Microsoft Zone Archive/Asheron's Call Handbook/The Way of Magic: Essential Arcane Study
Related topics: Magic, Spell Research
Original Link (now dead) - http://classic.zone.msn.com/asheronscall/tips/ashetipsarcane.asp
Essential Arcane Study
To cast a spell, first equip your character with a wand from inventory. Select your target by clicking it in the view window or using one of the targeting keys described in General Advice. Click the dove icon to bring up the Magic Attack panel. You'll notice that each of your spell icons occupies a separate numbered slot. You can cast a spell by simply typing its corresponding number on the keyboard, double-clicking its icon, or clicking its icon to select it and then clicking the green button that says, "Cast <selected spell> on <target>."
Magic spells can be learned from scrolls found around the island, or by experimenting in the Create Spell panel. A good way to learn spell formulae is to pay attention to other magic-users as they cast spells. The phrases they utter are linked to specific spell components.
Note the order of components in the formulas for your spells. To view a spell's formula, right-click its name in the spellbook; on the window that appears, the components are listed in order by name and then displayed in order by icon. The logic underlying this spell order is applicable to all spells. Figure it out and you can create any spell, as long as you have the right components.
Remember that certain magic items and creature abilities give their bearer protection against certain types of magic: for example, an enchanted breastplate may provide partial immunity against electrical attacks like lightning spells. Also remember that a counterspell exists to every enchantment except the missiles of the War Magic school, which, nonetheless, are ineffective against characters with a high magic defense. The most powerful magicians use magic to foil magic.