Empowered Harbinger Quest: Difference between revisions
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{{Links Header| | {{Links Header|Harbinger Quests | ||
[[Weakened Harbinger Quest|Weakened Harbinger]] - [[Essenceless Harbinger Quest|Essenceless Harbinger]] - [[Empowered Harbinger Quest|Empowered Harbinger]] - [[Aerbax's Prodigal Harbinger|Prodigal Harbinger]]}} | [[Weakened Harbinger Quest|Weakened Harbinger]] - [[Essenceless Harbinger Quest|Essenceless Harbinger]] - [[Empowered Harbinger Quest|Empowered Harbinger]] - [[Aerbax's Prodigal Harbinger|Prodigal Harbinger]]}} | ||
{{Quest Summary | {{Quest Summary | ||
| | | Level = 60 | Recommended Level = 100+ | ||
| Quest Type = Fellowship | |||
| Starts With = [[Issk]] or [[Vincadi]] | |||
| Starts At = 12.7S, 46.6E in [[Old Yanshi]] | |||
| Route = [[Yanshi]] | |||
| Quest Type = | | Repeat Timer = 20 Hours | ||
| | | Time to Complete = | ||
| | |||
| | |||
| | |||
| | |||
| Contracts = | | Contracts = | ||
}} | }} | ||
== | == Overview == | ||
Quest to kill the | Quest to kill the Harbinger with his full powers and drawing on the power of the [[Essences of Magic|Essences]]. | ||
== | * The Weakened, Essenceless and Empowered Harbinger quests all '''share timers''' for the free skill point and the [[Harbinger Arm Token]]. | ||
;Prerequisites | |||
* You will need one quest item to give to [[Issk]] or [[Vincadi]] to enter the [[Tunnels to the Harbinger]]. The items are all dropped randomly by certain creatures. Each item is also tied with a skill and on completion of the quest you will get one free point into that skill (see also quest XP reward). | |||
* Flagging items: | |||
<div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; background-color:#FEFEFE;"> | |||
{|class="wikitable sortable" | |||
! Item | |||
! Skill | |||
! Dropped By | |||
|- | |||
| {{Icon Link|Slasher Reedshark Hide}} || [[Alchemy]] || [[Reedshark Slasher]] | |||
|- | |||
| {{Icon Link|Skull of a Skeletal Hero}} || [[Arcane Lore]] || [[Skeletal Hero]] | |||
|- | |||
| {{Icon Link|Sage Drudge Charm}} || [[Armor Tinkering]] || [[Drudge Sage]] | |||
|- | |||
| {{Icon Link|Wood Heart}} || [[Assess Creature]] || [[Wood Golem]] | |||
|- | |||
| {{Icon Link|Ash Gromnie Tooth}} || [[Assess Person]] || [[Ash Gromnie]], [[Adolescent Ash Gromnie]] | |||
|- | |||
| {{Icon Link|Banderling Antagonist Scalp}} || [[Cooking]] || [[Banderling Antagonist]] | |||
|- | |||
| {{Icon Link|Murk Drudge Charm}} || [[Creature Enchantment]] || [[Murk Drudge]] | |||
|- | |||
| {{Icon Link|Granite Heart}} || [[Deception]] || [[Granite Golem]] | |||
|- | |||
| {{Icon Link|Primeval Skeleton Shin Bone}} || [[Dirty Fighting]] || [[Primeval Skeleton]] | |||
|- | |||
| {{Icon Link|Banderling Predator Scalp}} || [[Dual Wield]] || [[Banderling Predator]] | |||
|- | |||
| {{Icon Link|Banderling Bone Ring (Trophy)}} || [[Finesse Weapons]] || [[Banderling Scalper]] | |||
|- | |||
| {{Icon Link|Banderling Slayer Scalp}} || [[Fletching]] || [[Banderling Slayer]] | |||
|- | |||
| {{Icon Link|Olthoi Head}} || [[Healing]] || [[Olthoi Noble]] | |||
|- | |||
| {{Icon Link|Mutilator Head}} || [[Heavy Weapons]] || [[Olthoi Mutilator]] | |||
|- | |||
| {{Icon Link|Insidious Monouga Idol}} || [[Item Enchantment]] || [[Insidious Monouga]] | |||
|- | |||
| {{Icon Link|Plate Armoredillo Hide}} || [[Item Tinkering]] || [[Plate Armoredillo]] | |||
|- | |||
| {{Icon Link|Copper Heart}} || [[Jump]] || [[Copper Golem]] | |||
|- | |||
| {{Icon Link|Ravener Guts}} || [[Leadership]] || [[Drudge Ravener]] | |||
|- | |||
| {{Icon Link|Drudge Cabalist Charm}} || [[Life Magic]] || [[Drudge Cabalist]] | |||
|- | |||
| {{Icon Link|Rendeath Shreth Hide}} || [[Light Weapons]] || [[Rendeath Shreth]] | |||
|- | |||
| {{Icon Link|Merciless Monouga Idol}} || [[Lockpick]] || [[Merciless Monouga]] | |||
|- | |||
| {{Icon Link|Obsidian Heart}} || [[Loyalty]] || [[Obsidian Golem]] | |||
|- | |||
| {{Icon Link|Peerless Drudge Charm}} || [[Magic Defense]] || [[Peerless Drudge]] | |||
|- | |||
| {{Icon Link|Mystic Drudge Charm}} || [[Magic Item Tinkering]] || [[Drudge Mystic]] | |||
|- | |||
| {{Icon Link|Essence of a Phantasm}} || [[Mana Conversion]] || [[Phantasm]] | |||
|- | |||
| {{Icon Link|Telumiat Hollow Minion Essence}} || [[Melee Defense]] || [[Telumiat Hollow Minion]] | |||
|- | |||
| {{Icon Link|Banderling Savage Arm}} || [[Missile Defense]] || [[Banderling Savage]] | |||
|- | |||
| {{Icon Link|Gauloth Shreth Hide}} || [[Recklessness]] || [[Gauloth Shreth]] | |||
|- | |||
| {{Icon Link|Iron Heart}} || [[Run]] || [[Iron Golem]] | |||
|- | |||
| {{Icon Link|Diamond Heart}} || [[Shield]] || [[Diamond Golem]], [[Diamond Lord]], [[Acidic Diamond Golem]] | |||
|- | |||
| {{Icon Link|Gloom Drudge Charm}} || [[Sneak Attack]] || [[Gloom Drudge]] | |||
|- | |||
| {{Icon Link|Reaper Reedshark Hide}} || [[Two Handed Combat]] || [[Reaper]] | |||
|- | |||
| {{Icon Link|Skull of a Dark Master}} || [[Void Magic]] || [[Dark Master]] | |||
|- | |||
| {{Icon Link|Banderling Aggressor Scalp}} || [[War Magic]] || [[Banderling Aggressor]] | |||
|- | |||
| {{Icon Link|Bloodthirsty Monouga Idol}} || [[Weapon Tinkering]] || [[Bloodthirsty Monouga]] | |||
|- | |||
|} | |||
</div> | |||
== Overview == | |||
== Walkthrough & Notes == | |||
* Make sure everyone from your fellow has a [[Harbinger Quest#Harbinger Items|Harbinger Item]] before starting. | * Make sure everyone from your fellow has a [[Harbinger Quest#Harbinger Items|Harbinger Item]] before starting. | ||
=== Step 1: The Tunnels === | === Step 1: The Tunnels === | ||
# From [[Yanshi]], run to either [[Issk]] | # From [[Yanshi]], run to either [[Issk]] at 12.9S, 46.5E or [[Vincadi]] at 12.6S 46.7E. | ||
#* | #* Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC. | ||
#* | #* {{Tip}} Soft tie to the surface portal at 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly. | ||
# When your group is ready, everyone should hand their [[Harbinger Items]] to the NPC (either [[Issk]] or [[Vincadi]]) and then use the nearby [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]] portal to begin. | # When your group is ready, everyone should hand their [[Harbinger Items]] to the NPC (either [[Issk]] or [[Vincadi]]) and then use the nearby [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]] portal to begin. | ||
#* | #* Note: If you are already flagged to enter the dungeon you do not need to turn in an item before doing the quest. You can do the quest then find the item for the skill you want afterward. Also even if you have never done the quest before and you are not flagged to enter you may hand in any Harbinger item (a common one like a [[Wood Heart]]) then after the quest is done find the item for the skill you really want and hand that in then talk to the NPC. You will be rewarded based on the last item you turn in to the NPC before talking to them. | ||
# Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made. | # Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made. | ||
# Choosing Vincadi means you fight through Sclavi and tentacles on the way down. Choosing Issk means you fight Virindi and Tentacles. | # Choosing Vincadi means you fight through Sclavi and tentacles on the way down. Choosing Issk means you fight Virindi and Tentacles. | ||
Line 51: | Line 119: | ||
=== Step 2: Harbinger === | === Step 2: Harbinger === | ||
# When you get inside, someone should debuff Harbinger fully. Start with UA/Strength and then Imperil, Slash/Blud/Pierce Vuln, Fester, etc... He is basically immune to Elemental damage, but takes equal damage from all Physicals...thus, Pierce or Slash is the best way to go. | # When you get inside, someone should debuff Harbinger fully. Start with UA/Strength and then Imperil, Slash/Blud/Pierce Vuln, Fester, etc... He is basically immune to Elemental damage, but takes equal damage from all Physicals...thus, Pierce or Slash is the best way to go. | ||
# Rapid kills of the Harbinger are accomplished by holding him in place with a circle of archers, healers, and/or non-attacking melees...and then Tusker Fisting the crap out of him. Pure attacking him is slow, as he has 500k+ hit points and is resistant to weapon damage. | # Rapid kills of the Harbinger are