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== Turbine Announcements ==
{{Patch Navigation Links
=== Teaser ===
| Previous = A Swelling Tide
"High Priestess?" The whisper-soft hiss echoed off the walls of the earthen tunnel.
|    Next = Groundswell
}}
'''August 2003''' - [[Announcements - 2003/08 - Into the Darkness|Announcements Page]]


"What is it, Issk?" Nuhmudira looked at her protege, closing the book she had been reading over her forefinger so as to not lose her place. She was dressed in her midnight blue and white robes, overseeing the construction of tunnels that stretched deep into the world.
== Game Changes ==
* [[Alchemy Gems]] introduced! You can now craft gems that cast life protection spells. See the August [[Announcements - 2003/08 - Into the Darkness#Letter to the Players|Letter to the Players]] for details of these new effects.
* NPCs have finally moved into the Direlands Stronghold [[Candeth Keep]].
* The classic quest, [[Sword of Lost Light Quest|The Sword of Lost Light]], has been updated with a number of changes.


"We have reached the inner chamber. So, too, have the virindi."  Issk, a chomu sclavus, bowed his head and spread his hood wide. The gesture was an honorific offered only to the High Priestess of the faith. "She who sings" was due this reverence, especially when the news her underling delivered was disheartening. He awaited a response.
== New Quests ==
* [[Fine Olthoi Armor]]
* [[Good Olthoi Armor]]


"Send your best warriors to deter their progress. I will sing for assistance." She opened the book and watched as Issk rose to leave her presence. She called after him. "Issk, once warriors are in place, climb to the surface and recruit others to our cause." In her left hand, a new, simple-looking book appeared. "Give them this book. It will explain our cause more fully. The Isparians may question why I send you to speak to them, but they must be made to know that Aerbax means ill with his goals."
== New Events ==
* [[Renegade Siege]]


Issk took the book, bowing his head and flourishing his hood once again.
== Updated Quests ==
*****
* [[Gelidite Library Quest]] - Now non-repeatable
* [[Harbinger Quest]] - New quest mechanic and rewards|
** You now choose to side with either [[Aerbax]] or [[Nuhmudira]] by flagging with them using special "Harbinger Items".
** The Harbinger is now found at the end of a more challenging dungeon named [[Tunnels to the Harbinger]].
** Old rewards can still be obtained by handing the token to the [[Emissary of Asheron (Yanshi)|Emissary of Asheron]].
* [[Shadow Captain's Heaume Quest]]
* [[Sword of Lost Light Quest]] - Many of the quest items have been updated.
* [[Sword of Lost Hope Quest]] - Sword has new stats and artwork.
* [[Lady Aerfalle Quest]] - The three infusions from the volcanoes can now be given to [[Lilly of Glenden Wood]] for xp.


== New NPCs ==
* [[Emissary of Asheron (Yanshi)]]
* [[Grawalda the Peddler]]
* [[Issk]]
* [[Vincadi]]
* [[Candeth Keep]] NPCs
** [[Agent Dravos]]
** [[Aun Amanaualuan the Elder Shaman]]
** [[Aun Gunditealuan the Marksman]]
** [[Aun Oreilauri the Healer]]
** [[Aun Xathurea the Leather Crafter]]
** [[Gate Guard]]
** [[Gilly]]
** [[Odvik the Inn Keeper]]
** [[Pagrok the Stone Collector]]
** [[Rkos the Armorer]]
** [[Ry'zir al-Nabit]]
** [[Sentry (Candeth Keep)]]
** [[Tunlok Weapons Master]]
** [[Tyokai Renjiro the Grocer]]
** [[Ulna bint-Fasha the Ivory Crafter]]
** [[Yukara Miko the Collector]]


Alatar is going to have a fit. That was Antius' first thought as he cleared the ridge and looked down into the valley. All of the existing maps of the area would need to be changed.
== Updated NPCs ==
* [[Lilly of Glenden Wood]] - Now accepts infusions (SOLL, SOLH) in exchange for experience.


The first terrified reports had come from the Sennon Valley and Hand-on-Sword settlements. Almost overnight, trees and grass had died, replaced by enormous mushrooms and other fungal growths. The whole area was now a twisted wasteland, utterly alien in the pale moonlight.
== New Locations ==
* [[Candeth Keep]] - Construction completed and town is now active.
** [[Tree Portal]]
** [[88.6S, 66.8W - Meeting Hall Style Building|Meeting Hall Style Building]]
* [[Olthoi Brood Hive (40+)]]
* [[Olthoi Brood Hive (60+)]]
* [[Tunnels to the Harbinger (Issk)]]
* [[Tunnels to the Harbinger (Vincadi)]]


If we can't stop them, all of Dereth will look like this. It was a sobering thought. He might have speculated further, had he not been frozen by the chittering sound behind him. Antius turned slowly, looking up at the blue-black armor, the burgundy eyes, the pincers poised to attack. One hand reached into his pocket for two of the gems that Ciandra had prepared for him, and he mentally thanked the Arcanum for their work. As he crushed the stones and their magic exploded around him, he drew his sword in a flash and lunged.
== Updated Locations ==
*****
;Dungeons
* [[Olthoi North]] - Landscape is now severely blighted by the olthoi presence, with far less vegetation and lots of purplish thatch.
* [[Carved Cave]] - Portal moved from 72.1N, 35.6W to 7.4N, 0.6E near Al-Jalima. In addition, the Level 17+ restriction was removed and a portal to the [[Halls of the Lost Light]] was added.
* [[Chakron Gate]] - Updated with Assailers, Telumiat Hollow Minions and Virindi Inquisitors, Virindi Preceptors and Virindi Adjudicators
* [[Dungeon Manor]] - Updated with Drudge Slaves and Desert Rats
* [[Holtburg Dungeon]] - Updated with Drudge Slaves 12 & 14, Sandy Armoredillo, Spikey Armoredillo, Jade Gromnie, and Swamp Rats.
* [[Matron Hive South]] -  Now levels 20-50
* [[Matron Hive West]] - Now levels 60-90
* [[Shade Stronghold]] - Updated with Tenebrous and Sinister Shadows and Destroyer Grievvers
* [[Sepulcher of the Hopeslayer]] - Now has Bile Grievvers and new Shadows. No longer recallable.
* [[Rithwic Crypt]] - Updated with Mire Phyntos Wasps, Hunter Shreths, Desert Rats
* [[Shoushi Grotto]] - Updated with Drudge Slaves, Hunter Shreth and Swamp Rats
* [[Yanshi Tunnels]] - Updated with Drudge Slaves
* [[Yaraq Tunnels]] - Updated with Drudge Slaves and Desert Rats


;Points of Interest
* [[72.1N, 35.6W - Banderling Cave]] - The original location of the Carved Cave portal, now populated with Banderlings and has a Runed Chest and Direlands Midland Portal.
* [[72.2N, 36.1W - Zefir Tower]] - Creatures updated, chest updated to a Sturdy Steel Chest.
* [[47.5S, 85.3W - Plasma Golem Squares]] - Creatures updated and runed chest added.
* [[47.6S, 86.3W - Drudge Tower]] - Updated with Bloodletters, Unconquered, Cabalist, Peerless and Murk Drudges along with a Sturdy Steel Chest.
* [[50.5S, 53.6W - Lugian Cave]] - Creatures updated. (unconfirmed for this event)


"...capable of boiling the most corrosive of materials I have ever seen." Hiro grumbled, crumbling a sprig of henbane into a bubbling concoction. "I'll be, it did work. Do you see that, Ciandra? Who would have ever thought?"
== New Items ==
{{Item Table|Caption=[[Armor]]
| Fine Olthoi Sollerets
| Fine Olthoi Greaves
| Fine Olthoi Bracers
| Fine Olthoi Pauldrons
| Fine Olthoi Breastplate
| Fine Olthoi Girth
| Fine Olthoi Tassets
| Fine Olthoi Gauntlets
| Fine Olthoi Brood Queen Helm
| Good Olthoi Sollerets
| Good Olthoi Greaves
| Good Olthoi Bracers
| Good Olthoi Pauldrons
| Good Olthoi Breastplate
| Good Olthoi Girth
| Good Olthoi Tassets
| Good Olthoi Gauntlets
| Good Olthoi Brood Queen Helm
}}


Ciandra smiled and turned back to her class.
{{Item Table|Caption=[[Alchemy Gems]]
| Gem of Lesser Protection
| Gem of Lesser Piercing Protection
| Gem of Lesser Blade Protection
| Gem of Lesser Bludgeon Protection
| Gem of Lesser Acid Protection
| Gem of Lesser Cold Protection
| Gem of Lesser Fire Protection
| Gem of Lesser Lightning Protection
| Gem of Lesser Regeneration
| Gem of Lesser Rejuvenation
| Gem of Lesser Mana Renewal
| Gem of Protection
| Gem of Piercing Protection
| Gem of Blade Protection
| Gem of Bludgeon Protection
| Gem of Acid Protection
| Gem of Cold Protection
| Gem of Fire Protection
| Gem of Lightning Protection
| Gem of Regeneration
| Gem of Rejuvenation
| Gem of Mana Renewal
| Gem of Improved Protection
| Gem of Improved Piercing Protection
| Gem of Improved Blade Protection
| Gem of Improved Bludgeon Protection
| Gem of Improved Acid Protection
| Gem of Improved Cold Protection
| Gem of Improved Fire Protection
| Gem of Improved Lightning Protection
| Gem of Improved Regeneration
| Gem of Improved Rejuvenation
| Gem of Improved Mana Renewal
| Gem of Greater Protection
| Gem of Greater Piercing Protection
| Gem of Greater Blade Protection
| Gem of Greater Bludgeon Protection
| Gem of Greater Acid Protection
| Gem of Greater Cold Protection
| Gem of Greater Fire Protection
| Gem of Greater Lightning Protection
| Gem of Greater Regeneration
}}
{{Item Table
| Gem of Greater Rejuvenation
| Gem of Greater Mana Renewal
}}


