Turbine Games Q&A/Combat/Q-39
Original Link (now dead) - http://www.turbinegames.com/qa/view_questions.html?id=7060
RE: Defensive Properties of One's Skin
Asked: | 2001.03.18 |
Name: | Nikademus II |
Question Title: | RE: Defensive Properties of One's Skin |
Category: | Combat |
Question: | Hello, Thanks for the chart on the AL of characters' skin. I have a follow-up to that question. Do you have to have the Armor Self (VI,ect) spell on you for the other protection spells to work? Example, if you put on Fire Protection pants & a Cold Protection Shirt and your only Armor Self item is a shirt, leaving you without Armor Self, is that a waste? Theoretically your skin's AL would still be Zero, but your resistance to fire and cold would be increased from below avg. to a higher value...however, with an AL of Zero it wouldnt make any difference. Thanks in advance! Sorry for the rambling question, but I think I made myself clear enough. =) |
Answered: | 2001.03.28 |
Name: | Eric |
Answer: | Well, there are two sets of numbers at play here, and it can get a little complicated. But I'll give it a shot... Your Natural Armor level is zero. So yes, in order for your natural armor attributes (described in the previous Q&A; page) to have any meaning, you need to cast Armor Self on yourself. Spells like Fire Protection and Cold Protection don't affect your natural armor; they affect another, special set of Resistance Values that work in a different way. You don't need to cast Armor Self on yourself to take advantage of Fire Protection. (Another detail: natural armor, like all armor, is bypassed by war magic. But the special Resistances used by Fire Protection etc. don't change your natural armor; they use a separate set of values that DO protect you from war spells, as well as from physical attacks.) |