accomplished by holding him in place with a circle of archers, healers, and/or non-attacking melees...and then Tusker Fisting the crap out of him. Pure attacking him is slow, as he has 500k+ hit points and is resistant to weapon damage. | ||
'''Special Note''': The Harbingers are Elementals. A Prismatic Atlan Wand thus deals double damage on them. A Tusker Fisting mage with such a wand is basically equal to two of himself. Having someone with life magic on hand to keep their mana full basically means he can nonstop Fist. | '''Special Note''': The Harbingers are Elementals. A Prismatic Atlan Wand thus deals double damage on them. A Tusker Fisting mage with such a wand is basically equal to two of himself. Having someone with life magic on hand to keep their mana full basically means he can nonstop Fist. | ||
#* | #* {{Tip}} If you have low level players in your group, it is a good idea to designate them as fellowship healers. | ||
# Throughout the fight, ''Hands'' will spawn. Stop attacking Harbinger and team up on each Hand one at a time. The Hands are an Imperil Vulnerable creature...don't use Armor Renders or Vulns, they counter buff. Imperil them and use standard physical weapons for best all around results. They also take little damage from magic, so melee and archers are the best to kill them with. | # Throughout the fight, ''Hands'' will spawn. Stop attacking Harbinger and team up on each Hand one at a time. The Hands are an Imperil Vulnerable creature...don't use Armor Renders or Vulns, they counter buff. Imperil them and use standard physical weapons for best all around results. They also take little damage from magic, so melee and archers are the best to kill them with. | ||
## | ## Green - [[Hand of Verdancy]] | ||
## | ## Blue - [[Hand of Enchantment]] | ||
## | ## Purple - [[Hand of Artifice]] | ||
## | ## Red- [[Hand of Strife]] | ||
# Once Harbinger's health gets below 50%, ''Essences'' will spawn around the Harbinger (Note: If he's backed up against a wall, only two or three might spawn!) Stop attacking Harbinger and team up on each Essence one at a time. Essences no longer smite. The fastest way to kill them is Armor Rend Elemental weapons of the opposed elements, although Physicals work roughly half as well. For instance, The Purple Essence is best Acid Vulned, Imperiled, and then attacked with AR ACid. | # Once Harbinger's health gets below 50%, ''Essences'' will spawn around the Harbinger (Note: If he's backed up against a wall, only two or three might spawn!) Stop attacking Harbinger and team up on each Essence one at a time. Essences no longer smite. The fastest way to kill them is Armor Rend Elemental weapons of the opposed elements, although Physicals work roughly half as well. For instance, The Purple Essence is best Acid Vulned, Imperiled, and then attacked with AR ACid. | ||
## | ## Purple - [[Essence of Artifice]]. Highest rate of fire, this essence kills a lot of people, because it never uses Item magic, basically war war war. | ||
## | ## Blue - [[Essence of Enchantment]]. Debuffs, and uses Cold magic. | ||
## | ## Red - [[Essence of Strife]]. Fire magic and vulns. | ||
## | ## Green - [[Essence of Verdancy]]. Uses a lot of life magic, and no longer Smites (the Harbinger does that). | ||
# When the Harbinger dies, loot a | # When the Harbinger dies, loot a {{Icon Link Small|Harbinger Arm Token}} from the ground and then take the surface portal that spawns. Taking the Portal is ONE OF THE FLAGS...you cannot teleport out! If you do, you can't get the skill point xp! | ||
'''Note:''' If you die, portal recall and run back to the [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]], near [[Issk]] or [[Vincadi]]. When you click to enter the portal it will ask you if you want to return to Harbinger's Lair. Click '''YES'''. | '''Note:''' If you die, portal recall and run back to the [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]], near [[Issk]] or [[Vincadi]]. When you click to enter the portal it will ask you if you want to return to Harbinger's Lair. Click '''YES'''. | ||
== Maps == | == Dungeons & Maps == | ||
