Loot is any item dropped by a creature, inside a chest or found on the environment. In Asheron's Call, loot can be mutated in various ways before it's finally generated as an item. There are also fixed loot items such as trophies and rares which do not change before appearing as loot.
Overview
Mutated Loot
Before an item is mutated it's selected from the loot tables. There are tables for all the possible items and also tables for all the mutations. The tables are organised into loot tiers with more powerful stats available at the higher tiers. Some types of item are found in all tiers while some do do not appear until the higher levels. For example, chainmail armor is available from tier 1 up to tier 8 but lorica armor does not appear in loot at all until tier 5.
To control the type, number of items and the tier the items are generated from, profiles are used and shared among the creatures and chests in the game.[1] [2]
Profile types:
- Generic Items - Basic consumables and other items that do not mutate at all (similar to trophies).
- Mundane Items - Mutated items that do not have magical spells.
- Magical Items - Mutated items that possess magical spells and mana.
Once an item has been selected, it will be mutated with mundane properties such as material (salvage) type, value, armor level, wield requirement and so on. If the item is magical, it will also be mutated with spells and related magical properties such as spellcraft and mana.
Creatures and Chests
Loot tiers are generally linked with a target creature level range unless they are the highest tier 8 creatures which are found in the highest level areas such as the Rynthid Infested Plains.
Chests that generate loot usually require unlocking with a key before they can be opened. Some chests contain random trophies in addition to mutated loot such as the chests found in the Dens of Iniquity.
In addition to the loot tier, some creatures and chests are also "luckier" and have an increased chance to generate items with better cantrips, ratings and stats.[3].
Many bosses and tougher creatures such as the gold creatures on Vissidal island can also drop larger quantities of loot than normal.[4]
Fixed Loot
Trophies
See also: Creatures, Popular Trophies
Most creatures can drop their own trophies in addition to separate mutated loot from the tiers. For example, a Platinum Golem drops tier 6 loot but it also has four trophy drops which it can drop one or more of.
Trophies include items such as quest items, body parts, keys and other useful items. Many trophies can be given to Collectors and Crafters for rewards.
Trophies usually have fixed drop rates for quest items and random drop rates for other items. Trophies can be dropped by both creatures and inside certain chests such as those found in the Dens of Iniquity.
Rares
For a list of available rares by tier, see the Rares page
Introduced in the Throne of Destiny expansion, rares are powerful items that can drop on a defeated creature greater in level than the player character who killed it, or on any creature over level 100.
There are six tiers of rares ranging from the most common tier 1 rares, which consist of volatile skill buff gems, to the least common tier 6 rares consisting of weapons for each class. Rare armor and weapons can also be levelled up to cast more powerful spells on the wielder. Consumable type items in tier 5 are eternal/infinite and have an unlimited number of uses.
- Real Time Rares
There is a real time rare timer for each character, which starts the first time you kill a rare eligible creature. A character such as a mule that has never killed anything will not have an active timer. It works by looking at the real time that has elapsed since the last rare was found, it increases as the time gets closer to two months (real life time) at which point it is a 100% chance. People have found that for characters that don't normally hunt, it's best to take them out at at the 30 day mark and a rare will drop after a few kills (although it sometimes can take longer since it's still a % chance at the 30 day mark).
- Drop Rates
For every 1 weapon (Tier 6) that drops the following should drop (in the long run).[5]
Drop rates Tier Type Drop Rate Tier 1 Creature Magic Gems 3500 Tier 2 Life and Item Magic Gems, Potions 350 Tier 3 Healing Kits, Keys 35 Tier 4 Armor, Jewelry 2.8 Tier 5 Eternal Gems, Pack (Rare) 1.16 Tier 6 Weapons
Estimated drop rate of a rare item is one in 2,500 rare eligible creature kills.
Items
Basic Items
Cloaks
Icon | Loot Tier |
---|---|
Cloak (Level 1) | 1+ |
Cloak (Level 2) | 3+ |
Cloak (Level 3) | 5+ |
Cloak (Level 4) | 6+ |
Cloak (Level 5) | 7+ |
Coalesced Aetheria
Essences
Essences | Loot Tier |
---|---|
Essences (Level 50) | 1+ |
Essences (Level 80) | 5+ |
Essences (Level 100) | 5+ |
Essences (Level 125) | 6+ |
Essences (Level 150) | 6+ |
Essences (Level 180) | 7+ |
Essences (Level 200) | 7+ |
Armor
For armor levels, see #Max Armor Levels
Stats
Wield Requirements
Loot Tier | Melee Weapons - Base Skill | Missile Weapons - Base Skill | Magic Casters - Base Skill | Covenant Armor - Melee Defense | Covenant Armor - Missile Defense | Covenant Armor - Magic Defense | Standard Armor/Clothing/Jewelry - Character Level |
---|---|---|---|---|---|---|---|
1 | No Wield | No Wield | No Wield | N/A | N/A | N/A | No Wield |
2 | No Wield 250 |
No Wield 250 |
No Wield | N/A | N/A | N/A | No Wield |
3 | No Wield 250 300 |
No Wield 250 270 |
No Wield | 200 250 300 |
160 205 245 |
145 185 225 |
No Wield |
4 | No Wield 250 300 |
No Wield 250 270 |
No Wield | 200 250 300 |
160 205 245 |
145 185 225 |
No Wield |
5 | 300 325 350 |
270 290 315 |
No Wield 290 310 |
200 250 300 325 350 370 |
160 205 245 270 290 305 |
145 185 225 245 265 280 |
No Wield |
6 | 350 370 400 |
315 335 360 |
No Wield 310 330 355 |
200 250 300 325 350 370 400 |
160 205 245 270 290 305 330 |
145 185 225 245 265 280 300 |
No Wield |
7 | 370* 400 420 |
335* 360 375 |
330* 355 375 |
200 250 300 325 350 370 400 |
160 205 245 270 290 305 330 |
145 185 225 245 270 290 310 |
150 |
8 | 400 420 430 |
360 375 385 |
355 375 385 |
200 250 300 325 350 370 400 |
160 205 245 270 290 305 330 |
?? ?? ?? ?? 270 290 310 |
180 |
*Not found in Mana Forge Chests
Salvage and Workmanship
Salvage | |
---|---|
Salvage Materials | Loot Tier |
1 - 2 ?? | |
1+ | |
2+ | |
3+ | |
4+ | |
5+ |
Workmanship | |
---|---|
Workmanship | Loot Tier |
1 - 5 | 1+ |
2 - 6 | 2+ |
3 - 7 | 3+ |
3 - 8 | 4+ |
3 - 9 | 5+ |
4 - 10 | 6+ |
Spells and Ratings
See also: Loot/Spell Distribution
Tier | Spell Level and Cantrips | Ratings |
---|---|---|
1 | 1, 2, 3 Minor Cantrips |
None |
2 | 3, 4, 5 Minor Cantrips Major Cantrips |
None |
3 | 4, 5, 6 Minor Cantrips Major Cantrips |
None |
4 | 4, 5, 6 Minor Cantrips Major Cantrips |
None |
5 | 5, 6, 7 Minor Cantrips Major Cantrips |
None |
6 | 6, 7 Minor Cantrips (4 Max.) Major Cantrips (2 Max.) |
None |
7 | 6, 7, 8 Minor Cantrips (4 Max.) Major Cantrips (5 Max.) Epic Cantrips (3 Max.) Attribute Sets |
None |
8 | 6, 7, 8 Minor Cantrips Major Cantrips Epic Cantrips Legendary Cantrips Attribute Sets |
Armor: Critical Damage Rating or Critical Damage Resist Rating up to 2 Clothing/Cloaks: Damage Rating or Damage Resist Rating up to 3 Jewelry/Trinkets: Max Health Boost rating or Healing Rating up to 3 Weapons: None |
Max Armor Levels
Standard Armor | ||||||||
---|---|---|---|---|---|---|---|---|
Coverage | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 |
Upper/Lower Body | 303 | |||||||
Head | 334 | |||||||
Hands | 334 | |||||||
Feet | 334 | |||||||
Shield | 201 |
Covenant Armor | ||||||||
---|---|---|---|---|---|---|---|---|
Tier/Wields | Max AL | |||||||
Tier | Melee Req | Missile Req | Magic Req | Upper/Lower Body | Head | Hands | Feet | Shield |
3+ | 200 | 160 | 145 | |||||
3+ | 250 | 205 | 185 | |||||
3+ | 300 | 245 | 225 | |||||
4+ | 325 | 270 | 245 | |||||
4+ | 350 | 290 | 270 | |||||
5+ | 370 | 305 | 290 | |||||
6+ | 400 | 330 | 310 | |||||
7+ | 410 | 340 | 320? | 525 |
Max Weapon Modifiers
Note on variances: Some Two Handed Spears in low loot tiers can spawn with 75% variance, which is wider than in the variance tables. It is unknown at this time if this is a bug or intentional, and if it replaces a value on this chart or extends its size. This chart is valid for two-handed weapons in higher loot tiers.
