Forum:Skills: Difference between revisions
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--[[User:An Adventurer|An Adventurer]] 16:21, October 28, 2009 (UTC) | --[[User:An Adventurer|An Adventurer]] 16:21, October 28, 2009 (UTC) | ||
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| Text = I went ahead and made the bottom skill links into a template, and have placed it on every skill page. You can see/modify the template at {{tl|Skills}}. --[[User:An Adventurer|An Adventurer]] 16:41, October 29, 2009 (UTC) | |||
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| Text = That's a great addition. I'd probably keep them as individual pages just because there's so many. This way you don't have to scroll through it to find it when following a skill link. --{{User:Tlosk/Sig}} 01:16, October 31, 2009 (UTC) | |||
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| Text = Another thing to discuss. What exactly should be on skill pages? My understanding is that currently, all that goes on skill pages is the basic info: In game descrip, costs, formulas, etc. | | Text = Another thing to discuss. What exactly should be on skill pages? My understanding is that currently, all that goes on skill pages is the basic info: In game descrip, costs, formulas, etc. | ||
Should we consider | Should we consider any merging of pages, or keep them all separate? Take alchemy for example. We have the the skill page at [[Alchemy (Skill)]], the more broad guide page (at least that is what is supposed to be) at [[Alchemy]], and we have another page just for items at [[Alchemy Items]]. Would it be better to have this all merged into one page? | ||
If we are merging the alchemy skill page with the general guide page, should we consider doing the same thing with weapons? For example, merging [[Sword (Skill)]] with [[Swords]] into [[Sword]]? | If we are merging the alchemy skill page with the general guide page, should we consider doing the same thing with weapons? For example, merging [[Sword (Skill)]] with [[Swords]] into [[Sword]]? | ||
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<nowiki>[[Category:Skill]] [[Category:Trade Skill]]</nowiki> | <nowiki>[[Category:Skill]] [[Category:Trade Skill]]</nowiki> |
Latest revision as of 01:16, 31 October 2009
With the two new skills added, I thought maybe we should improve our skill pages. A skill template might be useful, but just plain tables would work too. This is an example for the whole Alchemy (Skill) page. The Alchemy cell has a green background to correspond to crafting skills being green in the skill summary table at the bottom. I just recycled my text from the Crafting page for right now, something else could go there.
--An Adventurer 16:21, October 28, 2009 (UTC)
I went ahead and made the bottom skill links into a template, and have placed it on every skill page. You can see/modify the template at {{Skills}}. --An Adventurer 16:41, October 29, 2009 (UTC)
Another thing to discuss. What exactly should be on skill pages? My understanding is that currently, all that goes on skill pages is the basic info: In game descrip, costs, formulas, etc.
Should we consider any merging of pages, or keep them all separate? Take alchemy for example. We have the the skill page at Alchemy (Skill), the more broad guide page (at least that is what is supposed to be) at Alchemy, and we have another page just for items at Alchemy Items. Would it be better to have this all merged into one page?
If we are merging the alchemy skill page with the general guide page, should we consider doing the same thing with weapons? For example, merging Sword (Skill) with Swords into Sword?
Or should we keep the pages devoted to the skills and the broader guide/info pages separate?
--An Adventurer 23:26, October 28, 2009 (UTC)
Alchemy (Skill) Edit
Alchemy | |
---|---|
Description | Lets you prepare gem components, potions and oils. |
Formula | (Coordination + Focus) / 3 |
Base Status | Unusable |
Cost to Train | 6 |
Cost to Specialize | 6 |
Buffs | Alchemy Mastery (Spell), Coordination (Spell), Focus (Spell) |
Debuffs | Alchemy Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell) |
Introduced in Beta, Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking.
- In To Raise a Banner of Flame, Alchemy was updated with the ability to craft dispel potions out of Chorizite.
- In Twilight's Gleaming, Dyeing was introduced, a process that requires Alchemy in combination with Cooking.
- In The Changing of the Ways, Alchemy crafting was greatly improved with the addition of concentrated ingredients.
- In The Widening Gyre, Alchemy was updated with the ability to craft Trade Health Elixirs and Trade Mana Elixirs.
- In Into the Darkness, Alchemy was updated with the ability to craft gems which when used cast the protective and regenerative self spells of Life Magic.
- In Evolution, Alchemy was updated with the ability to craft Alchemical Throwing Phials which when thrown at a target cast the vulnerability spells of Life Magic.
Alchemy has had a long history in playing a role in quests, including the crafting of Atlan Weapons and Isparian Arms.
Related Links:
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |
[[Category:Skill]] [[Category:Trade Skill]]