{{Dungeon Table | {{Dungeon Table | ||
| Table Rows = | | Table Rows = | ||
Line 79: | Line 146: | ||
| Wiki Map File = | | Wiki Map File = | ||
| ACmaps ID = 6447 | | ACmaps ID = 6447 | ||
}} | }} | ||
{{Dungeon Maps | {{Dungeon Maps | ||
Line 87: | Line 152: | ||
| Wiki Map File = | | Wiki Map File = | ||
| ACmaps ID = 6446 | | ACmaps ID = 6446 | ||
}} | }} | ||
}} | }} | ||
== | == Rewards == | ||
=== Items === | |||
{|class="wikitable" | |||
!Task | |||
!Reward | |||
|- | |||
|Hand [[Harbinger Arm Token]] to [[Ciandra]] | |||
|{{Icon Link|Harbinger Arm Guard}} | |||
|- | |||
|Hand [[Harbinger Arm Guard]] back to [[Ciandra]] | |||
|{{Icon Link|Finger of the Harbinger}} | |||
|- | |||
|Hand [[Harbinger Arm Token]] to [[Emissary of Asheron (Yanshi)|Emissary of Asheron]] | |||
|{{Icon Link|Pack Harbinger}} (Random reward) | |||
|} | |||
=== Experience === | |||
{{Quest Experience Table | {{Quest Experience Table | ||
| Repeat Differs = False | | Repeat Differs = False | ||
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}} | }} | ||
{{Quest Task | {{Quest Task | ||
| Description = Give the [[Harbinger Arm Token]] to | | Description = Give the [[Harbinger Arm Token]] to [[Emissary of Asheron (Yanshi)|Emissary of Asheron]] | ||
| Max XP = 255,000,000 | | Max XP = 255,000,000 | ||
| Percent of Level = | | Percent of Level = | ||
Line 122: | Line 188: | ||
}} | }} | ||
== | === Luminance === | ||
* 15,000 | |||
=== Titles === | |||
{{Title Rewards Table | {{Title Rewards Table | ||
| Table Rows = | | Table Rows = | ||
{{Title | {{Title | ||
| Title = Master of the Elements | | Title = Master of the Elements | ||
| Task = | | Task = Hand [[Harbinger Arm Token]] to [[Emissary of Asheron (Yanshi)|Emissary of Asheron]] | ||
}} | }} | ||
}} | }} | ||
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Click image for full size version. | Click image for full size version. | ||
<gallery widths=200px heights=200px perrow=3> | <gallery widths=200px heights=200px perrow=3> | ||
File: | File:Ciandra, Arcanum Alchemist Live.jpg|Ciandra, Arcanum Alchemist | ||
File:Harbinger Live Scale.jpg|Empowered Harbinger | |||
File: | |||
</gallery> | </gallery> | ||
== | == Dialog == | ||
=== Handing in a Creature Trophy (Harbinger Item) === | |||
:You give Vincadi Bloodthirsty Monouga Idol. | |||
:Vincadi tells you, "You have chosen to enhance your understanding of Weapon Tinkering." | |||
:Vincadi tells you, "If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal." | |||
=== Speaking with Vincadi or Issk after Completing Quest === | |||
:Vincadi tells you, "You have done well to earn your reward." | |||
:Your base Weapon Tinkering skill is now 526 and has reached its upper limit! | |||
=== Handing Harbinger Arm Token to Ciandra, Arcanum Alchemist === | |||
:You give Ciandra, Arcanum Alchemist Harbinger Arm Token. | |||
:Ciandra, Arcanum Alchemist tells you, "Ah, excellent, an arm from the Harbinger! Oh, just look at the glow it has! That's thaumic residue from the absorbtion of the Essences! This is so exciting, I can't wait to begin testing this! Here take this as a reward for helping to keep the Harbinger in check. Return it to me if you would prefer a different reward." | |||
:Ciandra, Arcanum Alchemist gives you Harbinger Arm Guard. | |||
=== Handing Harbinger Arm Guard back to Ciandra === | |||
:You give Ciandra, Arcanum Alchemist Harbinger Arm Guard. | |||
:Ciandra, Arcanum Alchemist tells you, "No problem, let's see, I hope you can use this. If not, then return it to me for a less tangible reward." | |||
:Ciandra, Arcanum Alchemist gives you Finger of the Harbinger. | |||
=== Handing Harbinger Arm Token to Emissary of Asheron === | |||
:You give Emissary of Asheron Harbinger Arm Token. | |||
:Emissary of Asheron tells you, "I award you the title Master of the Elements. We are indebted to you for your efforts in keeping the Harbinger down." | |||
:You've earned 256,322,255 experience. | |||
You've earned 15,000 Luminance. | :You've earned 15,000 Luminance. | ||
=== Random Reward from the Emissary of Asheron === | |||
