- Note: There are three versions of this quest. See the Guide to Fighting the Harbinger.
- Weakened Harbinger - Original Version of The Iron Coast. See Easy Version below
- Essenceless Harbinger - Medium Version, a variation of the quest introduced during Shining Runes and Shadowed Hands - Also known as "Harbinger Über" - See also Prismatic Shadow Armor Quest
- Empowered Harbinger - Hard Version, without weakening the Harbinger - Also known as "Harbinger Extreme".
- The Easy, Medium and Hard Version require you to hand in a Harbinger Item to either Issk or Vincadi
Hard Version
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Harbinger Quest | |
---|---|
Level: | ?? |
Type: | Group |
Starts At: | ?? |
Repeat: | ?? |
Walk Through
- Make sure everyone from your fellow has a Harbinger Items (see below) before starting. You must have
Step 1: The Tunnels
- From Yanshi, run to either Issk @ 12.9S, 46.5E or Vincadi @ 12.6S 46.7E.
- Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
- Tip: Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly.
- When your group is ready, everyone should hand their Harbinger Items to the NPC (either Issk or Vincadi) and then use the nearby Tunnels to the Harbinger portal to begin.
- Note: If you are already flagged to enter the dungeon you do not need to turn in an item before doing the quest. You can do the quest then find the item for the skill you want afterward. Also even if you have never done the quest before and you are not flagged to enter you may hand in any Harbinger item (a common one like a Wood Heart) then after the quest is done find the item for the skill you really want and hand that in then talk to the NPC. You will be rewarded based on the last item you turn in to the NPC before talking to them.
- Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made.
- Choosing Vincadi means you fight through Sclavi and tentacles on the way down. Choosing Issk means you fight Virindi and Tentacles.
- Jump 1: Acid Pit - Full jump ahead (land on invisible platform). Hit the far wall.
- Jump 2: Lava Pit - Jump into the pit and take the hallway out.
- Jump 3: Ice Shelf - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
- Jump 4: Ice/Acid Pit Combo - Dispell, then shift Jump down onto the ice shelf and quicky run to the edge and full jump across the acid pit (land on invisible platform). Hit the far wall, preferrably above the door. The ice hurts, so be quick.
- Jump 5: Staging Area - Shift jump down and quickly move to the south (near the portals).
- At this point, everyone should check buffs, and when ready, use the Harbinger's Lair portal to begin the fight.
Step 2: Harbinger
- When you get inside, someone should debuff Harbinger fully. Start with UA/Strength and then Imperil, Slash/Blud/Pierce Vuln, Fester, etc... He is basically immune to Elemental damage, but takes equal damage from all Physicals...thus, Pierce or Slash is the best way to go.
- Rapid kills of the Harbinger are accomplished by holding him in place with a circle of archers, healers, and/or non-attacking melees...and then Tusker Fisting the crap out of him. Pure attacking him is slow, as he has 500k+ hit points and is resistant to weapon damage.
Special Note: The Harbingers are Elementals. A Prismatic Atlan Wand thus deals double damage on them. A Tusker Fisting mage with such a wand is basically equal to two of himself. Having someone with life magic on hand to keep their mana full basically means he can nonstop Fist.
- Tip: If you have low level players in your group, it is a good idea to designate them as fellowship healers.
- Throughout the fight, Hands will spawn. Stop attacking Harbinger and team up on each Hand one at a time. The Hands are an Imperil Vulnerable creature...don't use Armor Renders or Vulns, they counter buff. Imperil them and use standard physical weapons for best all around results. They also take little damage from magic, so melee and archers are the best to kill them with.
- GREEN - Hand of Verdancy
- BLUE - Hand of Enchantment
- PURPLE - Hand of Artifice
- RED - Hand of Strife
- Once Harbinger's health gets below 50%, Essences will spawn around the Harbinger (Note: If he's backed up against a wall, only two or three might spawn!) Stop attacking Harbinger and team up on each Essence one at a time. Essences no longer smite. The fastest way to kill them is Armor Rend Elemental weapons of the opposed elements, although Physicals work roughly half as well. For instance, The Purple Essence is best Acid Vulned, Imperiled, and then attacked with AR ACid.
- PURPLE - Essence of Artifice. Highest rate of fire, this essence kills a lot of people, because it never uses Item magic, basically war war war.
- BLUE - Essence of Enchantment. Debuffs, and uses Cold magic.
- RED - Essence of Strife. Fire magic and vulns.
