Related topics: Skills, Weapons, Category:Weapons, Category:Unarmed Weapons, Category:Retired Skills
Introduced: | Release | Updated: | Master of Arms |
Unarmed Combat | |
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Description | Helps you punch, kick, and wield punching weapons. |
Formula | (Strength + Coordination) / 3 |
Base Status | Untrained - Trained for free on Sho, and on Shadows with changed innate abilities. |
Cost to Train | 6 |
Cost to Specialize | 6 |
Buffs | Unarmed Combat Mastery (Spell), Strength (Spell), Coordination (Spell) |
Debuffs | Unarmed Combat Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell) |
Starting Equipment
Notes
- Retired. Punching and kicking damage is now increased by the Light Weapons skill.
- Damage is calculated based on Strength & Unarmed Combat Skill. The type of glove and boots you wear dictate heavily how damaging your attacks are when not using a weapon.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |