List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.

Jeff Anderson

Joe Angell

Charles Bandes

Alex "Ibn" Beckers

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Online Community Relations Representative, Producer
  • Interviews: E3 2005 - ACVault

Jason Bell

  • AC1 Development: (2004, 2005)
  • Positions: Executive Vice President

Lee Berger

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer

Todd Berkebile

  • AC1 Development: (2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead

Jason Booth

  • AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002)
  • Positions: Artist, Lead Technical Artist, Creative Director (AC2)
  • Interviews: GameSpy

Greg "GrogBro" Breault

Tim Brennan

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
  • Worked on Windows NT as a Microsoft intern.

John Cameron

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Andy "Frelorn" Cataldo

Brandon Chamberlain

  • AC1 Development: (2000, 2001)
  • Positions: QA Manager, Director of Online Services

Rob Ciccolini

  • AC1 Development: (2006)
  • Positions: Artist, Lead Engineer

Arthur Correa

  • AC1 Development: (2002)
  • Positions: Engineer

Brian Cottle

  • AC1 Development: (2006)
  • Positions: Artist

Heather "Zyrca" Cousineau

  • AC1 Development: (2003, 2004, 2005, 2006)
  • Positions: Engineer, Game Systems Engineer

James Cowgill

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead

Jim Crowley

  • AC1 Development: 2007, 2008
  • Positions: AC1 Live Producer, Turbine CEO

Nikolaus Davidson

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead

Kwesi Davis

  • AC1 Development: (2001)
  • Positions: Tools Engineer

Eric Deans

  • AC1 Development: (2005, 2006)
  • Positions: Content Designer, Artist

Jay Demarrais

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer

Sean Dickinson

  • AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator

Bobo Do

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Intern, Artist

Chris Dyl

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
  • A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
  • Chief Technology Officer at Turbine.

Matt "Scenario" Elliot

  • AC1 Development: (2003, 2004, 2005, 2006)
  • Positions: Artist, Lead Artist, Lead Technical Artist

Bryan Ellis

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Artist, Lead Artist

Michael Ferrier

  • AC1 Development: (1997, 1998, 1999)
  • Positions: User Interface Engineer

Katie Finin

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer

Matthew Ford

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Microsoft Producer

Chris Foster

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Live Team Lead, Creative Director

Isabelle Garbani

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist, Lead Artist

Elliot Gilman

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Game Systems Engineer, Lead Content Integrator

Jonathan "Calandryll" Hanna

  • AC1 Development: (2005)
  • Positions: Director of Online Community Relations, Producer
  • Interviews: E3 2005 - ACVault, WarCry

Eric Heimburg

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Scott Herrington

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Live Team Lead, Executive Producer
  • Interviews: Digital Game Developer

Tim Holman

  • AC1 Development: (2002, 2003)
  • Positions: Producer

Sean Huxter

  • AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: Original Developer, Artist, Lead Artist, Art Director
  • Website: Sean Huxter 3D Animator
  • Interviews: GameSpy

Damon Iannuzzelli

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Eri Izawa

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Live Team Lead
  • Website: Moby Games

Dave "Crowley" Javier

  • AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
  • Positions: Lead Designer, Producer, Lore Writer
  • Interviews: E3 2005 - ACVault

Steven "Ski-Dawg" Kaminsky

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Executive Producer

Ken Karl

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
  • Positions: Beta Coordinator, Community Manager, Microsoft Producer

Cardell Kerr

  • AC1 Development: (2001)
  • Positions: Content Designer

Kintani

  • AC1 Development: ??
  • Positions: Quality Assurance, Content Designer
  • Interviews: ACVault

Sean Koriakin

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist
  • Interviews: StudioDaily

Chris Knowles

  • AC1 Development: (2002, 2003, 2004)
  • Positions: Content Designer, Data Integrator, Turbine Test
  • Moved on to Dungeons and Dragons Online.