"With the discovery of aqua vitae, we have ushered in a new era for alchemy on Dereth. I will be collating the notes for this latest find and distributing them as I can. Please, remain vigilant in your research and remember to turn in your findings to either myself or Hiro." She dismissed the class and pocketed the gem.
{{Item Table|Caption=[[Alchemy Items]]
*****
| Aqua Vitae
| Crucible
| Crucible with Stibnite Potion
| Crucible with Quicksilver Potion
| Crucible with Cadmia Potion
| Crucible with Verdigris Potion
| Crucible with Brimstone Potion
| Crucible with Colcothar Potion
| Crucible with Turpeth Potion
| Crucible with Cobalt Potion
| Crucible with Vitriol Potion
| Crucible with Cinnabar Potion
| Crucible with Gypsum Potion
| Stibnite and Eyebright Crucible
| Quicksilver and Eyebright Crucible
| Cadmia and Eyebright Crucible
| Verdigris and Eyebright Crucible
| Brimstone and Eyebright Crucible
| Colcothar and Eyebright Crucible
| Turpeth and Eyebright Crucible
| Cobalt and Eyebright Crucible
| Vitriol and Eyebright Crucible
| Cinnabar and Eyebright Crucible
| Gypsum and Eyebright Crucible
| Treated Stibnite and Eyebright Crucible
| Treated Quicksilver and Eyebright Crucible
| Treated Cadmia and Eyebright Crucible
| Treated Verdigris and Eyebright Crucible
| Treated Brimstone and Eyebright Crucible
| Treated Colcothar and Eyebright Crucible
| Treated Turpeth and Eyebright Crucible
| Treated Cobalt and Eyebright Crucible
| Treated Vitriol and Eyebright Crucible
| Treated Cinnabar and Eyebright Crucible
| Treated Gypsum and Eyebright Crucible
| Stibnite and Henbane Crucible
| Quicksilver and Henbane Crucible
| Cadmia and Henbane Crucible
| Verdigris and Henbane Crucible
| Brimstone and Henbane Crucible
| Colcothar and Henbane Crucible
| Turpeth and Henbane Crucible
}}
{{Item Table
| Cobalt and Henbane Crucible
| Vitriol and Henbane Crucible
| Cinnabar and Henbane Crucible
| Gypsum and Henbane Crucible
| Treated Stibnite and Henbane Crucible
| Treated Quicksilver and Henbane Crucible
| Treated Cadmia and Henbane Crucible
| Treated Verdigris and Henbane Crucible
| Treated Brimstone and Henbane Crucible
| Treated Colcothar and Henbane Crucible
| Treated Turpeth and Henbane Crucible
| Treated Cobalt and Henbane Crucible
| Treated Vitriol and Henbane Crucible
| Treated Cinnabar and Henbane Crucible
| Treated Gypsum and Henbane Crucible
| Stibnite and Amaranth Crucible
| Quicksilver and Amaranth Crucible
| Cadmia and Amaranth Crucible
| Verdigris and Amaranth Crucible
| Brimstone and Amaranth Crucible
| Colcothar and Amaranth Crucible
| Turpeth and Amaranth Crucible
| Cobalt and Amaranth Crucible
| Vitriol and Amaranth Crucible
| Cinnabar and Amaranth Crucible
| Gypsum and Amaranth Crucible
| Treated Stibnite and Amaranth Crucible
| Treated Quicksilver and Amaranth Crucible
| Treated Cadmia and Amaranth Crucible
| Treated Verdigris and Amaranth Crucible
| Treated Brimstone and Amaranth Crucible
| Treated Colcothar and Amaranth Crucible
| Treated Turpeth and Amaranth Crucible
| Treated Cobalt and Amaranth Crucible
| Treated Vitriol and Amaranth Crucible
| Treated Cinnabar and Amaranth Crucible
| Treated Gypsum and Amaranth Crucible
| Stibnite and Frankincense Crucible
| Quicksilver and Frankincense Crucible
| Cadmia and Frankincense Crucible
| Verdigris and Frankincense Crucible
| Brimstone and Frankincense Crucible
}}
{{Item Table
| Colcothar and Frankincense Crucible
| Turpeth and Frankincense Crucible
| Cobalt and Frankincense Crucible
| Vitriol and Frankincense Crucible
| Cinnabar and Frankincense Crucible
| Gypsum and Frankincense Crucible
| Treated Stibnite and Frankincense Crucible
| Treated Quicksilver and Frankincense Crucible
| Treated Cadmia and Frankincense Crucible
| Treated Verdigris and Frankincense Crucible
| Treated Brimstone and Frankincense Crucible
| Treated Colcothar and Frankincense Crucible
| Treated Turpeth and Frankincense Crucible
| Treated Cobalt and Frankincense Crucible
| Treated Vitriol and Frankincense Crucible
| Treated Cinnabar and Frankincense Crucible
| Treated Gypsum and Frankincense Crucible
}}


{{Item Table|Caption=[[Keyrings]]
| Sturdy Steel Keyring
}}


"Garsh has failed." Niarltah said across the large stone table.
{{Item Table|Caption=[[Quest Items]]
| Brood Matron Adolescent Tail
| Brood Matron Adolescent Tarsus
| Brood Matron Adolescent Tibia
| Brood Queen Adolescent Carapace
| Brood Queen Adolescent Claw
| Brood Queen Adolescent Crest
| Brood Queen Adolescent Femur
| Brood Queen Adolescent Head
| Brood Queen Adolescent Metathorax
| Young Brood Matron Tail
| Young Brood Matron Tarsus
| Young Brood Matron Tibia
| Young Brood Queen Carapace
| Young Brood Queen Claw
| Young Brood Queen Crest
| Young Brood Queen Femur
| Young Brood Queen Head
| Young Brood Queen Metathorax
}}


"So too have your heroes." Muldaveus leaned forward, speaking directly at the leader of the tumeroks. "Our forces were routed despite being well provisioned and prepared." He leaned back as the tumerok leader nodded in agreement. "The question now is, what do we do next?"
{{Item Table|Caption=[[Text Items]]
| Felscuda the Scholar
| Natural Order
| Experimentation
| The New Alchemy
}}


"When I led the massacre at Holtburg, so many years ago, it was only through tenacity and perseverance that I was able to bring my troops to victory. Even then, one Isparian proved to be a difficult foe for many. I have not forgotten those days." Niarltah paused. "Redouble our efforts. We have chosen our place for victory; winning at Fort Tethana will make that battle all the easier. If we fail at Tethana, there are always other options, newer options."
{{Item Table|Caption=[[Trophy Items]]
| Coral Heart
| Banderling Aggressor Scalp
| Banderling Predator Scalp
| Banderling Antagonist Scalp
| Banderling Slayer Scalp
| Banderling Savage Arm
| Banderling Bone Ring (Trophy)
| Bloodletter Drudge Charm
| Drudge Cabalist Charm
| Drudge Sage Charm
| Peerless Drudge Charm
| Essence of a Phantasm
| Gloom Drudge Charm
| Murk Drudge Charm
| Mutilator Head
| Mystic Drudge Charm
| Plate Armoredillo Hide
| Slasher Reedshark Hide
| Reaper Reedshark Hide
| Rendeath Shreth Hide
| Gauloth Shreth Hide
| Bloodthirsty Monouga Idol
| Merciless Monouga Idol
| Insidious Monouga Idol
| Skull of a Skeletal Hero
| Skull of a Dark Master
| Primeval Skeleton Shin Bone
| Telumiat Hollow Minion Essence
}}


"Yes," the gray giant agreed, then drew in a quick breath. "But what of the olthoi?"
{{Item Table|Caption=[[Weapons]]
| Tumerok Hunting Brace
}}


"For the moment they are of little concern. The ona I sent to track the whereabouts of the olthoi hives will return to us and warn us of how great the threat is. Let us focus upon the task at hand, Muldaveus."
== Updated Items ==
* {{Itemlink|Asheron's Supreme Raiment}}
** [[Moderate Endurance]] spell added as a random cantrip
* {{Itemlink|Empyrean Scalemail Shirt}}
** [[Unenchantable]] property removed
** AL increased from 120 to 150
** Spells updated.
* {{Itemlink|Melee Defense Tattoo}}
** [[Moderate Invulnerability]] spell added
* {{Itemlink|Obsidian Dagger}}
** Modifiers| +5% attack, +5.0% melee
* {{Itemlink|Virindi Profatrix Mask}}
** New artwork.
* {{Itemlink|Shadow Captain's Heaume}}
** AL increased from 220 to 250.
** BU reduced from 2,100 to 500
** [[Impenetrability V]] increased to level VI, [[Magic Yield Other IV]] removed.
* {{Itemlink|Ulgrim's Golden Gromnie}}
** Can no longer be picked up (again).
* {{Itemlink|Virindi Servant's Amulet}}
** New spells: [[Minor Mana Conversion Prowess]], [[Moderate Item Enchantment Aptitude]].
** [[Exhaustion Other V]] removed.
* {{Itemlink|Virindi Singularity Key}}
**  Can now be given (uncarved) to [[Aun Mareura the Collector]] in [[Timaru]] for 25k xp and a [[Plentiful Healing Kit]] (Blue Kit).
* {{Itemlink|Superior Shield}}
** New artwork
** AL updated from 20 to 120.
** Spells added| [[Impenetrability IV]], [[Sword Mastery Self IV]], [[Invulnerability Self IV]].
* {{Itemlink|Sword of Lost Light}}
** New artwork
** Damage increased from 7 - 13 to 9 - 18
** Modifiers| +5% Attack, +5% Melee added.
** Spells changed from [[Blood Drinker V]], [[Swift Killer IV]], [[Quickness Other IV]] to [[Defender IV]], [[Blood Drinker IV]], [[Swift Killer III]], [[Heart Seeker IV]].
** Sword skill req. changed from 280+ to 150+.
{{Item Table|Caption=Text updates
| A note from Iquba
| A Note from Tibri
| Rumor (Dungeons)
| Rumor (Keys)
| A torn note
| An odd note
| Crumpled Note
| An old note (Lich Archmage)
| An old note (Monougas)
| Dungeon Manor Directions
| Shoushi Grotto Directions
| Rithwic Crypt Directions
| Yanshi Tunnel Directions
| Holtburg Dungeon Directions
}}


Niarltah stood and walked across the room toward an enclave of great tumerok and lugian warriors. Muldaveus rose and followed close behind.
== New Creatures ==
*****  
{{Creature Class|Olthoi
| Adolescent Olthoi Brood Matron
| Adolescent Olthoi Brood Queen
| Young Olthoi Brood Matron
| Young Olthoi Brood Queen
}}
{{Creature Class|Lugian
| Renegade Gotrok
}}
{{Creature Class|Slithis
| Iorik Eye Stalk
  | Iorik Tendril
| Iorik Tentacle
| Sishalti Eye Stalk
| Sishalti Tendril
| Sishalti Tentacle
}}


== Updated Creatures ==
* [[Guardian of the Lost Light]] - New artwork.


Elysa stood on a balcony, unable to sleep. She saw nothing in the night but stars� Alb'arel was behind her and Rez'arel had not yet risen. And yet she knew that, somewhere in the night, Asheron was instructing his golems to repair the damage done to his tower. Somewhere in the night, Antius scouted the new hives on her command. Somewhere in the night, in the darkness...the olthoi waited.
== New Dialog ==
;Town Crier
{{Dialog|
|Town Crier tells you, "...and a warrior came forth bearing the mark of Light upon him. He carried, in his hand, the rays of the sun crafted into steel. A blade with a purpose in the hands of a virtuous heart brings hope where there is none. The Light has been found again."


She remembered the weight of the quiver on her shoulder, the feel of the bow in her hand. She remembered the horror of the Queen's hive, over a decade past now, remembered watching Thorsten die. She had thought that it would be over, that her people would never face such a nightmare again.  
|Town Crier tells you, "Aerbax and Nuhmudira seem to be at each other's throats. I wonder what this will mean for the refugees of Yanshi."


So naive, so wrong!  The olthoi were coming, and now she would have to take her people into the darkness once again.  
|Town Crier tells you, "Has it been over a year since the destruction of Yanshi? I can't help but think of that poor jeweler who never returned to the Lifestone with the rest of the town's folk..."
*****


|Town Crier tells you, "I can't wait until I have done enough for Candeth Keep to be recognized as a founder. I hear the shops there are exquisite!"


A single claw reached over a shoulder and unfastened the mask; three tentacles stretched out to drag along the corridor of the newly constructed tunnel. A consul, independent entity Vincadi, made his way to where Aerbax stood. As Aerbax watched Vincadi in the tunnels, the mirror spoke to him from the energy source.
|Town Crier tells you, "I hear word that the keep in the South Dires is almost completed. Merchants from all three races of the alliance have moved in to provide adventurers with supplies and places of rest."


"Master Aerbax. Flesh being Nuhmudira has acquired the objective's locality. The tunnels of the flesh beings fill with a force set to invade our current position."
|Town Crier tells you, "I heard from Alatar Locke recently... he was upset that he had to redo some of his oldest notes... something about some carved caves?"


It requires more power to make the shift to the Singularity. Collect the specimen at any cost and fulfill your goal. You have progressed well. Do not allow a failure now.
|Town Crier tells you, "I never thought I'd see the day where Alchemists would be smiling again."


"Our progress astounds even those who cannot comprehend our undertaking. See that the flesh beings are shackled. We will achieve our objective." The claw replaced the mask and the tentacles retreated beneath his tattered cloak. "I will bring forth the fleshless eyes. Vincadi, recruit the flesh beings to our cause and conduct your research, as well."
|Town Crier tells you, "I voted for Locke Ridge..."


Vincadi's mask tilted slightly. "You believe that the meatbags will assist us?"
|Town Crier tells you, "I was worried when the Olthoi first began to congregate in the north, but now they have twisted the land into their own! This can only mean bad things for us."


Is it wise to rely upon flawed beings to accomplish your work?
|Town Crier tells you, "I'm trusting in the good faith of the populace to keep me well protected. I figure now that you can craft your own protections I might just be safe on my walkabouts."


The questions came simultaneously and were parsed to different receptors. His answer came swiftly and without difficulty, "The 'meatbags' have proven ever predictable and reliable in assisting a cause they know nothing of. They will assist us, as they have before."
|Town Crier tells you, "I've heard tell that all but one of the potions we once used for casting spells is used in crafting new protective stones."


"Excellent."
|Town Crier tells you, "I've heard tell that High Queen Elysa is forming an expedition to enter the tunnels deep beneath Asheron's Island. I wonder if there is any truth to it."


Excellent.
|Town Crier tells you, "I've heard that one of Asheron's emissaries has been spotted in Yanshi. Perhaps he is there keeping the peace."


----
|Town Crier tells you, "Iquba's tavern in Qalabar's been awfully crowded these days, but no one seems to be buying any ale, just examining some strange keys."


=== Letter to the Players ===
|Town Crier tells you, "In the Halls of Lost Light the Guardian has stirred and the sword glows brighter now than ever. Perhaps this is an omen of things to come. Perhaps it is a sign that even in this growing darkness there is still hope."


Welcome to the August 2003 Letter to the Players.  Before we get into game changes, let's take a quick look at what's come before.
|Town Crier tells you, "It seems as though the Gotrok Lugians and their Renegade Tumerok comrades are continuing to siege Fort Tethana."


'''The Ongoing Saga'''
|Town Crier tells you, "Our refusal to speak last month was for our own reasons. We're underpaid and it's as though our voices are no longer heard. Many of us decided that we'd be silent for a cycle of the moons in protest. Did it work?"


Last month, a number of old enemies attacked Dereth - from the renegade Tumeroks and Lugians besieging Fort Tethana, to the deep holes beneath Martine's Retreat dug by the minions of Aerbax, to the terrifying invasion of Asheron's Island by the Olthoi.  No, this is not a safe time to be a human in Dereth, and the dangers continue to multiply.  Most recently, the power that rests below Yanshi has stirred - and thus come to the attention of two major powers, Nuhmudira and Aerbax. Both seek it for their own purposes, and it has brought them into conflict with each other. But this power is not easily harnessed, even by the likes of these two...
|Town Crier tells you, "Rumors persist that the Harbinger is reforming much more quickly. If it's true what more could we possibly face. We have the Renegade Tumeroks, the Gotrok Lugians, Aerbax, Olthoi and now a thing that is an elemental force. It's good to see that Nuhmudira is doing something about it over there. Of course... it would be better if she didn't have a Sclavus speaking for her."


While all of this rages on, some Derethians are turning to older sources of power in the hopes that these may prove to be more useful than previously thought.
|Town Crier tells you, "Some adventurers came back from the stronghold northwest of Mount Esper the other day -- they reported that it'd gotten much more difficult. Something about new monsters moving in! They were going to check two other dungeons, but I don't remember which ones."


'''The Sword of Lost Light'''
|Town Crier tells you, "Swear to me or die! Ha, ha, just joking. Who would be that cruel?"


The August update includes a number of changes to the quest for the Sword of Lost Light, one of the original signature quests in the game. The basic flow of the quest has not changed, but there are a number of changes to the swords themselves that deserve some comment.  For instance, it's important to note that only new Swords of Lost Light, obtained after the August update, will be significantly different. Pre-existing swords are no longer attuned (which means they can be given and hooked), but they just aren't as good as the new swords.  The new swords are also not attuned, but infusing a new Sword of Lost Light not only improves it, but it also causes the sword to be wieldable only by the player who infused it. Note that the infusions themselves are still attuned.
|Town Crier tells you, "The Tumeroks have grown a huge tree in the center of Candeth Keep. They say that it's the heart of the city. Supposedly they can talk to it or some such nonsense. Don't get me wrong, I respect their beliefs, I'm just not sure I believe them."


Both the new Sword of Lost Light and the new Sword of Lost Hope have some other special properties, but you'll have to discover those yourself.
|Town Crier tells you, "There are rumors of new Olthoi hives in the North! I do hope all the homeowners there have a Horn of Vigilance... Available, by the way, at all sellers named Coron Usgin in Zaikhal. Guaranteed to keep Olthoi away! At least, uh, I think they are. Well, I believe you can return it to Coron Usgin if not satisfied, a one hundred percent pyreal-back guarantee! I think..."


'''New Alchemy Effects'''
|Town Crier tells you, "They have infested most of the world, and now the Olthoi have begun to blight our lands. And to make matters worse, it looks as though they are beginning to establish new hives in the Olthoi North!"


Good news!  The enterprising alchemists at the Arcanum have discovered a new use for their skills. Starting with the August update, alchemists will be able to craft gems that cast a beneficial spell on the user.  Gems can be created to cast the full suite of life magic protections (including Armor), as well as Regeneration, Rejuvenation, and Mana Renewal spells.  The strength of the gems ranges from a level 3 spell to a level 6 spell; experienced alchemists will find it fairly easy to create the lower gems, but the higher gems will be challenging for all but master alchemists. These alchemy gems can be sold or traded, but be warned - one of the most important ingredients is not available in stores.
|Town Crier tells you, "Yanshi has suddenly become popular again. I've heard that a Virindi and a Sclavus have taken up in the ruins, professing their allegiance to new leaders. I can only see ill coming from this."


Alchemists should visit the Arcanum settlement near Xarabydun for more information.
|Town Crier tells you, "Yeah, we're all talking again. But the truth of the matter is that we're still unhappy. Tumeroks and Lugians standing by our side! Ha! Tell them to leave us alone in the wilderness, then we'll talk peace."
}}


'''"Your movement disrupted healing!"'''
;Ulgrim the Unpleasant
No new messages this month.


Some time ago, we countered an animation exploit by enforcing a limit on how far a player could move during spellcasting and healing. If you moved too far while attempting either of these actions, you would get the message, "Your movement disrupted spellcasting!" or "Your movement disrupted healing!" and the action would fail.
== Related Articles ==
* [[Announcements - 2003/08 - Into the Darkness#Teaser|Teaser]]
* [[Announcements - 2003/08 - Into the Darkness#Release Notes|Release Notes]]
* [[Announcements - 2003/08 - Into the Darkness#Letter to the Players|Letter to the Players]]
* [[PK Lite: A Request for Comments]]


After listening to your feedback and examining the system, we've made two small changes. First, Non-Player Killers are no longer affected by this restriction at all. As the exploit was primarily used during PK fights, we felt that the limit was unnecessary in NPK play.
== Media ==
<gallery>
File:Teaser 200308 A.jpg|Teaser (Turbine)
File:Teaser 200308 B.jpg|Teaser (Turbine)
File:Teaser 200308 C.jpg|Teaser (Turbine)
File:Teaser 200308 D.jpg|Teaser (Turbine)
File:Teaser 200308JackCat.jpg|Teaser (Maggie the Jackcat)
File:Into the Darkness Splash Screen.jpg
|File:Portaldat 200308.png|Portaldat
</gallery>


In addition, we have increased the allowable radius for Player Killers slightly.  This should still prevent the exploit while reducing some of the frustration that players feel when lag or other issues cause them to fail their actions due to movement.
[[Category:Events]]
 
'''Item Enchantment Changes'''
 
Starting with the August update, we've made two small changes to the way players use Item Enchantment - casting spells on your opponent's weapons, and casting spells on individual ammunition.
 
'''Enchanting Wielded Objects'''
 
In the past, casting Blood Loather on an enemy's sword or Brittlemail on an enemy's shield was quite easy.  If the item had no inherent magic resistance - and as long as you could target the object and cast the spell - you didn't have to worry about being resisted.  Unfortunately, this had the side effect of making high levels of Item Enchantment skill less valuable than high levels of other magic schools, as there was no resistance that you needed to overcome.
 
Starting this month, however, wielded objects that do not have their own inherent magic resistance will now be able to benefit from the Magic Defense of their wielder. This will only affect negative spells cast by an outside agent, not beneficial spells or any spells innate to the object. In addition, if an item is unenchantable, it remains unenchantable.
 
'''Enchanting Ammunition'''
 
Previously, it was possible to cast Item Enchantment spells on a single arrow, bolt, or atlatl dart.  This led to situations where, with proper preparation, players could cause large amounts of damage with single shots.  This was unfortunately causing some difficulties with balancing quest monsters, so starting with the August update, ammunition is no longer a valid target for Item Enchantment spells.
 
'''Bugs Stomped'''
 
We're very pleased to announce that we've tracked down and (we believe) fixed a number of long-standing bugs.  Although we would normally save this type of announcement for the Build Notes, these particular bugs have caused us more than enough grief, and we are very excited to see the end of them.
 
* Coordinates should no longer disappear from below the radar when it is in the 3D part of the screen.
* If you start to open a corpse or container, and then change your mind, you will no longer be forced to run back to it the next time you go into combat mode.
* Sometimes players would have difficulty IDing an object - they would find that for some reason the game simply wouldn't display any details about the object.  This could be fixed temporarily by IDing a different object and then returning to the first.  We believe we have fixed this issue.  (As a side effect of this fix, you may notice the ID panel closing more frequently.  For example if you ID an object in a container and then close the container, the ID panel will now close as well, although before it would sometimes remain open.)
* In addition, you can also now ID objects that are in packs even when the packs are in another container, such as housing storage.
 
'''Renegade Bows and Crossbows'''
 
As many of you know, the Renegade Bow and Renegade Crossbow initially came into the game with incorrect wield requirements.  Our July hotfix adjusted these requirements, but if you had wielded one of these weapons before the hotfix, it was possible to continue wielding it even if you did not meet the new requirements.
 
The first time that you enter the game after the August event, these weapons will check to make sure that you can legitimately wield them.  If you do not meet the wield requirements, the weapon will be removed from your hand and a message will be displayed on your screen.  If you have room in your main pack, the weapon will be placed there.  If you do not have room in your main pack, however, the weapon will drop on the ground in front of you.  We suggest that if you are currently wielding one of these weapons, and you no longer meet the wield requirements, that you unwield the weapon now in order to avoid being surprised after the update.
 
Those are the most important updates for this month.  Of course, in addition to the changes mentioned here, you can expect plenty of exciting new content and the continuation of our ongoing storyline.  See you in Dereth!
 
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== Discoveries ==
=== [[Town Crier]] Rumors ===
 
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=== [[Ulgrim]] Rumors ===
 
 
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=== New [[Quests]] ===
 
 
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=== New NPCs ===
 
 
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=== New Locations ===
 
 
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=== New Items ===
 
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[[Category:Patches]]

Latest revision as of 13:04, 13 November 2020

August 2003 - Announcements Page

Game Changes Edit

New Quests Edit

New Events Edit

Updated Quests Edit

New NPCs Edit

Updated NPCs Edit

New Locations Edit

Updated Locations Edit

Dungeons
  • Olthoi North - Landscape is now severely blighted by the olthoi presence, with far less vegetation and lots of purplish thatch.
  • Carved Cave - Portal moved from 72.1N, 35.6W to 7.4N, 0.6E near Al-Jalima. In addition, the Level 17+ restriction was removed and a portal to the Halls of the Lost Light was added.
  • Chakron Gate - Updated with Assailers, Telumiat Hollow Minions and Virindi Inquisitors, Virindi Preceptors and Virindi Adjudicators
  • Dungeon Manor - Updated with Drudge Slaves and Desert Rats
  • Holtburg Dungeon - Updated with Drudge Slaves 12 & 14, Sandy Armoredillo, Spikey Armoredillo, Jade Gromnie, and Swamp Rats.
  • Matron Hive South - Now levels 20-50
  • Matron Hive West - Now levels 60-90
  • Shade Stronghold - Updated with Tenebrous and Sinister Shadows and Destroyer Grievvers
  • Sepulcher of the Hopeslayer - Now has Bile Grievvers and new Shadows. No longer recallable.
  • Rithwic Crypt - Updated with Mire Phyntos Wasps, Hunter Shreths, Desert Rats
  • Shoushi Grotto - Updated with Drudge Slaves, Hunter Shreth and Swamp Rats
  • Yanshi Tunnels - Updated with Drudge Slaves
  • Yaraq Tunnels - Updated with Drudge Slaves and Desert Rats
Points of Interest

New Items Edit

Fine Olthoi Sollerets Fine Olthoi Greaves Fine Olthoi Bracers Fine Olthoi Pauldrons Fine Olthoi Breastplate Fine Olthoi Girth Fine Olthoi Tassets Fine Olthoi Gauntlets Fine Olthoi Brood Queen Helm Good Olthoi Sollerets Good Olthoi Greaves Good Olthoi Bracers Good Olthoi Pauldrons Good Olthoi Breastplate Good Olthoi Girth Good Olthoi Tassets Good Olthoi Gauntlets Good Olthoi Brood Queen Helm

Gem of Lesser Protection Gem of Lesser Piercing Protection Gem of Lesser Blade Protection Gem of Lesser Bludgeon Protection Gem of Lesser Acid Protection Gem of Lesser Cold Protection Gem of Lesser Fire Protection Gem of Lesser Lightning Protection Gem of Lesser Regeneration Gem of Lesser Rejuvenation Gem of Lesser Mana Renewal Gem of Protection Gem of Piercing Protection Gem of Blade Protection Gem of Bludgeon Protection Gem of Acid Protection Gem of Cold Protection Gem of Fire Protection Gem of Lightning Protection Gem of Regeneration Gem of Rejuvenation Gem of Mana Renewal Gem of Improved Protection Gem of Improved Piercing Protection Gem of Improved Blade Protection Gem of Improved Bludgeon Protection Gem of Improved Acid Protection Gem of Improved Cold Protection Gem of Improved Fire Protection Gem of Improved Lightning Protection Gem of Improved Regeneration Gem of Improved Rejuvenation Gem of Improved Mana Renewal Gem of Greater Protection Gem of Greater Piercing Protection Gem of Greater Blade Protection Gem of Greater Bludgeon Protection Gem of Greater Acid Protection Gem of Greater Cold Protection Gem of Greater Fire Protection Gem of Greater Lightning Protection Gem of Greater Regeneration

Gem of Greater Rejuvenation Gem of Greater Mana Renewal

Aqua Vitae Crucible Crucible with Stibnite Potion Crucible with Quicksilver Potion Crucible with Cadmia Potion Crucible with Verdigris Potion Crucible with Brimstone Potion Crucible with Colcothar Potion Crucible with Turpeth Potion Crucible with Cobalt Potion Crucible with Vitriol Potion Crucible with Cinnabar Potion Crucible with Gypsum Potion Stibnite and Eyebright Crucible Quicksilver and Eyebright Crucible Cadmia and Eyebright Crucible Verdigris and Eyebright Crucible Brimstone and Eyebright Crucible Colcothar and Eyebright Crucible Turpeth and Eyebright Crucible Cobalt and Eyebright Crucible Vitriol and Eyebright Crucible Cinnabar and Eyebright Crucible Gypsum and Eyebright Crucible Treated Stibnite and Eyebright Crucible Treated Quicksilver and Eyebright Crucible Treated Cadmia and Eyebright Crucible Treated Verdigris and Eyebright Crucible Treated Brimstone and Eyebright Crucible Treated Colcothar and Eyebright Crucible Treated Turpeth and Eyebright Crucible Treated Cobalt and Eyebright Crucible Treated Vitriol and Eyebright Crucible Treated Cinnabar and Eyebright Crucible Treated Gypsum and Eyebright Crucible Stibnite and Henbane Crucible Quicksilver and Henbane Crucible Cadmia and Henbane Crucible Verdigris and Henbane Crucible Brimstone and Henbane Crucible Colcothar and Henbane Crucible Turpeth and Henbane Crucible

Cobalt and Henbane Crucible Vitriol and Henbane Crucible Cinnabar and Henbane Crucible Gypsum and Henbane Crucible Treated Stibnite and Henbane Crucible Treated Quicksilver and Henbane Crucible Treated Cadmia and Henbane Crucible Treated Verdigris and Henbane Crucible Treated Brimstone and Henbane Crucible Treated Colcothar and Henbane Crucible Treated Turpeth and Henbane Crucible Treated Cobalt and Henbane Crucible Treated Vitriol and Henbane Crucible Treated Cinnabar and Henbane Crucible Treated Gypsum and Henbane Crucible Stibnite and Amaranth Crucible Quicksilver and Amaranth Crucible Cadmia and Amaranth Crucible Verdigris and Amaranth Crucible Brimstone and Amaranth Crucible Colcothar and Amaranth Crucible Turpeth and Amaranth Crucible Cobalt and Amaranth Crucible Vitriol and Amaranth Crucible Cinnabar and Amaranth Crucible Gypsum and Amaranth Crucible Treated Stibnite and Amaranth Crucible Treated Quicksilver and Amaranth Crucible Treated Cadmia and Amaranth Crucible Treated Verdigris and Amaranth Crucible Treated Brimstone and Amaranth Crucible Treated Colcothar and Amaranth Crucible Treated Turpeth and Amaranth Crucible Treated Cobalt and Amaranth Crucible Treated Vitriol and Amaranth Crucible Treated Cinnabar and Amaranth Crucible Treated Gypsum and Amaranth Crucible Stibnite and Frankincense Crucible Quicksilver and Frankincense Crucible Cadmia and Frankincense Crucible Verdigris and Frankincense Crucible Brimstone and Frankincense Crucible Colcothar and Frankincense Crucible Turpeth and Frankincense Crucible Cobalt and Frankincense Crucible Vitriol and Frankincense Crucible Cinnabar and Frankincense Crucible Gypsum and Frankincense Crucible Treated Stibnite and Frankincense Crucible Treated Quicksilver and Frankincense Crucible Treated Cadmia and Frankincense Crucible Treated Verdigris and Frankincense Crucible Treated Brimstone and Frankincense Crucible Treated Colcothar and Frankincense Crucible Treated Turpeth and Frankincense Crucible Treated Cobalt and Frankincense Crucible Treated Vitriol and Frankincense Crucible Treated Cinnabar and Frankincense Crucible Treated Gypsum and Frankincense Crucible

Sturdy Steel Keyring

Brood Matron Adolescent Tail Brood Matron Adolescent Tarsus Brood Matron Adolescent Tibia Brood Queen Adolescent Carapace Brood Queen Adolescent Claw Brood Queen Adolescent Crest Brood Queen Adolescent Femur Brood Queen Adolescent Head Brood Queen Adolescent Metathorax Young Brood Matron Tail Young Brood Matron Tarsus Young Brood Matron Tibia Young Brood Queen Carapace Young Brood Queen Claw Young Brood Queen Crest Young Brood Queen Femur Young Brood Queen Head Young Brood Queen Metathorax

