See TheJackCat's site for information on Historical Spell Research. [1]
The Secret (well not really...) to Getting Components
Components are available in special Tier 8 chests found in Society Strongholds and the Mana Forge bunkers found in the capital cities. Certain chests are rigged so they have an extremely high chance to spawn components instead of armor, weapons, or anything else. This doesn't mean that Tier 8 chests can't spawn items other than components but they do so at a far lower rate than other chests. In fact many times you will find chests that only have components in them. When a chest has only components there is a simple and classic AC trick to determine what you are getting. Just look at the burden of the chest. The base burden is 5000 for society chests (9000 for Mana Forge chests) so everything above 5000 with the contents of the chest. Knowing these numbers can help you maximize your pulls from the chests. To use the BU to assess each chest you must know the BU of the different components:
Quill: 4 BU
Ink: 30 BU
Glyph: 25 BU
So lets say you have a chest with 109 burden. So think about it for a second and you'll find that the chest contains 3 Glyphs (75 BU), 1 Ink (30 BU), and 1 quill (4 BU) = 109 BU. Now you have to ask yourself do you need glyphs or do you need inks and quills? If you need glyphs this chests would be a pretty solid bet but if you need quills then maybe not. There is also the point of maximizing the amount of components you get. Some chests will spawn with only 3 components so you might want to look for a chest with 4 or 5 instead. However, if 4 out of 5 of the items are inks and you need quills that chest really won't help you.
This method only helps you figure out what type of component you will get (quill, ink, or glyph). It will not help you beat the random generator which may give you 3 monster appraisal glyphs. However, if you choose chest pulls with lots of glyphs your odds of getting a good glyph will be drastically increased. This method is also really hard to use on the society chest because there is only one of them as opposed to the nine mana forge chests you can check. The mana forge chests kind of let you shop around for the BU you want. Also this method is useless on a chest that happens to spawn a weapon or armor piece.
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Level VIII Scroll Creation
During the Ancient Powers event, a new crafting system for level VIII spell scroll creation was introduced. Some of these spells were previously available on a small number of quest items, however many are brand new. The components (quills, inks, and glyphs) can only be obtained in the new highest tier treasure profiles which currently on appears in special chests and never drops on creatures as loot. Quills may be combined with the Mana Scarabs (which are also the casting scarab for level 8 spells and can be purchased from certain vendors) in order to craft infused quills. Infused quills may be crafted with inks to create a combination of the two. This combination may then be crafted with a glyph to create a level 8 scroll. All components involved in making a scroll (quill, mana scarab, ink, and glyph) are consumed in the process of successfully making a scroll.
All components may also be traded or sold to a vendor, and the scrolls may likewise be traded or sold to a vendor. If crafting something you expected to work fails, very likely the spell simply does not exist for level 8. You will not lose components upon failed crafting, and there is no skill associated with level 8 spell crafting, so feel free to experiment safely with the various components and see what you may accomplish!
Steps in creating a level VIII Scroll:
- Add the quill to the mana scarab.
- Add the infused quill to the ink.
- Add the enchanted quill to the glyph.
This produces a tradable scroll which you can then learn as normal. Level 8 spells last for 90 minutes, or up to three hours with Augmentations.
Scroll Components
Quills
- Introspection - Beneficial Self
- Benevolence - Beneficial Other
- Infliction - War/Debuff (Other)
- Extraction - Drain (Other)
Inks
- Formation - Self (can only be used with Introspection Quills)
- Conveyance - Other (can only be used with Benevolence, Infliction and Extraction Quills)
- Objectification - Item Spells
- Nullification - Nullify (can be used with Introspection or Benevolence Quills)
War Spells (Can only be used with Infliction Quills):
Casting Difficulty
When first introduced level VIII spells had a difficulty to cast of 455. In Risks and Rewards the difficulty was lowered to 400, meaning that 400 buffed magic skill will cast successfully 50% of the time. Here are some examples of casting success for a range of buffed values:
Spell cast chance of success | |||||
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Known Formulas
Currently it is impossible to craft Creature Other Buffs, Life Other Buffs, Imperil, Self Debuffs, Defender, and Blood Drinker (Link). Life vulns were added during Seeds of Corruption.
INFUSED QUILL + INK + GLYPH = SCROLL
Introspection + Formation + (Skill) = Creature Skill Buff Infliction + Conveyance + (Skill) = Creature Skill Debuff Introspection + Formation + (Attribute) = Creature Attribute Buff Infliction + Conveyance + (Attribute) = Creature Attribute Debuff Introspection + Formation + (Element) = Life Protection Infliction + Conveyance + (Element) = Life Vuln Introspection + Formation + Armor glyph = BUGGED - Oct 2 Introspection + Formation + (Health) = Heal Self Benevolence + Conveyance + (Health) = Heal Other Infliction + Conveyance + (Health) = Harm Other Extraction + Conveyance + (Health) = Drain Health (Drains 60% of target's Health) Introspection + Formation + (Stamina) = Revitalize Self Benevolence + Conveyance + (Stamina) = Revitalize Other Infliction + Conveyance + (Stamina) = Enfeeble Other (Drains 50-100 Stamina) Extraction + Conveyance + (Stamina) = Drain Stamina (Drains 60% of target's Stamina) Infliction + Conveyance + (Mana) = Mana Drain Other (Drains 48-90pts of Mana) Extraction + Conveyance + (Mana) = Drain Mana Other (Drains 60% of target's Mana) Introspection + Formation + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration increased 145% Infliction + Conveyance + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration reduced 75% Benevolence + Objectification + (Armor) = Impenetrability Benevolence + Objectification + (Element) = Item Bane Benevolence + Objectification + Mana Conv = Hermetic Link (80% bonus) Infliction + Objectification + (Element) = Item Lure (Opposite of Bane) Benevolence + Objectification + Quickness = Swift Killer Benevolence + Objectification + Coord = Heartseeker Benevolence + Objectification + Lockpick = Strength Lock Infliction + Objectification + Lockpick = Weaken Lock Infliction + Alacritous + (Element) = War Streak Infliction + Direction + (Element) = War Bolt Infliction + Parabolic + (Element) = War Arc Infliction + Partition + (Element) = War Blast Infliction + Separation + (Element) = War Volley Introspection + Nullification + Life Enchantment Glyph = Nullify Life Magic Self Benevolence + Nullification + Life Enchantment Glyph = Nullify Life Magic Other Introspection + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Self Benevolence + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Other Introspection + Nullification + Item Enchantment Glyph = BUGGED (makes level VI scroll Nullify Item Magic) - Oct 2nd
Known Failures
INK FAILURES:
Infliction [Cannot add] Formation Introspection [Cannot add] Alacritous Introspection [Cannot add] Conveyance Introspection [Cannot add] Direction Introspection [Cannot add] Objectification Introspection [Cannot add] Parabolic Introspection [Cannot add] Partition Introspection [Cannot add] Separation Benevolence [Cannot add] Alacritous Benevolence [Cannot add] Direction Benevolence [Cannot add] Formation Benevolence [Cannot add] Parabolic Benevolence [Cannot add] Partition Benevolence [Cannot add] Separation Extraction [Cannot add] Alacritous Extraction [Cannot add] Direction Extraction [Cannot add] Formation Extraction [Cannot add] Nullification Extraction [Cannot add] Objectification Extraction [Cannot add] Parabolic Extraction [Cannot add] Partition Extraction [Cannot add] Separation GLYPH FAILURES:
Infliction + Alacritous [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Conveyance [Cannot add] (Element) Infliction + Conveyance [Cannot add] (Salvaging) Infliction + Direction [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Partition [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Separation [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Separation [Cannot add] Glyph of Armor Infliction + Separation [Cannot add] (Skill) Introspection + Formation [Cannot add] Glyph of Armor Introspection + Formation [Cannot add] Glyph of Mana Introspection + Nullification [Cannot add] (Non-magic school skill) Introspection + Nullification [Cannot add] (Mana) Introspection + Nullification [Cannot add] (Element) Introspection + Nullification [Cannot add] Glyph of Armor Benevolence + Conveyance [Cannot add] (skill) Benevolence + Conveyance [Cannot add] (Element) Benevolence + Conveyance [Cannot add] Glyph of Armor Benevolence + Conveyance [Cannot add] Glyph of Mana Benevolence + Conveyance [Cannot add] Glyph of Health/Stam/Mana Regeneration Benevolence + Nullification [Cannot add]] (Non-magic school skill) Benevolence + Nullification [Cannot add]] (Tinker Skill) Benevolence + Nullification [Cannot add]] (Regeneration) Benevolence + Nullification [Cannot add]] Glyph of Item Enchantment or War Magic Benevolence + Nullification [Cannot add]] Health Benevolence + Nullification [Cannot add]] (Element) Benevolence + Nullification [Cannot add]] Glyph of Armor Benevolence + Objectification [Cannot add] (Tinker Skill) Benevolence + Objectification [Cannot add] (Weapon Skill) Benevolence + Objectification [Cannot add] (Regeneration) Benevolence + Objectification [Cannot add] War Magic Benevolence + Objectification [Cannot add] Health
Spell Components
Scroll List
Creature
Item
Scroll Quill Scarab Ink Glyph Effect Inscription of Acid Bane Armor/Shield +200% Acid Resistance Inscription of Acid Lure Armor/Shield -200% Acid Resistance Inscription of Blade Bane Armor/Shield +200% Slashing Resistance Inscription of Blade Lure Armor/Shield -200% Slashing Resistance Inscription of Bludgeon Bane Armor/Shield +200% Bludgeoning Resistance Inscription of Bludgeon Lure Armor/Shield -200% Bludgeon Resistance Inscription of Flame Bane Armor/Shield +200% Flame Resistance Inscription of Flame Lure Armor/Shield -200% Flame Resistance Inscription of Frost Bane Armor/Shield +200% Cold Resistance Inscription of Frost Lure Armor/Shield -200% Cold Resistance Inscription of Heart Seeker Increase attack modifier +20% points Inscription of Hermetic Link Wand/Caster +80% Mana Conversion Inscription of Impenetrability +240 AL to Shield/Armor Inscription of Leaden Weapon Worsens weapon speed 80 points Inscription of Lightning Bane Armor/Shield +200% Electrical Resistance Inscription of Lightning Lure Armor/Shield -200% Electrical Resistance Inscription of Piercing Bane Armor/Shield +200% Piercing Resistance Inscription of Piercing Lure Armor/Shield -200% Piercing Resistance Inscription of Strengthen Lock Increases lock resistance by 250 points Inscription of Swift Killer Improves weapon speed 80 points Inscription of Weaken Lock Decreases lock resistance by 250 points
Life
Scroll Quill Scarab Ink Glyph Effect Inscription of Acid Protection Self Reduces Acid damage 68%. Inscription of Acid Vulnerability Other Increases Acid damage 210%. Inscription of Blade Protection Self Reduces Slashing damage 68%. Inscription of Blade Vulnerability Other Increases Slashing damage 210%. Inscription of Bludgeoning Protection Self Reduces Bludgeoning damage 68%. Inscription of Bludgeoning Vulnerability Other Increases Bludgeoning damage 210%. Inscription of Cold Protection Self Reduces Cold damage 68%. Inscription of Cold Vulnerability Other Increases Cold damage 210%. Inscription of Drain Health Other Drains 60% of the target's Health and gives 35% to caster. Inscription of Drain Mana Other Drains 60% of the target's Mana and gives it to caster. Inscription of Drain Stamina Other Drains 60% of the target's Stamina and gives it to caster. Inscription of Exhaustion