Allegiances are one of the three Social Systems in Asheron's Call along with Fellowships and Player Factions. Similiar to that of a feudal society, character's swear allegiance to other character of equal or greater level, promising their Loyalty in return for equipment and guidance.

Unlike members of a fellowship, players who belong to the same allegiance do not necessarily adventure together, though they may decide to from time to time.

Structure

Vassals, Patrons and Monarchs

See also: Allegiance Rank

In Asheron's Call, a vassal swears allegiance (Loyalty) to you, making you their Patron. This bond helps you build Rank, and generates XP Passup for you. In return, it is common for you to provide Loot and other assistance to aid them in their character advancement.

Like vassals, the patron can also swear allegiance to another patron, and the vassal may acquire vassals of his or her own. All of a patron's vassals, and their vassals, and so on, are known collectively as that patron's followers. As vassals become patrons, they in turn rise in Allegiance Rank.

Monarchs are the leader, and highest Ranking officer, of an Allegiance.

Loyalty and Leadership

See also: XP Passup

Vassals automatically pass experience points up to their patrons. These experience points are not taken from the vassal's earned total, buy are extra points generated especially for the patron. Each patron passes points up to his or her patron in, on up to the monarch. How much experience a patron receives from each vassal depends upon the patron's Leadership skill and the vassal's Loyalty skill. The higher these skills are, the more experience is gained by the patron. For this reason, player characters with high Loyalty are highly prized as potential vassals. The number of experience points passed up from vassal to patron also increases with the amount of time the vassal has been in the allegiance.

Experience Chains

Experience Chains, or XP Chains for short, used to be common in many allegiances. Instead of an "Experience Tree" as was originally intended, the Allegiance vassals would pledge to one patron, who would pledge to another, and on up the "chain" in the manner that there was one vassal to a patron who was one vassal to their patron.

It was a method for many allegiance members to gain experience points far faster than originally intended, and eventually, a patch was made to nerf XP chains by limiting how many vassals and sub-vassals a patron could get experience points from.

Officers

Main article: Allegiance Officers

Allegiance Officers exist to give more structure and control over what goes on in an allegiance. Officers have different ranks and each rank has its own powers or abilities that goes with it.

Interface

The Allegiance Panel on the user interface provides buttons to swear allegiance and manage your direct allegiance ties. More advanced commands are available for officers and monarchs to manage the structure of an allegiance.

Communication

Main article: Allegiance Communication

Meeting Areas

Meeting Halls

Introduced in Shadows of the Past, Meeting Halls were added to most town to give players a location to meet without fear of Portal Storms.

Bind Stones were later added to give allegiances a quick way to reach Towns and their meeting halls. Found outside each hall, the bind stones can be used by monarchs and Allegiance Officers of rank 3 and above to set a town recall point.

Housing

When owned by a monarch, Villas and Mansions can be recalled to by everyone else in the allegiance. Housing storage can also be shared by allegiance members providing they have been permitted to by the monarch or a rank 3 Allegiance Officer. Mansions are more often the housing type of choice for an allegiance as villas cannot use portal devices despite them being hookable in a villa.

Allegiances by Server

See also

Update History


Chains of Command

  • New allegiance communication features introduced such as allegiance-wide broadcasts, messages of the day, and co-vassal chat.

Keep Your Enemies Closer

The Gathering Storm

  • Mansions activated for purchase.

Fever Dreams

  • Members of your allegiance now show up as squares instead of circles on radar.

Persuasion

  • You now must confirm whether you wish to accept allegiance requests or not (if you have the options enabled).

Castling

  • The @allegiance info command was added and the number of allegiance broadcasts the allegiance speaker can make per day has been raised from 3 to 10. In addition, monarchs may now assign speaker status to someone even if they are not currently online.

Mirror, Mirror

  • Allegiance chat channel introduced.

The Madness of Men

Mired Hearts

  • Allegiance Bind Stones, Allegiance Officers and Allegiance Ban features introduced.

Pillars Made of Sand

  • Allegiance Bind Stones activated.

Throne of Destiny

  • Any character can now swear to any other character, regardless of level.
  • If you swear to a character who is lower-level than you, you will not pass up any experience to that character (or the characters above him/her) until that character's level is equal to yours.
  • Once you begin passing experience up to your patron (or if you are currently doing so) you won't stop passing experience to your patron, even if you out-level him or her.
  • Penalty for breaking allegiance removed.

Reprisals

  • The number of accounts that can be added to the allegiance ban list has been increased to 50.

The Price of Loyalty

  • New allegiance officer ranks and custom officer titles introduced. In addition, officers and monarchs now have many new powers including the ability to chat gag, lock the allegiance and give the allegiance a name.