:Emissary of Asheron tells you, "Here, take this as well. It is my hope that these pack dolls will prove an incentive for people to fight the Harbinger." | |||
:Emissary of Asheron gives you Pack Harbinger. | |||
== Update History == | |||
{{Update History| | |||
[[The Price of Loyalty]] | |||
* Quest introduced. | |||
[[The Quest for Freedom]] | |||
* Repeat timer changed from 27 days to 20 hours. | |||
}} |
Revision as of 05:35, 13 March 2014
Harbinger Quests Weakened Harbinger - Essenceless Harbinger - Empowered Harbinger - Prodigal Harbinger |
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Empowered Harbinger Quest | |
---|---|
Level: | 60 |
Rec. Level: | 100+ |
Type: | Fellowship |
Starts With: | Issk or Vincadi |
Starts At: | 12.7S, 46.6E in Old Yanshi |
Route: | Yanshi |
Repeat: | 20 Hours |
Overview
Quest to kill the Harbinger with his full powers and drawing on the power of the Essences.
- The Weakened, Essenceless and Empowered Harbinger quests all share timers for the free skill point and the Harbinger Arm Token.
- Prerequisites
- You will need one quest item to give to Issk or Vincadi to enter the Tunnels to the Harbinger. The items are all dropped randomly by certain creatures. Each item is also tied with a skill and on completion of the quest you will get one free point into that skill (see also quest XP reward).
- Flagging items:
Overview
Walkthrough & Notes
- Make sure everyone from your fellow has a Harbinger Item before starting.
Step 1: The Tunnels
- From Yanshi, run to either Issk at 12.9S, 46.5E or Vincadi at 12.6S 46.7E.
- Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
- Tip: Soft tie to the surface portal at 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly.
- When your group is ready, everyone should hand their Harbinger Items to the NPC (either Issk or Vincadi) and then use the nearby Tunnels to the Harbinger portal to begin.
- Note: If you are already flagged to enter the dungeon you do not need to turn in an item before doing the quest. You can do the quest then find the item for the skill you want afterward. Also even if you have never done the quest before and you are not flagged to enter you may hand in any Harbinger item (a common one like a Wood Heart) then after the quest is done find the item for the skill you really want and hand that in then talk to the NPC. You will be rewarded based on the last item you turn in to the NPC before talking to them.
- Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made.
- Choosing Vincadi means you fight through Sclavi and tentacles on the way down. Choosing Issk means you fight Virindi and Tentacles.
- Jump 1: Acid Pit - Full jump ahead (land on invisible platform). Hit the far wall.
- Jump 2: Lava Pit - Jump into the pit and take the hallway out.
- Jump 3: Ice Shelf - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
- Jump 4: Ice/Acid Pit Combo - Dispell, then shift Jump down onto the ice shelf and quicky run to the edge and full jump across the acid pit (land on invisible platform). Hit the far wall, preferrably above the door. The ice hurts, so be quick.
- Jump 5: Staging Area - Shift jump down and quickly move to the south (near the portals).
- At this point, everyone should check buffs, and when ready, use the Harbinger's Lair portal to begin the fight.
Step 2: Harbinger
- When you get inside, someone should debuff Harbinger fully. Start with UA/Strength and then Imperil, Slash/Blud/Pierce Vuln, Fester, etc... He is basically immune to Elemental damage, but takes equal damage from all Physicals...thus, Pierce or Slash is the best way to go.
- Rapid kills of the Harbinger are accomplished by holding him in place with a circle of archers, healers, and/or non-attacking melees...and then Tusker Fisting the crap out of him. Pure attacking him is slow, as he has 500k+ hit points and is resistant to weapon damage.
Special Note: The Harbingers are Elementals. A Prismatic Atlan Wand thus deals double damage on them. A Tusker Fisting mage with such a wand is basically equal to two of himself. Having someone with life magic on hand to keep their mana full basically means he can nonstop Fist.
- Tip: If you have low level players in your group, it is a good idea to designate them as fellowship healers.
- Throughout the fight, Hands will spawn. Stop attacking Harbinger and team up on each Hand one at a time. The Hands are an Imperil Vulnerable creature...don't use Armor Renders or Vulns, they counter buff. Imperil them and use standard physical weapons for best all around results. They also take little damage from magic, so melee and archers are the best to kill them with.
- Green - Hand of Verdancy
- Blue - Hand of Enchantment
- Purple - Hand of Artifice
- Red- Hand of Strife
- Once Harbinger's health gets below 50%, Essences will spawn around the Harbinger (Note: If he's backed up against a wall, only two or three might spawn!) Stop attacking Harbinger and team up on each Essence one at a time. Essences no longer smite. The fastest way to kill them is Armor Rend Elemental weapons of the opposed elements, although Physicals work roughly half as well. For instance, The Purple Essence is best Acid Vulned, Imperiled, and then attacked with AR ACid.
- Purple - Essence of Artifice. Highest rate of fire, this essence kills a lot of people, because it never uses Item magic, basically war war war.
- Blue - Essence of Enchantment. Debuffs, and uses Cold magic.
- Red - Essence of Strife. Fire magic and vulns.
- Green - Essence of Verdancy. Uses a lot of life magic, and no longer Smites (the Harbinger does that).
- When the Harbinger dies, loot a Harbinger Arm Token from the ground and then take the surface portal that spawns. Taking the Portal is ONE OF THE FLAGS...you cannot teleport out! If you do, you can't get the skill point xp!
Note: If you die, portal recall and run back to the Tunnels to the Harbinger, near Issk or Vincadi. When you click to enter the portal it will ask you if you want to return to Harbinger's Lair. Click YES.
Dungeons & Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Tunnels to the Harbinger (Issk) | 12.9S 46.5E | -- | 6447 |
Tunnels to the Harbinger (Vincadi) | 12.6S 46.7E | -- | 6446 |
Rewards
Items
Task | Reward |
---|---|
Hand Harbinger Arm Token to Ciandra | Harbinger Arm Guard |
Hand Harbinger Arm Guard back to Ciandra | Finger of the Harbinger |
Hand Harbinger Arm Token to Emissary of Asheron | Pack Harbinger (Random reward) |
Experience
Luminance
- 15,000
Titles
Images
Click image for full size version.
-
Ciandra, Arcanum Alchemist
-
Empowered Harbinger
Dialog
Handing in a Creature Trophy (Harbinger Item)
- You give Vincadi Bloodthirsty Monouga Idol.
- Vincadi tells you, "You have chosen to enhance your understanding of Weapon Tinkering."
- Vincadi tells you, "If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal."
Speaking with Vincadi or Issk after Completing Quest
- Vincadi tells you, "You have done well to earn your reward."
- Your base Weapon Tinkering skill is now 526 and has reached its upper limit!
Handing Harbinger Arm Token to Ciandra, Arcanum Alchemist
- You give Ciandra, Arcanum Alchemist Harbinger Arm Token.
- Ciandra, Arcanum Alchemist tells you, "Ah, excellent, an arm from the Harbinger! Oh, just look at the glow it has! That's thaumic residue from the absorbtion of the Essences! This is so exciting, I can't wait to begin testing this! Here take this as a reward for helping to keep the Harbinger in check. Return it to me if you would prefer a different reward."
- Ciandra, Arcanum Alchemist gives you Harbinger Arm Guard.
Handing Harbinger Arm Guard back to Ciandra
- You give Ciandra, Arcanum Alchemist Harbinger Arm Guard.
- Ciandra, Arcanum Alchemist tells you, "No problem, let's see, I hope you can use this. If not, then return it to me for a less tangible reward."
- Ciandra, Arcanum Alchemist gives you Finger of the Harbinger.
Handing Harbinger Arm Token to Emissary of Asheron
- You give Emissary of Asheron Harbinger Arm Token.
- Emissary of Asheron tells you, "I award you the title Master of the Elements. We are indebted to you for your efforts in keeping the Harbinger down."
- You've earned 256,322,255 experience.
- You've earned 15,000 Luminance.
Random Reward from the Emissary of Asheron
- Emissary of Asheron tells you, "Here, take this as well. It is my hope that these pack dolls will prove an incentive for people to fight the Harbinger."
- Emissary of Asheron gives you Pack Harbinger.
Update History
|