Every one hand wield*type spawns with one of five possible variances. Two Handed weapons drop with six possible variances apiece. These potential variances hold steady across wields and loot tiers.
Heavy Weapons
Base Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Weapon Type | No Wield | 250 Wield | 300 Wield | 325 Wield | 350 Wield | 370 Wield | 400 Wield | 420 Wield | 430 Wield | Best Variance |
Axe | 26 | 68 | 71 | 74 | 90% | |||||
Dagger | 24 | 65 | 68 | 71 | 47% | |||||
Dagger Multi | 13 | 33 | 36 | 38 | 40% | |||||
Mace | 22 | 63 | 66 | 69 | 30% | |||||
Spear | 25 | 66 | 69 | 72 | 59% | |||||
Sword | 24 | 65 | 68 | 71 | 47% | |||||
Sword Multi | 12 | 33 | 38 | 40% | ||||||
Staff | 23 | 63 | 66 | 70 | 38% | |||||
UA | 20 | 54 | 56 | 59 | 44% |
Variances | |||||
---|---|---|---|---|---|
Weapon Type | 1 | 2 | 3 | 4 | 5 |
Axe | 90% | 93% | 95% | 97% | 99% |
Spear | 59% | 63% | 68% | 72% | 75% |
UA | 44% | 48% | 53% | 58% | 60% |
Sword | 47% | 50% | 53% | 57% | 62% |
Sword Multi | 40% | 43% | 48% | 53% | 58% |
Dagger | 47% | 50% | 53% | 57% | 62% |
Dagger Multi | 40% | 43% | 48% | 53% | 58% |
Staff | 38% | 42% | 45% | 50% | 52% |
Mace | 30% | 33% | 37% | 42% | 46% |
Other Modifiers (Tiers 7 - 8) | ||||||
---|---|---|---|---|---|---|
Weapon Type | Name | Speed | Attack | Defense | Magic | Missile |
Axe | Battle Axe | 46 | 22 | 18 | 4.0 | 4.0 |
Lugian Hammer | 39 | |||||
Silifi | ||||||
War Axe | 48 | |||||
Dagger | Dirk | 29 | 20 | 20 | 4.0 | 4.0 |
Stiletto | 32 | |||||
Jambiya | 11 | |||||
Mace | Flanged Mace | 18 | 22 | 4.0 | 4.0 | |
Mace (Weapon) | 30 | |||||
Mazule | 30 | |||||
Morning Star | 54 | |||||
Spear | Spine Glaive | 29 | 25 | 15 | 4.0 | 4.0 |
Partizan | ||||||
Trident | 42 | |||||
Staff | Nabut | 36 | 15 | 25 | 4.0 | 4.0 |
Stick | 23 | |||||
Sword | Flamberge | 20 | 20 | 4.0 | 4.0 | |
Ken | ||||||
Long Sword | ||||||
Tachi | 29 | |||||
Takuba | ||||||
Schlager | ||||||
UA | Cestus | 16 | 20 | 20 | 4.0 | 4.0 |
Nekode | 16 |
Light / Finesse Weapons
Base Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Weapon Type | No Wield | 250 Wield | 300 Wield | 325 Wield | 350 Wield | 370 Wield | 400 Wield | 420 Wield | 430 Wield | Best Variance |
Axe | 22 | 55 | 57 | 61 | 80% | |||||
Dagger | 18 | 51 | 54 | 58 | 42% | |||||
Dagger Multi | 7 | 24 | 27 | 28 | 24% | |||||
Mace | 19 | 50 | 52 | 57 | 23% | |||||
-Jitte (Mace) | 19 | 48 | 57 | 32.5% | ||||||
Spear | 21 | 53 | 56 | 60 | 65% | |||||
Sword | 20 | 52 | 55 | 58 | 42% | |||||
Sword Multi | 7 | 24 | 25 | 28 | 24% | |||||
Staff | 19 | 51 | 54 | 57 | 32.5% | |||||
UA | 17 | 44 | 46 | 48 | 43% |
Variances | |||||
---|---|---|---|---|---|
Weapon Type | 1 | 2 | 3 | 4 | 5 |
Axe | 80% | 83% | 85% | 90% | 95% |
Spear | 65% | 68% | 71% | 75% | 80% |
UA | 43% | 48% | 53% | 58% | 60% |
Sword | 42% | 47% | 52% | 56% | 60% |
Sword Multi | 24% | 28% | 35% | 40% | 45% |
Dagger | 42% | 47% | 52% | 56% | 60% |
Dagger Multi | 24% | 28% | 35% | 40% | 45% |
Staff | 32.5% | 35% | 40% | 45% | 50% |
Mace | 23% | 28% | 32% | 37% | 43% |
-Jitte | 32.5% | 35% | 40% | 45% | 50% |
Frequency of variance categories dropped in loot | |||||
1 | 2 | 3 | 4 | 5 | |
Frequency | 10% | 20% | 40% | 20% | 10% |
Other Modifiers (Light Weapons, Tiers 7 - 8) | ||||||
---|---|---|---|---|---|---|
Weapon Type | Name | Speed | Attack | Defense | Magic | Missile |
Axe | Dolabra | 47 | 22 | 18 | 4.0 | 4.0 |
Hand Axe | 47 | |||||
Ono | ||||||
War Hammer | 39 | |||||
Dagger | Dagger (Weapon) | 16 | 20 | 20 | 4.0 | 4.0 |
Khanjar | 15 | |||||
Mace | Club | 31 | 18 | 22 | 4.0 | 4.0 |
Kasrullah | ||||||
Spiked Club | 31 | |||||
Spear | Spear (Weapon) | 25 | 25 | 15 | 4.0 | 4.0 |
Yari | 27 | |||||
Staff | Quarter Staff | 22 | 15 | 25 | 4.0 | 4.0 |
Sword | Broad Sword | 20 | 20 | 4.0 | 4.0 | |
Dericost Blade | 28 | |||||
Epee | 24 | |||||
Kaskara | 30 | |||||
Spada | ||||||
Shamshir | ||||||
UA | Knuckles | 15 | 20 | 20 | 4.0 | 4.0 |
Katar |
Other Modifiers (Finesse Weapons, Tiers 7 - 8) | ||||||
---|---|---|---|---|---|---|
Weapon Type | Name | Speed | Attack | Defense | Magic | Missile |
Axe | Hammer (Weapon) | 40 | 22 | 18 | 4.0 | 4.0 |
Hatchet | ||||||
Shou-ono | 22 | |||||
Tungi | 39 | |||||
Dagger | Knife | 7 | 20 | 20 | 4.0 | 4.0 |
Lancet | ||||||
Poniard | ||||||
Mace | Board with Nail | 30 | 18 | 22 | 4.0 | 4.0 |
Dabus | ||||||
Tofun | 15 | |||||
Jitte | 27 | 15 | 25 | 4.0 | 4.0 | |
Spear | Budiaq | 27 | 25 | 15 | 4.0 | 4.0 |
Naginata | 25 | |||||
Staff | Bastone | 22 | 15 | 25 | 4.0 | 4.0 |
Jo | 22 | |||||
Sword | Rapier | 24 | 20 | 20 | 4.0 | 4.0 |
Sabra | ||||||
Scimitar | 27 | |||||
Short Sword | ||||||
Simi | ||||||
Yaoji | 25 | |||||
UA | Claw | 16 | 20 | 20 | 4.0 | 4.0 |
Hand Wraps | 17 |
Two-Handed Weapons
Base Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Weapon Type | No Wield | 250 Wield | 300 Wield | 325 Wield | 350 Wield | 370 Wield | 400 Wield | 420 Wield | 430 Wield | Best Variance |
Cleavers | 13 | 31 | 33 | 39 | 42 | 45 | 30% | |||
Spears | 14 | 34 | 38 | 42 | 45 | 48 | 35% |
Variances | |
---|---|
Variance | Approximate Frequency in Loot |
30% | 4.0% |
35% | 14.6% |
40% | 33.3% |
45% | 29.1% |
50% | 14.3% |
55% | 4.6% |
Other Modifiers (Tiers 7 - 8) | ||||||
---|---|---|---|---|---|---|
Weapon Type | Name | Speed | Attack | Defense | Magic | Missile |
Sword | Nodachi | 42 | 22 | 18 | 4.0 | 4.0 |
Sword | Shashqa | 22 | 18 | 4.0 | 4.0 | |
Sword | Spadone | 41 | 22 | 18 | 4.0 | 4.0 |
Axe | Greataxe | 39 | 22 | 18 | ||
Mace | Great Star Mace | 22 | 18 | |||
Mace | Quadrelle | 32 | 22 | 18 | ||
Mace | Khanda-handled Mace | 35 | 22 | 18 | 3.5 | |
Mace | Tetsubo | 32 | 22 | 18 | ||
Spear | Assagai | 40 | 20 | 20 | 4 | 4 |
Spear | Pike | 40 | 20 | 20 | 4 | 4 |
Spear | Corsesca | 40 | 20 | 20 | 4 | 4 |
Spear | Magari Yari | 40 | 20 | 20 | 4 | 4 |
Missile Weapons
Base Damage | |||
---|---|---|---|
Wield Req | Weapon Type | Damage Modifier | Elemental Damage Bonus |
No Wield | Bow Crossbow Thrown |
+110% +140% +130% |
None |
250 | Bow Crossbow Thrown |
+?? +?? +?? |
None |
270 | Bow Crossbow Thrown |
+?? +?? +?? |
None |
290 | Bow Crossbow Thrown |
+140% +165% +160% |
None |
315 | Bow Crossbow Thrown |
+140% +165% +160% |
+5 +5 +4 |
335 | Bow Crossbow Thrown |
+140% +165% +160% |
+9 +9 +7 |
360 | Bow Crossbow Thrown |
+140% +165% +160% |
+16 +16 +16 |
375 | Bow Crossbow Thrown |
+140% +165% +160% |
+18 +18 +18 |
385 | Bow Crossbow Thrown |
+140% +165% +160% |
+22 +22 +22 |
Other Modifiers (Tiers 7 - 8) | |||||
---|---|---|---|---|---|
Weapon Type | Name | Speed | Defense | Magic | Missile |
Bows | Longbow | Average (36) | 20% | 4.0% | 4.0% |
Compound Bow | |||||
Nayin | |||||
Shortbow | |||||
Shouyumi | |||||
War Bow | |||||
Yag | |||||
Yumi | |||||
Crossbows | Arbalest | ||||
Compound Crossbow | |||||
Heavy Crossbow | |||||
Light Crossbow | |||||
Atlatl | Dart Flinger | ||||
Royal Atlatl | |||||
Slingshot |
Magic Casters
Base Damage | ||
---|---|---|
Wield Req | vs Monsters | vs Players |
No Wield | None | None |
290 | ||
310 | ||
330 | ||
355 | ||
375 | 16% | 8% |
385 | 18% | 9% |
Other Modifiers (Tiers 7 - 8) | |||||
---|---|---|---|---|---|
Weapon Type | Name | Mana Conversion | Melee Defense | Missile Defense | Magic Defense |
Magic Casters | Baton | 10% | 20% | 4.0% | 4.0% |
Orb | |||||
Sceptre | |||||
Sceptre (War Magic) | |||||
Staff | |||||
Staff (War Magic) | |||||
Wand |
Archives
Trivia
- Prior to the Ancient Powers event, Asheron’s Call had only six loot tiers. When the game first shipped, only the first five were commonly available to players. The lowest tiers were assigned to the low level creatures; tier 4 was assigned to the high level creatures; and tier 5 was assigned only to very special creatures like Olthoi Nobles.[6]
- There are currently 8 loot tiers and although not really seen, there is technically an 9th tier as many creatues do not generate any loot at all. They may, however, still drop trophies.
- In the first 3 years of AC, when a creature was killed and loot was left inside the corpse, the body decayed immediately leaving the leftover loot on the floor. This feature was removed in The Iron Coast event to increase server performance. See Item Decay for a list of other similar changes made.
- Creature trophies are generated as the creature spawns, with tier loot being generated on its death.[7]
Update History
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External Links
References
- ↑ 11/25/2009 Turbine Forums - Re: Okay, thinks it's time to "fix" the Mana Forge Chests again...
- ↑ 12/19/2008 Turbine Forums - Re: Please do something to make chest pulls just a little better
- ↑ 03/18/13 Turbine Forums - Re: How many of the updated quests have you completed?
- ↑ 09/08/2007 Turbine Forums - Re: Interesting fact Dark Isle vs Vissy
- ↑ 11/01/2010 - Turbine Forums - Question about Rare drops
- ↑ 03/23/2004 Turbine - Treasure in Asheron's Call
- ↑ 06/15/2000 Turbine - Transcript of Asheron's Call Developer Chat, June 15