- GREEN - Essence of Verdancy. Uses a lot of life magic, and no longer Smites (the Harbinger does that).
- When the Harbinger dies, loot a Harbinger Arm Token from the ground and then take the surface portal that spawns. Taking the Portal is ONE OF THE FLAGS...you cannot teleport out! If you do, you can't get the skill point xp!
Note: If you die, portal recall and run back to the Tunnels to the Harbinger, near Issk or Vincadi. When you click to enter the portal it will ask you if you want to return to Harbinger's Lair. Click YES.
Items
Title Rewards
Lore & Dialog
You give Vincadi Bloodthirsty Monouga Idol.
Vincadi tells you, "You have chosen to enhance your understanding of Weapon Tinkering."
Vincadi tells you, "If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal."
"It cannot be. I am the well of world blood given consciousness, your blades should not matter. They will not stop me. I will not fall to darkness. I will not listen to her sweet song. They both mean to imprison me for their own purposes. No! I shall return, I have tasted freedom, I shall rise again!"
Vincadi tells you, "You have done well to earn your reward."
Your base Weapon Tinkering skill is now 526 and has reached its upper limit!
Giving the Harbinger Arm Token to Ciandra, Arcanum Alchemist
You give Ciandra, Arcanum Alchemist Harbinger Arm Token.
Ciandra, Arcanum Alchemist tells you, "Ah, excellent, an arm from the Harbinger! Oh, just look at the glow it has! That's thaumic residue from the absorbtion of the Essences! This is so exciting, I can't wait to begin testing this! Here take this as a reward for helping to keep the Harbinger in check. Return it to me if you would prefer a different reward."
Ciandra, Arcanum Alchemist gives you Harbinger Arm Guard.
Giving the Arm Guard back to Ciandra for the Finger of the Harbinger
You give Ciandra, Arcanum Alchemist Harbinger Arm Guard.
Ciandra, Arcanum Alchemist tells you, "No problem, let's see, I hope you can use this. If not, then return it to me for a less tangible reward."
Ciandra, Arcanum Alchemist gives you Finger of the Harbinger.
Giving the Harbinger Arm Token to the Emissary of Asheron
You give Emissary of Asheron Harbinger Arm Token.
Emissary of Asheron tells you, "I award you the title Master of the Elements. We are indebted to you for your efforts in keeping the Harbinger down."
You've earned 256,322,255 experience.
You've earned 15,000 Luminance.
Additional Reward from the Emissary of Asheron (random chance)
Emissary of Asheron tells you, "Here, take this as well. It is my hope that these pack dolls will prove an incentive for people to fight the Harbinger."
Emissary of Asheron gives you Pack Harbinger.
Notes
- ??
Medium Version
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Harbinger Quest | |
---|---|
Level: | ?? |
Type: | Group |
Starts At: | ?? |
Repeat: | ?? |
Quest Overview
The medium one is where you first kill the Essences to weaken the Harbinger.
Introduced in Shining Runes and Shadowed Hands, the Essences were outdoor creature spawns, located near the Essences which were used to obtain level 7 Spells.
The Essences were moved into a separate dungeon, the Essence Chamber, during the Price of Loyalty event. Also, the Reflection of the Harbinger became part of the Easy version (See below), rather than the Medium one.
unconfirmed: Handing the Harbinger Arm Token from this version to Ciandra (also?) gives Prismatic Oil and other rewards.
Walk Through
- Make sure everyone from your fellow has a Harbinger Item (see below) before starting.
Step 1: The Tunnels
- From Yanshi, run to either Issk @ 12.9S, 46.5E or Vincadi @ 12.6S 46.7E.
- Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
- Tip: Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly.
- When your group is ready, everyone should hand their Harbinger Item to the NPC (either Issk or Vincadi) and then use the nearby Tunnels to the Harbinger portal to begin.
- Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made.
- Jump 1: Acid Pit - Full jump ahead (land on invisible platform)
- Jump 2: Lava Pit - Jump into the pit and take the hallway to the North
- Jump 3: Ice Shelf - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
- Jump 4: Ice/Acid Pit Combo - Dispell, then shift Jump down onto the ice shelf and quicky run to the edge and full jump across the acid pit (land on invisible platform). The ice hurts, so be quick.
- Jump 5: Staging Area - Shift jump down and quickly move to the south (near the portals).
- Take the Essence Chamber Portal
- Kill each of the 4 Essences, the Essence of Strife, Essence of Enchantment, Essence of Artifice and the Essence of Verdancy
- Each will drop multiple Crystallized Essences
- After all 4 are killed, a portal will spawn to the Harbinger
- Kill the Harbinger, loot a Harbinger Arm Token, and take portal which spawns after he dies
- Talk to Issk or Vincadi for 1 point in the skill
- Hand the Harbinger Arm Token to the Emissary of Asheron for the title "Harbinger's Bane"
- Handing the Harbinger Arm Token to Ciandra gives you Shimmering Prismatic Oil
- Combine the Crystallized Essences with 4 Decanter of Essence
- Hand the 4 Decanter of Essence of Artifice, Strife, Verdancy and Enchantment to Talar the Apprentice to receive Prismatic Oil
- You can apply the Shimmering Prismatic Oil to a Diamond Shield, a Helm of the Elements, and use the Prismatic Oil in the Prismatic Shadow Armor Quest to upgrade Shadow Armor
- IMPORTANT NOTE All Harbinger quests SHARE a Timer.
Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Tunnels to the Harbinger (Issk) | 12.9S 46.5E | -- | -- |
Tunnels to the Harbinger (Vincadi) | 12.6S 46.7E | -- | -- |
Items
Crystallized Essence of Artifice Crystallized Essence of Enchantment Crystallized Essence of Strife Crystallized Essence of Verdancy Harbinger Arm Token Decanter of Essence of Artifice Decanter of Essence of Enchantment Decanter of Essence of Strife Decanter of Essence of Verdancy Prismatic Oil
Greater Helm of the Elements Prismatic Diamond Shield
Experience Rewards
Title Rewards
Images
-
Fighting the Essence of Strife during its introduction in Shining Runes and Shadowed Hands
-
Lore & Dialog
The Crystallized Essence of Verdancy is drawn into the Enchanted Decanter, liquefying on contact. As the last drop of essence is taken the decanter magically seals itself.
The Crystallized Essence of Strife is drawn into the Enchanted Decanter, liquefying on contact. As the last drop of essence is taken the decanter magically seals itself.
The Crystallized Essence of Enchantment is drawn into the Enchanted Decanter, liquefying on contact. As the last drop of essence is taken the decanter magically seals itself.
The Crystallized Essence of Artifice is drawn into the Enchanted Decanter, liquefying on contact. As the last drop of essence is taken the decanter magically seals itself.
You give Talar the Apprentice Decanter of Essence of Artifice.
Talar the Apprentice tells you, "Ah, Essence of Artifice! I can't wait to start testing this. These Essences react differently to various alchemical tests than the pure essence we collect from the Fathomless Chasm."
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Enchantment for me."
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Strife for me."
You give Talar the Apprentice Decanter of Essence of Enchantment.
Talar the Apprentice tells you, "Ah, Essence of Enchantment! You didn't get any on you I hope. I theorize that this essence could have dangerous effects if it comes in contact with a creature. I'll have to be very careful while I'm testing this."
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Strife for me."
You give Talar the Apprentice Decanter of Essence of Strife.
Talar the Apprentice tells you, "Ah, Essence of Strife! War in a bottle eh? I don't know where to begin testing this. I'll have to confer with some of the Arcanum's War Magic specialists."
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."
You give Talar the Apprentice Decanter of Essence of Verdancy.
Talar the Apprentice gives you Prismatic Oil.
Talar the Apprentice gives you An Ancient Masonry on Aerlinthe.
Talar the Apprentice tells you, "Ah, Essence of Verdancy! It's a good thing this decanter is enchanted or the essence would have eaten right through it and through the floor stones and through the ground beneath. In fact I don't think it would stop until it reached its source."
Talar the Apprentice tells you, "Let's see, where did I put those enchanted gloves."
Talar the Apprentice tells you, "Excellent, more essence samples. These will prove invaluable in my continuing research. Let me mix your reward."
Talar combines a small amount of each essence into a small vial of viscous red oil. He holds the bottle up to the light and watches as the oil clears and prismatic colors can be seen spinning in vial.
Talar the Apprentice tells you, "Here you go. This oil works on the same principle of elemental energies that the Prismatic Plume uses. Apply this oil to a piece of Greater Amuli Shadow Armor and you should be able to instill it with an impressive amount of elemental protection. If you would prefer a different reward then give me back the Prismatic Oil and I'll see what I can do."
