Defense skill by 30 points.
Inferior Guardian of the Clutch 30 min 5.0 50 225 Enhances the Melee Defense of all Fellowship members by 30 points for 30 minutes.
Invulnerability Other VI 45 min 5.0 60 250 Increases the target's Melee Defense skill by 35 points.
Invulnerability Self VI 45 min 0.0 70 250 Increases the caster's Melee Defense skill by 35 points.
Guardian of the Clutch 45 min 5.0 60 275 Enhances the Melee Defense of all Fellowship members by 35 points for 45 minutes.
Web of Defense 60 min 5.0 70 300 Increases the target's Melee Defense skill by 40 points.
Aura of Defense 60 min 0.0 70 300 Increases the caster's Melee Defense skill by 40 points.
Potent Guardian of the Clutch 60 min 5.0 70 325 Enhances the Melee Defense of all Fellowship members by 40 points for 60 minutes.
Harbinger Melee Defense 60 sec 0.0 70 400 Increases the caster's Melee Defense skill by 400 points.  
This spell needs classification or is not yet available in game. Incantation of Guardian of the Clutch 90 min 5.0 80 400 Enhances the Melee Defense of all Fellowship members by 45 points for 60 minutes.  
Incantation of Invulnerability Other 90 min 5.0 80 400 Increases the target's Melee Defense skill by 45 points.  
Incantation of Invulnerability Self 90 min 0.0 80 400 Increases the caster's Melee Defense skill by 45 points.
Sticky Melee 30 sec 5.0 70 500 Boosts the targets melee defense skill by 100 for a short time.  
Aerbax's Melee Shield 3 min 0.0 70 800 Increases the caster's Melee Defense by 900 points.  
Aerbax Melee Shield Down 3 min 0.0 70 800 Nullifies Aerbax's Melee Shield.  

Group II

Type Spell Links Duration Range Mana Difficulty Description Base Components
Lesser Stone Cliffs Item 0.0 10 8 Increases the target's Melee Defense skill by 8 points.  
Stone Cliffs Item 0.0 10 12 Increases the target's Melee Defense skill by 12 points.  
Greater Stone Cliffs Item 0.0 10 15 Increases the target's Melee Defense skill by 15 points.  

Group III

Type Spell Links Duration Range Mana Difficulty Description Base Components
Minor Invulnerability Item 0.0 10 5 Increases the target's Melee Defense skill by 5 points. Additional spells can be layered over this.  
Blessing of the Scale Item 0.0 10 8 Increases the target's Melee Defense skill by 8 points.  
Moderate Invulnerability Item 0.0 10 10 Increases the target's Melee Defense skill by 10 points. Additional spells can be layered over this.  
Good Eating 240 min 0.0 10 10 Increases the target's Melee Defense skill by 10 points for 4 hours. Additional spells can be layered over this (excluding other cantrips).  
Ardent Defense 10 min 0.0 10 12 You are gifted with an improved defense against melee attacks. Your Melee Defense is raised by 12. Additional spells can be layered over this.  
Major Invulnerability Item 0.0 10 15 Increases the target's Melee Defense skill by 15 points. Additional spells can be layered over this.  
Epic Invulnerability Item 0.0 10 25 Increases the target's Melee Defense skill by 25 points. Additional spells can be layered over this.  
Legendary Invulnerability Item 0.0 10 35 Increases the target's Melee Defense skill by 35 points. Additional spells can be layered over this.  

Group IV

Type Spell Links Duration Range Mana Difficulty Description Base Components
Uncanny Dodge Item 0.0 10 1 Enhances the target's base Melee Defense by 1%  

Group V

Type Spell Links Duration Range Mana Difficulty Description Base Components
Prodigal Invulnerability 15 min 0.0 70 300 Increases the caster's Melee Defense skill by 250 points.  

Group VI

Type Spell Links Duration Range Mana Difficulty Description Base Components
Shadow Touch Item 0.0 10 3 Increases the target's Melee Defense skill by 3 points.  

Group VII

Type Spell Links Duration Range Mana Difficulty Description Base Components
Novice Guardian's Invulnerability 30 min 0.0 10 1 Increases the target's Melee Defense skill by 3 points.  
Apprentice Guardian's Invulnerability 30 min 0.0 10 1 Increases the target's Melee Defense skill by 5 points.  
Journeyman Guardian's Invulnerability 30 min 0.0 10 1 Increases the target's Melee Defense skill by 10 points.  
Master Guardian's Invulnerability 30 min 0.0 10 1 Increases the target's Melee Defense skill by 20 points.