Other Decrease target stamina regen rate by 75%. Inscription of Fester Other Decrease target's natural healing rate by 75%. Inscription of Fire Protection Self Reduces Fire damage 68%. Inscription of Fire Vulnerability Other Increases Fire damage 210%. Inscription of Harm Other Drains 48-90 points of the target's Health. Inscription of Heal Self Restores 90-180 points of the caster's Health. Inscription of Heal Other Restores 90-180 points of the target's Health. Inscription of Lightning Protection Self Reduces Electrical damage 68%. Inscription of Lightning Vulnerability Other Increases Lightning damage 210%. Inscription of Mana Depletion Other Decrease target's natural mana rate by 75%. Inscription of Mana Drain Other Drains 48-90 points of the target's Mana. Inscription of Mana Renewal Self Increase mana regeneration rate 145%. Inscription of Nullify Life Magic Other Dispel 3-6 negative VIII Life spells from target. Inscription of Nullify Life Magic Self Dispel 3-6 negative VIII Life spells from caster. Inscription of Piercing Protection Self Reduces Piercing damage 68%. Inscription of Piercing Vulnerability Other Increases Piercing damage 210%. Inscription of Revitalize Other Restores 125-250 points of the target's Stamina. Inscription of Rejuvenation Self Increase stamina regeneration rate 145%. Inscription of Revitalize Self Restores 125-250 points of the caster's Stamina.
Note: The Glyph of Health Regeneration may be misnamed Glyph of Regeneration, but is a red heart similar to Glyph of Stamina Regeneration.
War
Scroll Quill Scarab Ink Glyph Effect Inscription of Acid Arc Arcing bolt 135-195 Acid Inscription of Acid Blast Shoots five 45-90 spreading bolts Acid Inscription of Acid Streak Fast Bolt 45-90 Acid Inscription of Acid Stream Bolt 135-190 Acid Inscription of Acid Volley Shoots five 45-90 straight bolts Acid Inscription of Blade Arc Arcing bolt 135-195 Slashing Inscription of Blade Blast Shoots five 45-90 spreading bolts Slashing Inscription of Blade Volley Shoots five 45-90 straight bolts Slashing Inscription of Bludgeoning Volley Shoots five 45-90 straight bolts Bludgeoning Inscription of Flame Arc Arcing bolt 135-195 Fire Inscription of Flame Blast Shoots five 45-90 spreading bolts Fire Inscription of Flame Bolt Bolt 135-190 Fire Inscription of Flame Streak Fast Bolt 45-90 Fire Inscription of Flame Volley Shoots five 45-90 straight bolts Fire Inscription of Force Arc Arcing bolt 135-195 Piercing Inscription of Force Blast Shoots five 45-90 spreading bolts Piercing Inscription of Force Bolt Bolt 135-190 Piercing Inscription of Force Streak Fast Bolt 45-90 Piercing Inscription of Force Volley Shoots five 45-90 straight bolts Piercing Inscription of Frost Arc Arcing bolt 135-195 Cold Inscription of Frost Blast Shoots five 45-90 spreading bolts Cold Inscription of Frost Bolt Bolt 135-190 Cold Inscription of Frost Streak Fast Bolt 45-90 Cold Inscription of Frost Volley Shoots five 45-90 straight bolts Cold Inscription of Lightning Arc Arcing bolt 135-195 Lightning Inscription of Lightning Blast Shoots five 45-90 spreading bolts Lightning Inscription of Lightning Bolt Bolt 135-190 Lightning Inscription of Lightning Streak Fast Bolt 45-90 Lightning Inscription of Lightning Volley Shoots five 45-90 straight bolts Electric Inscription of Shock Arc Arcing wave 135-195 Bludgeoning Inscription of Shock Blast Shoots five 45-90 spreading bolts Bludgeon File:Inscription of Shock Wave icon.PNG Inscription of Shock Wave Bolt 135-190 Bludgeoning Inscription of Shock Wave Streak Fast Bolt 45-90 Bludgeoning Inscription of Whirling Blade Bolt 135-190 Slashing Inscription of Whirling Blade Streak Fast Bolt 45-90 Slashing