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== Walk Through ==
=== Walk Through ===
* Make sure everyone from your fellow has a [[Harbinger Item]] (see below) before starting.  You must have  
* Make sure everyone from your fellow has a [[Harbinger Item]] (see below) before starting.  You must have  


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<font color=darkgoldenrod>Ciandra, Arcanum Alchemist tells you, "Ah, excellent, an arm from the Harbinger! Oh, just look at the glow it has! That's thaumic residue from the absorbtion of the Essences! This is so exciting, I can't wait to begin testing this! Here take this as a reward for helping to keep the Harbinger in check. Return it to me if you would prefer a different reward."<br></font>
<font color=darkgoldenrod>Ciandra, Arcanum Alchemist tells you, "Ah, excellent, an arm from the Harbinger! Oh, just look at the glow it has! That's thaumic residue from the absorbtion of the Essences! This is so exciting, I can't wait to begin testing this! Here take this as a reward for helping to keep the Harbinger in check. Return it to me if you would prefer a different reward."<br></font>
<font color=green>Ciandra, Arcanum Alchemist gives you Harbinger Arm Guard.<br></font>
<font color=green>Ciandra, Arcanum Alchemist gives you Harbinger Arm Guard.<br></font>


== Medium Version ==
== Medium Version ==

Revision as of 21:37, 6 October 2008

Hard Version

File:Harbinger Live Scale.jpg
Harbinger
Quest Summary
Quest type Solo/Group
XP Reward Variable - 2 points into skill of choice
XP Cap 655 Million xp
Item Reward Pack Harbinger

Harbinger Arm Guard
Finger of the Harbinger

Title Reward Champion of Dereth
Starting location Yanshi
Timer 27 Days
Level Restrictions 60+
Level Suggestions 120+
Introduced in Into the Darkness

Walk Through

  • Make sure everyone from your fellow has a Harbinger Item (see below) before starting. You must have

Step 1: The Tunnels

  1. From Yanshi, run to either Issk @ 12.9S, 46.5E or Vincadi @ 12.6S 46.7E.
    • Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
    • Tip: Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly.
  2. When your group is ready, everyone should hand their Harbinger Item to the NPC (either Issk or Vincadi) and then use the nearby Tunnels to the Harbinger portal to begin.
  3. Once inside, the dungeon is linear to the bottom (keep heading down). The only obsticals are a series of 4 jumps that must be made.
    • Jump 1: Acid Pit - Full jump ahead (land on invisible platform)
    • Jump 2: Lava Pit - Jump into the pit and take the hallway to the North
    • Jump 3: Ice Shelf - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
    • Jump 4: Ice/Acid Pit - Dispell, then shift Jump down onto the ice shelf and quicky run to the edge and full jump across the acid pit (land on invisible platform). The ice hurts, so be quick.
    • Jump 5: Staging Area - Shift jump down and quickly move to the south (near the portals).
  4. At this point, everyone should rebuff, and when ready, use the Harbinger's Lair portal to begin the fight.

Step 2: Harbinger

  1. When you get inside, someone should debuff Harbinger fully. Start with UA/Strength and then Imperil, Slash Vuln, Fester, etc...
  2. Throughout the fight, Hands will spawn. Stop attacking Harbinger and team up on each Hand one at a time. Some hands can smite, so the order of attack should be:
    1. GREEN - Hand of Verdancy
    2. BLUE - Hand of Enchantment
    3. PURPLE - Hand of Artifice
    4. RED - Hand of Strife
  3. Once Harbinger's health gets below 50%, Essences will spawn. Stop attacking Harbinger and team up on each Wisp one at a time. Some essences can smite, so the order of attack should be:
    1. GREEN - Essence of Verdancy
    2. BLUE - Essence of Enchantment
    3. PURPLE - Essence of Artifice
    4. RED - Essence of Strife
  4. When harbinger dies, loot a Harbinger Arm Token from the ground and then take the surface portal that spawns.

Note: If you die, portal recall and run back to the Tunnels to the Harbinger, near Issk or Vincadi. When you click to enter the portal it will ask you if you want to return to Harbinger's Lair. Click YES.

Items

Lore & Dialog

You give Vincadi Bloodthirsty Monouga Idol.
Vincadi tells you, "You have chosen to enhance your understanding of Weapon Tinkering."
Vincadi tells you, "If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal."


"It cannot be. I am the well of world blood given consciousness, your blades should not matter. They will not stop me. I will not fall to darkness. I will not listen to her sweet song. They both mean to imprison me for their own purposes. No! I shall return, I have tasted freedom, I shall rise again!"


Vincadi tells you, "You have done well to earn your reward."
Your base Weapon Tinkering skill is now 526 and has reached its upper limit!


You give Ciandra, Arcanum Alchemist Harbinger Arm Token.
Ciandra, Arcanum Alchemist tells you, "Ah, excellent, an arm from the Harbinger! Oh, just look at the glow it has! That's thaumic residue from the absorbtion of the Essences! This is so exciting, I can't wait to begin testing this! Here take this as a reward for helping to keep the Harbinger in check. Return it to me if you would prefer a different reward."
Ciandra, Arcanum Alchemist gives you Harbinger Arm Guard.

Medium Version

Walk Through

Items

Harbinger Items

Skill Item Skill Item
Alchemy Reedshark Slasher Hide Life Magic Drudge Cabalist Charm
Arcane Lore Skull of a Skeletal Hero Lockpick Merciless Monouga Idol
Armor Tinkering Drudge Sage Charm Loyalty Obsidian Golem Heart
Assess Creature Wood Golem Heart Mace Skeleton Primeval Shin Bone
Assess Person Ash Gromnie Tooth Magic Defense Peerless Drudge Charm
Axe Rendeath Shreth Hide Magic Item Tinkering Drudge Mystic Charm
Bow Drudge Bloodletter Charm Mana Conversion Phantasm Essence
Cooking Banderling Antagonist Scalp Melee Defense Telumiat Hollow Minion Mist
Creature Magic Murk Drudge Charm Missile Defense Savage Banderling Arm
Crossbow Banderling Predator Scalp Run Iron Golem Heart
Dagger Banderling Bone Ring Spear Gauloth Shreth Hide
Deception Granite Golem Heart Staff Gloom Drudge Charm
Fletching Banderling Slayer Scalp Sword Olthoi Mutilator Head
Healing Olthoi Noble Head Thrown Weapons Dark Master Skull
Item Magic Insidious Monouga Idol Unarmed Combat Reedshark Reaper Hide
Item Tinkering Plate Armoredillo Hide War Magic Banderling Aggressor Scalp
Jump Copper Golem Heart Weapon Tinkering Bloodthirsty Monouga Idol
Leadership Drudge Ravener Guts


Lore & Dialog

You apply the oil to the surface of the shield. The oil hardens into a hard prismatic crystalline shell. A soft glow surrounds the shield and storms become visible in the prismatic coating.