Felscuda the Scholar Natural Order Experimentation The New Alchemy

Coral Heart Banderling Aggressor Scalp Banderling Predator Scalp Banderling Antagonist Scalp Banderling Slayer Scalp Banderling Savage Arm Banderling Bone Ring (Trophy) Bloodletter Drudge Charm Drudge Cabalist Charm Drudge Sage Charm Peerless Drudge Charm Essence of a Phantasm Gloom Drudge Charm Murk Drudge Charm Mutilator Head Mystic Drudge Charm Plate Armoredillo Hide Slasher Reedshark Hide Reaper Reedshark Hide Rendeath Shreth Hide Gauloth Shreth Hide Bloodthirsty Monouga Idol Merciless Monouga Idol Insidious Monouga Idol Skull of a Skeletal Hero Skull of a Dark Master Primeval Skeleton Shin Bone Telumiat Hollow Minion Essence

Tumerok Hunting Brace

Updated Items Edit

Text updates

A note from Iquba A Note from Tibri Rumor (Dungeons) Rumor (Keys) A torn note An odd note Crumpled Note An old note (Lich Archmage) An old note (Monougas) Dungeon Manor Directions Shoushi Grotto Directions Rithwic Crypt Directions Yanshi Tunnel Directions Holtburg Dungeon Directions

New Creatures Edit

Olthoi

Lugian

Slithis

Updated Creatures Edit

New Dialog Edit

Town Crier

Town Crier tells you, "...and a warrior came forth bearing the mark of Light upon him. He carried, in his hand, the rays of the sun crafted into steel. A blade with a purpose in the hands of a virtuous heart brings hope where there is none. The Light has been found again."

Town Crier tells you, "Aerbax and Nuhmudira seem to be at each other's throats. I wonder what this will mean for the refugees of Yanshi."

Town Crier tells you, "Has it been over a year since the destruction of Yanshi? I can't help but think of that poor jeweler who never returned to the Lifestone with the rest of the town's folk..."

Town Crier tells you, "I can't wait until I have done enough for Candeth Keep to be recognized as a founder. I hear the shops there are exquisite!"

Town Crier tells you, "I hear word that the keep in the South Dires is almost completed. Merchants from all three races of the alliance have moved in to provide adventurers with supplies and places of rest."

Town Crier tells you, "I heard from Alatar Locke recently... he was upset that he had to redo some of his oldest notes... something about some carved caves?"

Town Crier tells you, "I never thought I'd see the day where Alchemists would be smiling again."

Town Crier tells you, "I voted for Locke Ridge..."

Town Crier tells you, "I was worried when the Olthoi first began to congregate in the north, but now they have twisted the land into their own! This can only mean bad things for us."

Town Crier tells you, "I'm trusting in the good faith of the populace to keep me well protected. I figure now that you can craft your own protections I might just be safe on my walkabouts."

Town Crier tells you, "I've heard tell that all but one of the potions we once used for casting spells is used in crafting new protective stones."

Town Crier tells you, "I've heard tell that High Queen Elysa is forming an expedition to enter the tunnels deep beneath Asheron's Island. I wonder if there is any truth to it."

Town Crier tells you, "I've heard that one of Asheron's emissaries has been spotted in Yanshi. Perhaps he is there keeping the peace."

Town Crier tells you, "Iquba's tavern in Qalabar's been awfully crowded these days, but no one seems to be buying any ale, just examining some strange keys."

Town Crier tells you, "In the Halls of Lost Light the Guardian has stirred and the sword glows brighter now than ever. Perhaps this is an omen of things to come. Perhaps it is a sign that even in this growing darkness there is still hope."

Town Crier tells you, "It seems as though the Gotrok Lugians and their Renegade Tumerok comrades are continuing to siege Fort Tethana."

Town Crier tells you, "Our refusal to speak last month was for our own reasons. We're underpaid and it's as though our voices are no longer heard. Many of us decided that we'd be silent for a cycle of the moons in protest. Did it work?"

Town Crier tells you, "Rumors persist that the Harbinger is reforming much more quickly. If it's true what more could we possibly face. We have the Renegade Tumeroks, the Gotrok Lugians, Aerbax, Olthoi and now a thing that is an elemental force. It's good to see that Nuhmudira is doing something about it over there. Of course... it would be better if she didn't have a Sclavus speaking for her."

Town Crier tells you, "Some adventurers came back from the stronghold northwest of Mount Esper the other day -- they reported that it'd gotten much more difficult. Something about new monsters moving in! They were going to check two other dungeons, but I don't remember which ones."

Town Crier tells you, "Swear to me or die! Ha, ha, just joking. Who would be that cruel?"

Town Crier tells you, "The Tumeroks have grown a huge tree in the center of Candeth Keep. They say that it's the heart of the city. Supposedly they can talk to it or some such nonsense. Don't get me wrong, I respect their beliefs, I'm just not sure I believe them."

Town Crier tells you, "There are rumors of new Olthoi hives in the North! I do hope all the homeowners there have a Horn of Vigilance... Available, by the way, at all sellers named Coron Usgin in Zaikhal. Guaranteed to keep Olthoi away! At least, uh, I think they are. Well, I believe you can return it to Coron Usgin if not satisfied, a one hundred percent pyreal-back guarantee! I think..."

Town Crier tells you, "They have infested most of the world, and now the Olthoi have begun to blight our lands. And to make matters worse, it looks as though they are beginning to establish new hives in the Olthoi North!"

Town Crier tells you, "Yanshi has suddenly become popular again. I've heard that a Virindi and a Sclavus have taken up in the ruins, professing their allegiance to new leaders. I can only see ill coming from this."

Town Crier tells you, "Yeah, we're all talking again. But the truth of the matter is that we're still unhappy. Tumeroks and Lugians standing by our side! Ha! Tell them to leave us alone in the wilderness, then we'll talk peace."

Ulgrim the Unpleasant

No new messages this month.

Related Articles Edit

Media Edit