Michael Kujawa

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer, Server/Networking Engineer

Jesse Kurlancheek

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Designer

Chris "Stormwaltz" L'Etoile

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Designer

Brian Labore

  • AC1 Development: (2001)
  • Positions: Artist

Mark Lizotte

  • AC1 Development: (2001)
  • Positions: Artist

Chris Lye

Peter A. MacDonald

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist

Allan "Orion" Maki

  • AC1 Development: (1999, 2000, 2001, 2002, 2003, 2004)
  • Positions: Community Manager, Content Designer, Lead Designer

Darren Manes

  • AC1 Development: (2004, 2005)
  • Positions: Producer

Deb Kelly Matteson

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Quality Assurance Manager, Live Team Lead

William Mauritzen

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Ming Sun Ho

  • AC1 Development: (2004, 2005)
  • Positions: Technical Artist

Bert Molinari

  • AC1 Development: (2002)
  • Positions: Engineer

Jon Monsarrat

Maximilian Montserrat

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer

James Morris

  • AC1 Development: (1998, 1999)
  • Positions: Sever/Networking Engineer

Jessica Mulligan

  • AC1 Development: (2003, 2004, 2005)
  • Positions: Executive Producer
  • Interviews: Gamasutra

Mark Murakami

  • AC1 Development: (2004, 2005)
  • Positions: Engineer

David A. Namerow

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Community Manager

Les Nelken

  • AC1 Development: (2001, 2002, 2003, 2004)
  • Positions: Content Designer, Lead Designer

Daniel O'Brien

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Graphics Engineer

Lisa H. Patacchiola

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Lead User Interface Systems Engineer

Kim "Mirin" Payson

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
  • Positions: Original Developer, Content Designer, Producer, Lead Designer
  • Also worked on Asheron's Call 2 and Lord of the Rings Online.

Luke Petre

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Chris Pierson

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Designer, Content Designer
  • Wikipedia: Chris Pierson
  • Biography: Wizards.com

Todd Porter

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Sandra "Srand" Powers

  • AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Engineer, Game Systems Designer, Lead Engineer, Producer
  • Website: http://www.zyrca.net

Justin Quimby

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Engineer, Game Systems Engineer, Lead Engineer

Toby Ragaini

  • AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000)
  • Positions: Original Developer, Lead Designer, Associate Producer
  • Led the game design team, responsible for the complete design and specification of all game systems and user interactions.
  • Interviews: Gamasutra Postmortem, GameSpy, IGNVault
  • Website: http://thinglefin.com/

Mike Raiter

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Andy Reiff

  • AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
  • Positions: Original Developer, Engineer, Lead Game Systems Engineer
  • Designed, coded, and administered several successful MUDs before joining Turbine.
  • Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
  • Moved on to the Lord of the Rings Online.

Brandon "Meanbeard" Salinas

Aatish Salvi

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Engineer

Dan Scherlis

  • AC1 Development: (1996, 1997, 1998, 1999)
  • Positions: Producer, Executive Producer
  • Harvard MBA

Geoff Scott

  • AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Sound Effects Design & Music

Toby Seltsam

  • AC1 Development: (2004, 2005, 2006)
  • Positions: Data Integrator, Content Design, QA Lead

Michael Sheidow

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist

Zachariah Jebediah Shukan

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist

Ben Smith

  • AC1 Development: (2001)
  • Positions: Artist

Randy Spong

  • AC1 Development: (2002, 2003, 2004, 2005)
  • Positions: Online Community Relations, Engineer

Jason Suinn

  • AC1 Development: (2004, 2005)
  • Positions: Content Designer, Designer

James Todd

  • AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
  • Positions: Server/Networking Engineer, Lead Server Engineer

Ken Troop

  • AC1 Development: (1999, 2000, 2001, 2002)
  • Positions: Designer, Lead Designer, Producer
  • Interviews:

Sean Turbitt

  • AC1 Development: (1999, 2000, 2001)
  • Positions: Artist

Cyril Van der Hagen

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: Artist

Chris Willis

  • AC1 Development: (2004, 2005)
  • Positions: Artist

Ian Wilmoth

  • AC1 Development: (1997, 1998, 1999)
  • Positions: Artist

Ronald Winter

  • AC1 Development: (1998, 1999, 2000, 2001)
  • Positions: Intern, Artist

Annabel Sara Worthington

  • AC1 Development: (1997, 1998, 1999, 2000, 2001)
  • Positions: User Interface Engineer, Engineer