Related topics: New Player Guide, Character Templates, Category:Character Template
Server Selection
Before you can create a character, you must first select a server to play on. It is important to remember the server you select, because your character will only be available on that server. There are nine servers, or worlds. They are as follows: Frostfell (FF), Harvestgain (HG), Leafcull (LC), Morningthaw (MT), Solclaim (SC), Thistledown (TD), Verdantine (VT), Wintersebb (WE), and Darktide (DT). Darktide is the player vs player server, all characters created here are Player Killers and can never convert to a Non Player Killer. The other eight worlds are all Non Player Killer worlds, although they do allow you the option to become a Player Killer or Player Killer Lite.
If you wish to play on one of the eight NPK worlds, they are all virtually identical. There are no official or unofficial Roleplay servers, European servers, or other specialty servers. The only differences between the eight NPK worlds is the population and the players it is made up of.
If you wish to play on Darktide, know that starting out fresh there can be very difficult and frustrating. Also be aware the the Code of Conduct is not strongly enforced there.
Once you have chosen a world, click the Create Character button to begin.
Race/Heritage
Race and Heritage play only a minor role in character creation and development, and that is what free skills you start with.
For background lore summaries of the playable races presented during creation, see Racial Lore
- At Release, there were three Isparian heritages to choose from: Aluvian, Gharu'ndim, and Sho
- With the Throne of Destiny expansion, a fourth Isparian heritage was added: Viamontian.
- During the April 2010 event Shedding Skin, Shadows were added as a playable race. Shadows come in two varieties: Umbraen and Penumbraen. Umbraen have no legs, and resemble the legless, smoke-bottomed shadows. Penumbraen have a full body. The only difference in the two varieties is the appearance.
- During the June 2010 event Shifting Gears, Gearknights were added as a playable race.
- There are plans to add two more additional races by Fall of 2010.
- During the September 2010 event Plans Within Plans, Undeads were added as a playable race.
Aluvian
Aluvian characters receive trained Assess Person and Dagger for free, can be exchanged for Assess Creature (Skill) specialized once in-game. If you want to use dagggers, it is best to create an Aluvian.
Gharu'ndim
Gharu'ndim characters receive Item Tinkering and Staff for free, can be exchanged for Thrown Weapons (Skill) trained once in-game. If you want to use melee staves, it is best to create a Gharu'ndim. Gharu'ndim also make excellent crafters with their free Item Tinkering.
With the new innate ability switch, Gharu'ndim make excellent thrown weapon users, but loose the free Item Tinkering.
Sho
Sho characters receive trained Unarmed Combat for free, can be exchanged for Deception (Skill) specialized once in-game. If you want to use punching weapons like katars, cesti, and nekodes, it is best to create a Sho.
Viamontian
Viamontian characters receive trained Armor Tinkering and specialized Loyalty for free, can be exchanged for Mace (Skill) trained once in-game. Viamontians make excellent crafters with their free Armor Tinkering. They also make excellent vassals with their specialized Loyalty.
With the new innate ability switch, Viamontians make excellent mace wielders.
Shadows
Umbraen and Penumbraen Shadows receive specialized Deception for free, can be exchanged for Unarmed Combat (Skill) trained once in-game, and start with the Eye of the Remorseless augmentation for free. If you don't plan on taking advantage of one of the other races' free skills, shadows may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem. Free deception also means you can take advantage of the Gearcrafted Virindi Essences which increase your Arcane Lore.
With the new innate ability switch, if you want to use punching weapons like katars, cesti, and nekodes, it is best to create a Shadow.
Gearknights
Gearknights receive trained Mace for free, can be exchanged for Loyalty (Skill) specialized and Armor Tinkering (Skill) trained, and start with the Iron Skin of the Invincible augmentation for free. If you want to use maces, it is best to create a Gearknight. The free augmentation also saves you 2,000,000,000 experience and a Blank Augmentation Gem.
Undead
Undead recive trained Alchemy (Skill) for free, can be exchanged for Arcane Lore (Skill) specialized once in-game, and start with the Critical Protection augmentation for free. The free augmentation saves you 1,000,000,000 experience and a Blank Augmentation Gem.
Profession
There are no true classes in Asheron's Call. The developers have provided some basic character templates, but you can also choose to create a custom character. The basic templates are Bow Hunter, Life Caster, War Mage, Wayfarer, Soldier, and Swashbuckler. You can see their exact specifications by following their links. Please note that the attributes for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
If you choose to create a custom character, you set your innate attributes on the profession page. You can read more about attributes here.
If after creation you discover you made a mistake in selecting your attributes or you just wish to change them, you can adjust them with the Skill Redistribution quest once you reach level 25.
Skills
If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later. You can read more about skills here.
If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the Skill Redistribution quest once you reach level 25.
During the Plans Within Plans event, players were presented with the option to exchange their innate abilities for another set of innate abilities. Upon creation, you can visit the Changer of Innate Abilities in every starter town, near where new players spawn.
This NPC will change a character’s racial skills with the following restrictions:
- Each character gets 1 free change.
- A character can only swap their racial skills once per month.
- After the first free change it costs 50 MMDs to change.
- Characters level 10 and below can swap their racials as many times as they want with no charge or penalty.
The following are the racial skill swaps:
- Aluvian - Assess Creature (Skill) specialized
- Sho – Deception (Skill) specialized
- Gharu'ndim – Thrown Weapons (Skill) trained
- Viamontian – Mace (Skill) trained
- Shadows – Unarmed Combat (Skill) trained
- Gear Knights – Loyalty (Skill) specialized and Armor Tinkering (Skill) trained
- Undead – Arcane Lore (Skill) specialized
Appearance
At this stage you can select gender, facial features, and starting clothing. Gender has no affect on your character, it is purely visual. Starting clothing is pretty unimportant, as you will most likely sell it and replace it with enchanted clothing later.
For Gearknight characters, the appearance options are different. Gearknights still select gender, but they do not have a face, and they do not wear clothing. Instead, the appearance options select the look of the entire body. While Gearknights do wear armor (after it has been specially modified), it never changes their appearance. The look you select now will be the look your Gearknight will have forever, unless you visit a Barber later.
Town
There are four starting towns to choose from: Holtburg, Shoushi, Yaraq, and Sanamar. Sanamar is the Viamontian starting town, Holtburg is the Aluvian starting town, Shoushi is the Sho starting town, and Yaraq is the Gharu'ndim starting town. Shadows also start in Holtburg by default, and Gearknights also start in Yaraq by default.
You are not restricted to your heritage's town - any character can select any starting town. In addition, all four towns are linked together via the Town Network, so starting out in one town will still allow you easy access to the others.
Summary
This page gives you a summary of the choices you have made so far. It is at this stage that you give your character a name. You can name your characters whatever you wish, assuming the name is not already taken and that it is allowed by the naming filter. Please be aware of the Code of Conduct and the Teen rating of Asheron's Call when creating your character. Characters with offensive names may be deleted or renamed by admins. If you want to go with a name more fitting to the Asheron's Call universe, see Character Creation - Naming.
Once you have a name, hit finish and you will enter Dereth. Have Fun!