Note: Still under construction.
Introduction
What is a weenie?
- Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc.
What are weenie properties?
- Weenie properties are the keys, values, and emote actions found in each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest.
- Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts.
Section One - Keys and Values
- A listing of available groups of keys
| Group | Description |
|---|---|
| ATTRIBUTE | A list of keys related to primary attributes |
| ATTRIBUTE2ND | A list of keys related to secondary attributes |
| BOOL | Keys that take a boolean value as values (True/False, 1/0) |
| DID | Data ID's reference "files" in the portal.dat that contain all related info |
| FLOAT | Keys that take floating-point numbers as values (a number with a decimal place) |
| IID | Instance ID's - active relationships |
| INT | Keys that take whole integers as values (whole numbers, 1, 2, 3, etc) |
| INT64 | Keys that take 64-bit integers as values |
| POSITION | Position entries contain a position id, frame, and objectcellID |
| STRING | Keys that take a string of text as values |
- Each subsection above contains a list of related keys that are used in weenie creation.
- Keys that take specific value sets have their own pages.
- Many of the keys listed will not be used for content creation.
Section Two
- Overall description goes here.
| Group | Description |
|---|---|
| CREATE LIST | |
| EMOTE CATEGORIES | |
| EMOTE TYPES | |
| EVENT FILTER | |
| GENERATOR TABLE | |
| SKILLS | |
| SPELLBOOK |
In depth description goes here.