Life Magic

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Related topics: Magic

Description Edit

  • The School of the Heart
Life Magic
Description Allows you to cast spells that heal and protect creatures.
Formula (Focus + Self) / 4
Base Status Unusable
Cost to Train 12
Cost to Specialize 8
Buffs Life Magic Mastery (Spell), Focus (Spell), Willpower (Spell)
Debuffs Life Magic Ineptitude (Spell), Bafflement (Spell), Feeblemind (Spell)

Starting Equipment Edit

All Character Races Edit

Spell Stacking Edit

Update History Edit

Lost in the New Horizon

Castling

  • Major changes made to the transfer spells (See here for more information.

The Slumbering Giant

  • Changes made to the range and drain percentages of transfer and harm spells. See here for more details.

Heart of Woe

  • Stamina and mana drain spells adjusted to work just like health drains in terms of percent drained and the received multiplier. See here for more information.

Across the Vast Divide

  • Transfer spells were adjusted with transfer caps and improved efficiency for the lower-level versions of the spells. See here for more information.

Mired Hearts

  • The Heal and Revitalize spells have been improved. See here for more information.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat