>Immortalbob
 
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   | colspan="5" |Schools of Magics -
   | colspan= "8" |Schools of Magics -
<nowiki> </nowiki> Money Required to Purchase in Arwic
<nowiki> </nowiki> Money Required to Purchase in Arwic
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  |-
  |-
   |MAGIC NAME
   |MAGIC NAME
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  |-
   |LEVEL 1
   |LEVEL 1
   |Pyreal Notes
   |
   |L
   |L
   |(2) X
   |(2) X
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  |-
  |-
   |LEVEL 2
   |LEVEL 2
   |Pyreal Notes
   |
   |CC
   |CC
   |C
   |C
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  |-
  |-
   |LEVEL 3
   |LEVEL 3
   |Pyreal Notes
   |
   |DCCL
   |DCCL
   |D
   |D
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  |-
  |-
   |LEVEL 4
   |LEVEL 4
   |Pyreal Notes
   |
   |(2) MMD
   |(2) MMD
   |MM
   |MM
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  |-
  |-
   |LEVEL 5
   |LEVEL 5
   |Pyreal Notes
   |
   |(3) MMD
   |(3) MMD
   |(2) MM
   |(2) MM
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  |-
  |-
   |LEVEL 6
   |LEVEL 6
   |Pyreal Notes
   |
   |(20) MMD
   |(20) MMD
   |(8) MMD
   |(8) MMD
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  |-
  |-
   |LEVEL 7
   |LEVEL 7
   |Pyreal Notes
   |
   |(40) MMD
   |(40) MMD
   |(16) MMD
   |(16) MMD
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  |-
  |-
   |LEVEL 8
   |LEVEL 8
   |STIPENDS
   |Stipends
   |4
   |4
   |2
   |2
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{|class="wikitable"
{|class="wikitable"
|-
|-
! align="left" |
! align="left" colspan="12" | WAR SPELLS
! align="left" colspan="12" | WAR SPELLS
|- bgcolor=#F0F0F0
|- bgcolor=#F0F0F0
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|colspan=12| &nbsp;
|colspan=12| &nbsp;
|-
|-
! align="left" | MISC WAR SPELLS
! align="left" colspan="12" | MISC WAR SPELLS
! align="left" colspan="12" | War Spells that do not fit into the main categories above are listed below.
|-  
|-  
| [[Fireworks Spells|Fireworks]]
| [[Fireworks Spells|Fireworks]]
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{|class="wikitable"
|-
|-
! align="left" colspan="12" | VOID SPELLS
! align="left" colspan="12" | NETHER
|- bgcolor=#F0F0F0
|- bgcolor=#F0F0F0
! Spell Lists
! Spell Lists
|-
| [[Nether Spells|Nether]]
|-
!
! I
! I
! II
! II
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! VII
! VII
! VIII
! VIII
|-
! align="left" colspan="14" | Nether
|-
| [[Nether Spells|Nether]]
|-
|-
| Nether Bolt/Arc
| Nether Bolt/Arc
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|-
| [[Void DoT Spells|Void DoTs]]
| [[Void DoT Spells|Void DoTs]]
|-
!
! I
! II
! III
! IV
! V
! VI
! VII
! VIII
|-
|-
| Corruption / Destructive Curse (30s)
| Corruption / Destructive Curse (30s)
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! align="left" |
! align="left" colspan="9" | ATTRIBUTE SPELLS
! align="left" colspan="9" | ATTRIBUTE SPELLS
|-
|-
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|colspan=12| &nbsp;
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|-
! align="left" |
! align="left" colspan="9" |SECONDARY ATTRIBUTE SPELLS
! align="left" colspan="9" |SECONDARY ATTRIBUTE SPELLS
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|-
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|colspan=12| &nbsp;
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|-
! align="left" |
! align="left" colspan="9" | SKILL SPELLS
! align="left" colspan="9" | SKILL SPELLS
|-
|-
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|colspan=12| &nbsp;
|colspan=12| &nbsp;
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|-
! align="left" |
! align="left" colspan="9" | MISC CREATURE SPELLS
! align="left" colspan="9" | MISC CREATURE SPELLS
|-
|-
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{|class="wikitable"
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! align="left" |
! align="left" colspan="11" | RESISTANCE SPELLS
! align="left" colspan="11" | RESISTANCE SPELLS
|-
|-
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|colspan=12| &nbsp;
|colspan=12| &nbsp;
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|-
! align="left" |
! align="left" colspan="11" |  REGENERATION SPELLS
! align="left" colspan="11" |  REGENERATION SPELLS
|-
|-
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|colspan=12| &nbsp;
|colspan=12| &nbsp;
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! align="left" |
! align="left" colspan="11" | HEALTH MANIPULATION SPELLS
! align="left" colspan="11" | HEALTH MANIPULATION SPELLS
|-
|-
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|colspan=12| &nbsp;
|colspan=12| &nbsp;
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! align="left" colspan="11" | RATING SPELLS
! align="left" colspan="11" | RATING SPELLS
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|-
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|colspan=12| &nbsp;
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! align="left" |
! align="left" colspan="11" | MISC LIFE SPELLS
! align="left" colspan="11" | MISC LIFE SPELLS
|-
|-
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! align="left" colspan="9" | ARMOR RESISTANCE SPELLS
! align="left" colspan="9" | ARMOR RESISTANCE SPELLS
|-
|-
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|colspan=12| &nbsp;
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! align="left" |
! align="left" colspan="9" | WEAPON SPELLS
! align="left" colspan="9" | WEAPON SPELLS
|-
|-
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|colspan=12| &nbsp;
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! align="left" |
! align="left" colspan="9" | PORTAL SPELLS
! align="left" colspan="9" | PORTAL SPELLS
|-
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|colspan=12| &nbsp;
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! align="left" |
! align="left" colspan="9" | MISC ITEM SPELLS
! align="left" colspan="9" | MISC ITEM SPELLS
|-
|-

Latest revision as of 23:48, 18 January 2024



Related topics: Magic, Category:Spells, Spell Research, Spell Stacking, Loot/Spell Distribution

General Edit

Virtually all players train at least once school of magic and it isn't uncommon for nonmages to have two or even three schools trained. Spells are learned via Scrolls or as rewards for Quests. Scrolls can be found as loot on most Creatures, can be purchased from Scriveners, and in most chests, particularly Steel Chests.

Casting spells requires a Casting Device and Spell Components. To use the new component system of Prismatic Tapers and scarabs, you must have a Foci for that school. With the release of Gears of Change, you can remove the need for a Foci using the new system with the proper Augmentation Gems.

BUYING SPELLS Edit

Spells can be bought through any of the spell vendors in all of the newbie towns or in Arwic from the Spell Vendors by School of Magic needed. Here is the costs of buying by the Level and by School:

Schools of Magics -

Money Required to Purchase in Arwic

   FOCI -> Enchantment Artifice Verdancy Strife Shadow



MAGIC NAME Creature Item Life War Void Scarab
SPELL LEVEL
LEVEL 1 L (2) X L (2) X X Lead
LEVEL 2 CC C CL L (2) X Iron
LEVEL 3 DCCL D DCCL (2) CC C Copper
LEVEL 4 (2) MMD MM MMD MM D Silver
LEVEL 5 (3) MMD (2) MM (2) MMD (2) MM M Gold
LEVEL 6 (20) MMD (8) MMD (12) MMD (8) MMD (2) MMD Pyreal
LEVEL 7 (40) MMD (16) MMD (24) MMD (16) MMD (4) MMD Platinum
LEVEL 8 Stipends 4 2 3 4 4 Mana
WALLS-RINGS Diamond

Casting Difficulty Edit

A certain skill level is needed to cast spells successfully, below is the different levels displayed and the required buffed skill needed. This applies to any school of magic, the only exceptions is debuff spells, like Imperil, Vulnerability and various skill debuffs that will have a difficulty 25 points above each increment (casting a level III Flame Bolt requires skill level 100 while Imperil III would require skill level 125 to cast successfully 50% of the time)

Level I Edit

Spell cast chance of success
  • 0 - 50%
  • 5 - 57%
  • 10 - 67%
  • 15 - 74%
  • 20 - 80%
  • 25 - 85%
  • 30 - 89%
  • 35 - 92%
  • 40 - 94%
  • 45 - 96%
  • 50 - 97%
  • 55 - 98%
  • 60 - 99%
  • 76 - 100%

Level II Edit

Spell cast chance of success
  • 50 - 50%
  • 55 - 57%
  • 60 - 67%
  • 65 - 74%
  • 70 - 80%
  • 75 - 85%
  • 80 - 89%
  • 85 - 92%
  • 90 - 94%
  • 95 - 96%
  • 100 - 97%
  • 105 - 98%
  • 110 - 99%
  • 126 - 100%

Level III Edit

Spell cast chance of success
  • 100 - 50%
  • 105 - 57%
  • 110 - 67%
  • 115 - 74%
  • 120 - 80%
  • 125 - 85%
  • 130 - 89%
  • 135 - 92%
  • 140 - 94%
  • 145 - 96%
  • 150 - 97%
  • 155 - 98%
  • 160 - 99%
  • 176 - 100%

Level IV Edit

Spell cast chance of success
  • 150 - 50%
  • 155 - 57%
  • 160 - 67%
  • 165 - 74%
  • 170 - 80%
  • 175 - 85%
  • 180 - 89%
  • 185 - 92%
  • 190 - 94%
  • 195 - 96%
  • 200 - 97%
  • 205 - 98%
  • 210 - 99%
  • 226 - 100%

Level V Edit

Spell cast chance of success
  • 200 - 50%
  • 205 - 57%
  • 210 - 67%
  • 215 - 74%
  • 220 - 80%
  • 225 - 85%
  • 230 - 89%
  • 235 - 92%
  • 240 - 94%
  • 245 - 96%
  • 250 - 97%
  • 255 - 98%
  • 260 - 99%
  • 276 - 100%

Level VI Edit

Spell cast chance of success
  • 250 - 50%
  • 255 - 57%
  • 260 - 67%
  • 265 - 74%
  • 270 - 80%
  • 275 - 85%
  • 280 - 89%
  • 285 - 92%
  • 290 - 94%
  • 295 - 96%
  • 300 - 97%
  • 305 - 98%
  • 310 - 99%
  • 326 - 100%

Level VII Edit

Spell cast chance of success
  • 300 - 50%
  • 305 - 57%
  • 310 - 67%
  • 315 - 74%
  • 320 - 80%
  • 325 - 85%
  • 330 - 89%
  • 335 - 92%
  • 340 - 94%
  • 345 - 96%
  • 350 - 97%
  • 355 - 98%
  • 360 - 99%
  • 376 - 100%

Level VIII Edit

When first introduced level VIII spells had a difficulty to cast of 455. In Risks and Rewards the difficulty was lowered to 400, meaning that 400 buffed magic skill will cast successfully 50% of the time. Here are some examples of casting success for a range of buffed values:

Spell cast chance of success
  • 400 - 50%
  • 405 - 57%
  • 410 - 67%
  • 415 - 74%
  • 420 - 80%
  • 425 - 85%
  • 430 - 89%
  • 435 - 92%
  • 440 - 94%
  • 445 - 96%
  • 450 - 97%
  • 455 - 98%
  • 460 - 99%
  • 476 - 100%

VIII Spells Edit

During the Ancient Powers event, a new crafting system for level VIII spell scroll creation was introduced. Some of these spells were previously available on a small number of quest items, however many are brand new. See Spell Research for full details.

War Magic Edit

See also War Magic, Category:War Magic Spells. Ring and Wall spells can only be obtained via Feruza ibn Salaq or Steel Chests

WAR SPELLS
Spell Lists Lvl VII Bolt Name Lvl VII Streak Name Lvl VII Volley Name Lvl VII Blast Name
Acid Disintigration Corrosive Flash Celdiseth's Searing Dissolving Vortex
Bludgeoning Crushing Shame Cameron's Curse Thousand Fists Pummeling Storm
Cold Icy Torment Sudden Frost Blizzard Winter's Embrace
Fire Ilservian's Flame Sizzling Fury Infernae Silencia's Scorn
Lightning Alset's Coil Lhen's Flare Luminous Wrath Tempest
Piercing The Spike Outlander's Insolence Fusillade Stinging Needles
Slashing Evisceration Rending Wind Flensing Wings Sau Kolin's Sword
I II III IV V VI VII VIII
Bolts and Arcs 15-30 25-50 40-80 50-100 65-130 80-160 110-180 135-195
Streaks 16-31 18-35 21-42 25-50 29-59 36-71 42-84 47-94
Blasts and Volleys --- --- 15-31 20-40 26-52 34-69 42-84 47-94
Rings --- --- --- --- --- 42-84 49-96 ---
Walls --- --- --- --- --- 35-70 --- ---
 
MISC WAR SPELLS
Fireworks

Void Magic Edit

See also Void Magic, Category:Void Magic Spells. Ring spells can only be obtained via Feruza ibn Salaq or Steel Chests

NETHER
Spell Lists
Nether
I II III IV V VI VII VIII
Nether Bolt/Arc 21-52 42-84 63-115 73-146 83-178 105-210 168-262 252-325
Nether Streak 10-27 21-42 25-56 31-73 35-88 42-105 126-162 125-200
Nether Blast --- --- 21-47 31-63 36-73 42-89 78-126 115-158
Nether Ring --- --- --- --- --- 94-147 109-172 ---
 
DAMAGE OVER TIME (DoT)
Void DoTs
I II III IV V VI VII VIII
Corruption / Destructive Curse (30s) 56 91 126 154 189 231 294 357
Corrosion (15s) 56 91 126 154 189 231 294 357

Creature Enchantment Edit

See also Creature Enchantment, Category:Creature Enchantment Spells

ATTRIBUTE SPELLS
Spell List Lvl VII Self Name Lvl VII Other Name Lvl VII Debuff Name
All Attributes
Strength Might of the Lugians Might of the 5 Mules Senescence
Endurance Perseverance Temeritous Touch Brittle Bones
Coordination Honed Control Boon of Refinement Ataxia
Quickness Hastening Ogfoot Belly of Lead
Focus Inner Calm Calming Gaze Synaptic Misfire
Willpower Mind Blossom Bolstered Will Self Loathing
I II III IV V VI VII VIII
Attribute Buffs and Debuffs 10 15 20 25 30 35 40 45
 
SECONDARY ATTRIBUTE SPELLS
Health
Stamina
Mana
 
SKILL SPELLS
Spell List Lvl VII Self Name Lvl VII Other Name Lvl VII Debuff Name
All Skills
Alchemy Silencia's Blessing Silencia's Boon Bottle Breaker
Arcane Lore Aliester's Blessing Aliester's Boon Hands of Chorizite
Armor Tinkering Jibril's Blessing Jibril's Boon Jibril's Vitae
Assess Creature Topheron's Blessing Topheron's Boon Ignorance's Bliss
Assess Person Kaluhc's Blessing Kaluhc's Boon Introversion
Cooking Morimoto's Blessing Morimoto's Boon Challenger's Legacy
Creature Enchantment Adja's Blessing Adja's Boon Wrath of Adja
Deception Ketnan's Blessing Ketnan's Boon Heart on Sleeves
Dirty Fighting Dirty Fighting Self Dirty Fighting Other Dirty Fighting Ineptitude Other
Dual Wield Dual Wield Self Dual Wield Other Dual Wiled Ineptitude Other
Finesse Weapon Finesse Weapon Self Finesse Weapon Other Finesse Weapon Ineptitude Other
Fletching Lilitha's Blessing Lilitha's Boon Twisted Digits
Healing Avalenne's Blessing Avalenne's Boon Unsteady Hands
Heavy Weapon Heavy Weapon Self Heavy Weapon Other Heavy Weapon Ineptitude Other
Melee Defense Aura of Defense Web of Defense Gravity Well
Item Enchantment Celcynd's Blessing Celcynd's Boon Wrath of Celcynd
Item Tinkering Yoshi's Blessing Yoshi's Boon Unfortunate Appraisal
Jump Jahannan's Blessing Jahannan's Boon Feat of Radaz
Leadership Ar-Pei's Blessing Ar-Pei's Boon Kwipetian Vision
Life Magic Harlune's Blessing Harlune's Boon Wrath of Harlune
Light Weapon Light Weapon Self Light Weapon Other Light Weapon Ineptitude Other
Lockpick Oswald's Blessing Oswald's Boon Fat Fingers
Loyalty Odif's Blessing Odif's Boon Sashi Mu's Kiss
Magic Item Tinkering Celdiseth's Blessing Celdiseth's Boon Eyes Clouded
Magic Defense Aura of Resistance Web of Resistance Futility
Mana Conversion Nuhmudira's Blessing Nuhmudira's Boon Inefficient Investment
Missile Defense Aura of Deflection Web of Deflection Broadside of a Barn
Missile Weapon Missile Weapon Self Missile Weapon Other Missile Weapon Ineptitude Other
Recklessness Recklessness Self Recklessness Other Recklessness Ineptitude Other
Run Saladur's Blessing Saladur's Boon Gears Unwound
Shield Shield Self Shield Other Shield Ineptitude Other
Sneak Attack Sneak Attack Self Sneak Attack Other Sneak Attack Ineptitude Other
Two Handed Combat Two Handed Combat Self Two Handed Combat Other Two Handed Combat Ineptitude Other
Void Magic Void Magic Self Void Magic Other Void Magic Ineptitude Other
War Magic Hieromancer's Blessing Hieromancer's Boon Wrath of the Hieromancer
Weapon Tinkering Koga's Blessing Koga's Boon Eye of the Grunt
I II III IV V VI VII VIII
Skill Buffs and Debuffs 10 15 20 25 30 35 40 45
 
MISC CREATURE SPELLS
Allegiance Rank
All Magic Dispel
Creature Enchantment Dispel
Misc Creature
Vitae

Life Magic Edit

See also Life Magic, Category:Life Magic Spells

RESISTANCE SPELLS
Spell List Lvl VII Self Name Lvl VII Other Name Lvl VII Debuff Name
Natural Armor Executor's Blessing Executor's Boon Gossamer Flesh
Acid Caustic Blessing Caustic Boon Olthoi's Gift
Bludgeoning Blessing of the Mace Turner Boon of the Mace Turner Tusker's Gift
Cold Icy Blessing Icy Boon Gelidite's Gift
Fire Fiery Blessing Fiery Boon Inferno's Gift
Lightning Storm's Blessing Storm's Boon Astyrrian's Gift
Piercing Blessing of the Arrow Turner Boon of the Arrow Turner Archer's Gift
Slashing Blessing of the Blade Turner Boon of the Blade Turner Swordsman's Gift
I II III IV V VI VII VIII
Natural Armor 20 50 75 100 150 200 225 250
Natural Armor Debuff 20 50 75 100 150 200 225 225
Life Protections 9% 20% 33% 43% 50% 60% 65% 68%
Life Vulnerability 10% 25% 50% 75% 100% 150% 185% 210%
 
REGENERATION SPELLS
Spell List Lvl VII Self Name Lvl VII Other Name Lvl VII Debuff Name
Health Regeneration Spells Robustify Hydra's Head Decrepitude's Grasp
Stamina Rejuvenation Spells Unflinching Persistence Tenaciousness Enervation
Mana Renewal Spells Battlemage's Blessing Battlemage's Boon Energy Flux
I II III IV V VI VII VIII
Regeneration Spells 10% 25% 40% 55% 70% 85% 115% 145%
Regeneration Debuffs 9% 20 29% 35% 41% 46% 60% 75%
 
HEALTH MANIPULATION SPELLS
Spell List Lvl VII Self Name Lvl VII Other Name Lvl VII Harm Name Lvl VII Drain Name Lvl VII x to Health Lvl VII x to Stamina Lvl VII x to Mana Lvl VII Infuse
Health Manipulation Spells Adja's Intervention Adja's Gift Heart Rend Vitality Siphon --- Self Sacrifice Cannibalize Gift of Vitality
Stamina Manipulation Spells Robustification Replenish Anemia Vigor Siphon Rushed Recovery --- Meditative Trance Gift of Vigor
Mana Manipulation Spells --- --- Void's Call Essence Void Energize Vitality Energize Vigor --- Gift of Essence
I II III IV V VI VII VIII
Heal Self/Other 10-25 15-35 20-45 30-60 45-90 55-120 80-150 90-180
Harm 4-6 7-12 10-19 16-33 24-47 33-63 42-79 50-95
Replenish Self/Other 15-35 20-45 30-60 40-80 60-120 80-160 100-200 125-250
Enfeeble 7-12 10-19 16-31 24-47 32-63 39-79 52-105 66-131
Mana Drain 4-6 7-12 10-19 16-31 24-47 32-63 42-79 52-95
 
RATING SPELLS
Critical Damage Rating
Critical Damage Reduction Rating
Damage over Time Reduction Rating
Damage Rating
Damage Reduction Rating
Healing Rating
Healing Reduction Rating
Health Drain Resistance
 
MISC LIFE SPELLS
Experience
Hots
Life DoTs
Life Magic Dispel
Misc Life

Item Enchantment Edit

See also Item Enchantment, Category:Item Enchantment Spells, Recall Spells

ARMOR RESISTANCE SPELLS
Spell List Lvl VII Name Lvl VII Debuff Name
Armor Value Brogard's Defiance Tattercoat
Armor Acid Resistance Olthoi's Bane Olthoi Bait
Armor Bludgeoning Resistance Tusker's Bane Tusker Bait
Armor Cold Resistance Gelidite's Bane Gelidite Bait
Armor Fire Resistance Inferno's Bane Inferno Bait
Armor Lightning Resistance Astyrrian's Bane Astyrrian's Bait
Armor Piercing Resistance Archer's Bane Archer Bait
Armor Slashing Resistance Swordsman's Bane Swordsman Bait
I II III IV V VI VII VIII
Impenetrability 20 50 75 100 150 200 220 240
Brittlemail 20 50 75 100 150 200 220 300
Banes and Lures 10% 25% 50% 75% 100% 150% 170% 200%
 
WEAPON SPELLS
Spell List Lvl VII Name Lvl VII Debuff Name
Magic Caster Elemental Damage Modifier Aura of Infected Spirit Caress Spirit Pacification
Magic Caster Mana Conversion Modifier Aura of Mystic's Blessing Cabalistic Ostracism
Missile Weapon Damage Modifier
Missile Weapon Range
Weapon Attack Skill Modifier Aura of Elyssa's Sight Clouded Motives
Weapon Damage Aura of Infected Caress Pacification
Weapon Melee Defense Modifier Aura of Cragstone's Will Wi's Folly
Weapon Speed Aura of Atlan's Alacrity Lugian's Speed
I II III IV V VI VII VIII
Spirit Drinker 1 2 3 4 5 6 7 8
Hermetic Link 10 20 30 40 50 60 70 80
Blood Drinker 2 4 8 12 16 20 22 24
Heart Seeker 2.5 5 7.5 10 12.5 15 17 20
Defender 3 5 7.5 10 13 15 17 20
Swift Killer 10 20 30 40 50 60 70 80
 
PORTAL SPELLS
Portal Tie
Portal Recall
Portal Sending
Portal Summon
 
MISC ITEM SPELLS
Item Enchantment Dispel
Lock Resistance
Misc Item

Special Spells Edit

Quest Spells Edit

See also Category:Quest Reward Spells.

Creature Enchantment
Tusker Leap Tusker Sprint Tusker Might
Item Enchantment
Bur Recall Call of Mhoire Forge Lifestone Sending Recall the Sanctuary
Tusker Skin Ulgrim's Recall
Life Magic
Arcane Restoration Curse of Raven Fury Tusker Hide Unnatural Persistence
War Magic
Arcane Pyramid Dark Flame Flame Chain Ring around the Rabbit
Spectral Flame Tusker Fists

Fellowship Spells Edit

Related topics: Fellowships

Each spell has four levels, with a different prefix on the spell name. For example, the Strength spells are:

  • IV - Lesser Empowering the Conclave
  • V - Empowering the Conclave
  • VI - Greater Empowering the Conclave
  • VII - Superior Empowering the Conclave
Creature Attribute Spells - Blackmire 2
Spell Name Attribute IV V VI VII
Empowering the Conclave Strength 25 30 35 40
Vivify the Conclave Endurance
Alacrity of the Conclave Coordination
Speed the Conclave Quickness
Acumen of the Conclave Focus
Volition of the Conclave Self
Increases the attribute by the given amount on the fellowship.
 
Creature Magic Skill Spells - Blackmire 4
Spell Name Skill IV V VI VII
Conjurant Chant Creature 25 30 35 40
Artificant Chant Item
Vitaeic Chant Life
Hieromantic Chant War
Conveyic Chant Mana Conversion
Increases the skill by the given amount on the fellowship.
 
Creature Defense Skill Spells - King Toad Idol
Spell Name Skill IV V VI VII
Guardian of the Clutch Melee Defense 25 30 35 40
Warden of the Clutch Missile Defense
Sanctifier of the Clutch Magic Defense
Increases the skill by the given amount on the felllowship.
 
Life Protection Spells - Blackmire 3
Spell Name Damage Type IV V VI VII
Scythe Ward Slashing 43 % 50 % 60 % 65 %
Lance Ward Piercing
Flange Ward Bludgeoning
Inferno Ward Fire
Frore Ward Cold
Corrosive Ward Acid
Voltaic Ward Electrical
Reduces damage all fellowship members take.
 
Life Regeneration Spells - Blackmire 5
Spell Name Attribute IV V VI VII
The Soothing Wind Health 55 % 70 % 85 % 115 %
The Golden Wind Stamina
The Endless Well Mana
Increases natural recovery rate of fellowship members.

IV - Lesser, V - n/a, VI - Greater, VII - Superior

Housing Decoration Spells Edit

Some unique spells can be found on certain Housing Items known as Spell Casting Devices. Many of these spells are useful cantrips.
See:

Cantrips Edit

Cantrips are spells which stack with the standard set of spells. Some cantrips will also stack with other cantrips. All cantrips are unlearnable.
See:

Health, Stamina, and Mana Buffs Edit

Monster Only Spells Edit

Spell Name Effect Duration
Apathy Reduces Strength Attribute to 10 60 Secs
Batter Flesh Increases damage taken from Bludgeoning by 200%. 60 Secs
Blight Mana Lowers mana by 50% 5 Mins
Brain Freeze Lowers all skills by 50% 15 Secs
Camping Ineptitude Less phat loot 5 Mins
Canker Flesh Increases damage taken from Acid by 200%. 60 Secs
Champion's Clever Ruse Decreases Magic Defense Skill by 120 90 Secs
Champion's Skullduggery Decreases Melee Defense Skill by 120 90 Secs
Char Flesh Increases Damage taken by Fire by 200% 60 Secs
Charge Flesh Increases Damage taken by Lightning by 200% 60 Secs
Curse of Mortal Flesh Decreases the target's natural armor by 500 points. 2 Mins
Depletion Reduces the total mana of target by half. 30 Secs
Flayed Flesh Increases Damage taken by fire by 300% 30 Secs
Fungal Bloom Lowers target's health by 50%. 15 Secs
Glacial Speed Decreases target's Run speed by 200 points. 30 Secs
Greater Marrow Blight Reduces all your skills by 50%. 20 Secs
Greater Mucor Blight Reduces all your skills by 50%. 15 Secs
Grip of Death Lowers all skills by 99%. 60 Secs
Kiss of the Grave Lowers stamina by 50% (Fellowship). 2 Mins
Magic Disarmament Reduces Magic Defense skill by 200 points. 2 Mins
Mana Syphon Decreases Mana Regen Rate by 100%. 2 Mins
Mesmerizing Gaze Reduces all Skills by 20% 60 Secs
Mire Foot Target's run skill is reduced by 99%. 2 Mins
Plague Lowers health by 50%. 30 Secs
Poison Reduces Health by 15% 30 Secs
Poison Health Reduces Health by 20% 5 Minutes
Stasis Field Decreases all of the target's attributes by 50 points. 2 Mins
Taint Mana Lowers the total mana by 30% 2 Mins
Thin Skin Lowers natural armor by 230. 2 Mins
Trance Decreases Magic Defense by 200 points. 60 Secs

Update History Edit

Chains of Command

  • Level 1 to 5 buff durations greatly increased.

Castling

  • All buffs of level 1-5 now last 30 minutes exactly.
  • All level 6 buffs last 45 minutes.
  • All level 7 buffs last 60 minutes.

A New Threat

  • Level 7 buff time/animations for many Life and Creature spells changed to the equivalent of level 1 spells.
  • Player casted dispels now only remove negative enchantments.

Mired Hearts

  • The durations of most negative spells have been altered.
  • Improvements made to Heal and Revitalize spells.

A Small Victory

  • War Magic damage improved for bolts and arcs at levels 1 through 6, and for all levels of streaks.

Recollections

  • Streak Damage updated for all spell levels (1-7).

Shattered Lines

  • The spell range inside dungeons has been reduced to approximately 30 meters. This change should only affect life and creature spells. War magic should not be impacted by this change.

Master of Arms

  • Existing weapon skill spells in Spellbooks, on Loot Weapons and on Armor were converted to Finesse, Heavy, Light or Missile Weapons spells to reflect the new skill changes.