Talar the Apprentice tells you, "If you wish to apply the Prismatic Oil to one of the other Greater Shadow Armor pieces you should read this report we received from an Arcanum Researcher on Aerlinthe Island. He found a buried structure there which may hold the required intermediary you need to instill the other armor sets with the Prismatic Oil."
You apply the oil to the surface of the shield. The oil hardens into a hard prismatic crystalline shell. A soft glow surrounds the shield and storms become visible in the prismatic coating.
Notes
- ??
Easy Version
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Harbinger Quest | |
---|---|
Level: | ?? |
Type: | Group |
Starts At: | ?? |
Repeat: | ?? |
Quest Overview
The easy one is where you hand the Decanter of Nullified Essence to the Stone of Yanshi to do the original version of the quest, which was introduced during the The Iron Coast event.
Walk Through
- Buy a Decanter of Nullified Essence from Beldin the Gem Dealer for 27p
- Everyone hand their Decanter to the Stone of Yanshi
- Different creatures will spawn, first a wave of Elementals, next Child of Acid, Child of Fire, Child of Frost and Child of Lightning, then Caustic Knight, Galvanic Knights, Incendiary Knights and Glacial Knights
- Then the Reflection of the Harbinger will spawn
- Kill it, it drops a Reflective Shard
- Hand your item to Issk or Vincadi.
- Take the portal, you will find yourself in the original dungeon
- Creatures in here are slightly less difficult
- Jumps are slightly different
- There is NO portal to the Harbinger, if you die, you have to start over
- Best is to keep a few healers on top
- With the Harbinger, a few Elementals will spawn
- No Essences, or Children
- Kill the Harbinger, loot a Harbinger Arm Token, and take portal which spawns after he dies
- Talk to Issk or Vincadi for 1 point in the skill
- Hand the Harbinger Arm Token to the Emissary of Asheron for the title "Champion of Dereth" and the Royal Coat of Arms Stamp
- [OPTIONAL] Hand the Reflective Shard to Ciandra for 7,500,000xps
- IMPORTANT NOTE Both Harbinger quests SHARE a Timer.
Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Tunnels to the Harbinger (Issk) | 12.9S 46.5E | -- | 6447 |
Tunnels to the Harbinger (Vincadi) | 12.6S 46.7E | -- | 6446 |
Items
Decanter of Nullified Essence Reflective Shard Harbinger Arm Token
Experience Rewards
Title Rewards
Images
-
Final Floor before the Harbinger
-
"Original" Harbinger
Lore & Dialog
Beldin the Gem Dealer tells you, "Greetings, the Arcanum has arranged for me to remain in this burnt husk of a town in order to provide a faster means of travel for the people keeping the Harbinger under control. I don't know what I did wrong to get assigned here. Oh well, did you need anything?"
Beldin the Gem Dealer tells you, "Thank you. All sales are final. Any problems that you may have with our products should be directed to the Arcanum's Magical Rites and Incantations Department."
You give Stone of Yanshi Decanter of Nullified Essence.
Stone of Yanshi tells you, "You pour the Nullified Essence onto the Stone of Yanshi. It crackles and sparks on contact. Steam rises from the rock as it seeps into the stone."
The ground shakes and you hear a howl of rage from far beneath.
< Player Name> lands a killing blow on the Reflection of the Harbinger. It shrieks as it bleeds out. A deep purple field flickers into existence around the Stone of Yanshi. The Nullification Barrier extends deep into the ground.
You give Emissary of Asheron Harbinger Arm Token.
Emissary of Asheron tells you, "I award you the title Champion of Dereth. The stamp is a gift from the High Queen. We are indebted to you for your efforts, Champion."
Emissary of Asheron gives you Royal Coat of Arms Stamp.
You give Ciandra, Arcanum Alchemist Reflective Shard.
Ciandra takes the shard and examines its reflective surface with a satisfied look.
Ciandra, Arcanum Alchemist tells you, "I take it the Nullification Barrier held. I knew it would! The Harbinger should be severely weakened as long as the field holds. I would suggest attacking him soon if you haven't already."
Ciandra, Arcanum Alchemist tells you, "Here's a small token of my gratitude. You've really come through for the Arcanum."
You've earned 7,500,000 experience.
Harbinger Items
Notes
- There is currently no known item for the Salvaging, Gearcraft, or Two Handed Combat.
- Harbinger Arm Token and Royal Coat of Arms Stamp added during The Iron Coast event.