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=== Materials ===
{{Related|Skills|Crafting|Tinkering}}
{| style="text-align:left" border="1" cellpadding="3" cellspacing="0"
{{Intro
!Material
| Patch Introduced = [[Repercussions]]
!Modification
|  Related Quests =  
|          Updated = [[#Update History|See Below]]
}}
{{Exemplar ToC|Crafting}}
{|{{Format|Panel}}
!bgcolor=#B1CCA3 colspan=2| {{Icon|Armor Tinkering}} <big>Armor Tinkering</big>
|-
|-
| [[Image:Salvaged Steel Icon.png]] [[Salvaged Steel|Steel]]
|bgcolor=#d0d0d0 width=150px| Description
|Apply this material to treasure-generated armor to increase the armor's <i>armor level</i> by 20.
| Lets you improve the properties of armor.
|-
|-
| [[Image:Salvaged Alabaster Icon.png]] [[Salvaged Alabaster|Alabaster]]
|bgcolor=#d0d0d0| Formula
|Apply this material to treasure-generated armor to increase the armor's protection against <i>piercing</i> by 0.2.
| ([[Focus]] + [[Endurance]]) / 2
|-
|-
| [[Image:Salvaged Bronze Icon.png]] [[Salvaged Bronze|Bronze]]
|bgcolor=#d0d0d0| Base Status
|Apply this material to treasure-generated armor to increase the armor's protection against <i>slashing</i> by 0.2.
| Untrained
|-
|-
| [[Image:Salvaged Marble Icon.png]] [[Salvaged Marble|Marble]]
|bgcolor=#d0d0d0| Cost to Train
|Apply this material to treasure-generated armor to increase the armor's protection against <i>bludgeoning</i> by 0.2.
| 4
|-
|-
| [[Image:Salvaged Armoredillo Hide Icon.png]] [[Salvaged Armoredillo Hide|Armoredillo Hide]]
|bgcolor=#d0d0d0| Cost to Specialize
|Apply this material to treasure-generated armor to increase the armor's protection against <i>acid</i> by 0.4.
| 0 - specialized via [[Jibril's Essence]] augment.
|-
|-
| [[Image:Salvaged Ceramic Icon.png]] [[Salvaged Ceramic|Ceramic]]
|bgcolor=#d0d0d0| Buffs
|Apply this material to treasure-generated armor to increase the armor's protection against <i>fire</i> by 0.4.
| [[Armor Tinkering Expertise (Spell)]], [[Endurance (Spell)]], [[Focus (Spell)]]
|-
|-
| [[Image:Salvaged Wool Icon.png]] [[Salvaged Wool|Wool]]
|bgcolor=#d0d0d0| Debuffs
|Apply this material to treasure-generated armor to increase the armor's protection against <i>cold</i> by 0.4.
| [[Armor Tinkering Ignorance (Spell)]], [[Frailty (Spell)]], [[Bafflement (Spell)]]
|-
| [[Image:Salvaged Reedshark Hide Icon.png]] [[Salvaged Reedshark Hide|Reedshark Hide]]
|Apply this material to treasure-generated armor to increase the armor's protection against <i>lightning</i> by 0.4.
|-
| [[Image:Salvaged Peridot Icon.png]] [[Salvaged Peridot|Peridot]][[#footnote1|*]]
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Melee Defense</i>.
|-
| [[Image:Salvaged Yellow Topaz Icon.png]] [[Salvaged Yellow Topaz|Yellow Topaz]][[#footnote1|*]]
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Missile Defense</i>.
|-
| [[Image:Salvaged Zircon Icon.png]] [[Salvaged Zircon|Zircon]][[#footnote1|*]]
|Apply this material to treasure-generated armor to imbue the target with a +1 bonus to <i>Magic Defense</i>.
|-
|-
|}
|}
<span id="footnote1">* Only one imbue can be applied per piece of armor.</span>


== Notes ==
== See Also ==
*(Focus + Endurance) /2 )
* [[:Category:Armor Tinkering]]
* [[:Category:Tinkering Guide]]
* [[Tinkering Items]]
* [[User:Immortalbob/Guides/Covenant_Tinkering_Guide|Covenant and Olthoi Armor Tinkering]]
 
== Update History ==
* Originally the [[Appraise Armor]] skill at a cost of 4 to train, 2 to specialize and a formula of Focus.
* During the [[Repercussions]] event, when appraisal of items was removed, the skill became Armor Tinkering.
* Until [[Master of Arms]], Alchemy was trained for free on [[Character Races#Viamontian|Viamontians]], and on [[Character Races#Gear Knight|Gear Knights]] with [[Attribute and Skill Redistribution|changed innate abilities]].
 
{{Skills}}
[[Category:Skills]]
[[Category:Trade Skill]]

Revision as of 14:58, 12 April 2014

Related topics: Skills, Crafting, Tinkering

Introduced:  Repercussions Updated:  See Below
Armor Tinkering
Description Lets you improve the properties of armor.
Formula (Focus + Endurance) / 2
Base Status Untrained
Cost to Train 4
Cost to Specialize 0 - specialized via Jibril's Essence augment.
Buffs Armor Tinkering Expertise (Spell), Endurance (Spell), Focus (Spell)
Debuffs Armor Tinkering Ignorance (Spell), Frailty (Spell), Bafflement (Spell)

See Also

Update History

Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat